Vale ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Vale? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Vale?
Date Updated: Sep 28, 2022 5:51 PM
Best build for Vale - ML Guide 2022
Vale ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Vale? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Vale?
Date Updated: Sep 28, 2022 5:51 PM
Best Vale Builds
Depending on your role or lane opponent, you can use a different Vale build.
Mana Spring: Regenerates 15% of Max Mana every 10s in total. Magic Mastery: Max CD Reduction increased by 5%.
Glowing Wand MagicTier 3
Cost:2200Sell:1320
Item Stats
+400 HP
+75 Magic Power
+5% Movement SPD
Unique Passive
Scorch: Skill Damage will burn the targets for 3s, dealing 1% of the target's Max HP as Magic Damage per second (damaging the same target multiple times within a short duration can increase this damage to 2% at most), 10 damage minimum
Genius Wand MagicTier 3
Cost:2000Sell:1200
Item Stats
+75 Magic Power
+5% Movement SPD
Unique Attribute
+10 Magic PEN
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Divine Glaive MagicTier 3
Cost:1970Sell:1182
Item Stats
+65 Magic Power
Unique Attribute
+35% Magic PEN
Unique Passive
Spellbreaker: Each point of the enemy's Magic Defense increases Magic Penetration by 0.1% when dealing damage to it, capped at 20%.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Winter Truncheon MagicTier 2
Cost:1910Sell:1146
Item Stats
+400 HP
+25 Physical Defense
+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s
Time: Adds 25 HP and 4 Magic Power every 20s. Up to 12 times Reincarnate: If Time reaches Max, then the hero will receive extra 5% Magic Power and 300 Mana
Lightning Truncheon MagicTier 3
Cost:2250Sell:1350
Item Stats
+75 Magic Power
+300 Mana
+10% CD Reduction
Unique Passive
Resonate: Every 6s, the next skill echoes, dealing 20-1000 Magic Damage (scales with the hero's Max Mana) to up to 3 enemies
Genius Wand MagicTier 3
Cost:2000Sell:1200
Item Stats
+75 Magic Power
+5% Movement SPD
Unique Attribute
+10 Magic PEN
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Divine Glaive MagicTier 3
Cost:1970Sell:1182
Item Stats
+65 Magic Power
Unique Attribute
+35% Magic PEN
Unique Passive
Spellbreaker: Each point of the enemy's Magic Defense increases Magic Penetration by 0.1% when dealing damage to it, capped at 20%.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Vale can be countered by these items.
1: Radiant Armor2: Athena's Shield3: Oracle
Radiant Armor DefenseTier 3
Cost:1980Sell:1188
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Vale
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Mage
Mage Role
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Spacialties:
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Crowd Control
Crowd Control Role
Crowd Control is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.
Scaling Power:normal
Mechanical Skill:medium
Early Game PowerMiddle Game PowerLate Game Power
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Win Rate
49.43%
Pick Rate
12.70%
Ban Rate
2%
Quick Note: Due to his passive talents' strength in the late game, Vale must be expected as the level progresses and all skills are used up.
Last Update: 09-28-22 05:51 PM
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When Vale reaches Lv.4/6/8, he can choose to enhance one of his skills and each skill can be enhanced once only. For each enhancement, he can pick one specialization of the chosen skill. Vale gains one stack of ("Windtalk") each time he gets a kill or an assist, increasing 8 Movement Speed. It can stack up to 10 times.
Wind Blade
AoE
Cooldown: 8.5
Mana/Energy Cost: 60
Vale unleashes two wind blades toward the left and right of a designated area. Wind blades deal 250( +80% Total Magic Power) (Magic Damage). When leveling up, Vale can choose to specialize into (Damage Increase) or (Range Increase) of this skill.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
8.5
8.0
7.5
7.0
6.5
6.0
Skill Cost
60
65
70
75
80
85
Base Damage
250
290
330
370
410
450
Windblow
CCAoE
Cooldown: 8.5
Mana/Energy Cost: 90
Vale sends a whirlwind forward. Deals 410( +80% Total Magic Power) (Magic Damage) and slows enemies by 40% when the whirlwind hits an enemy unit for 2s. When leveling up, Vale can choose to specialize in (Stop-on-hit Effect) or (Knock-airborne Effect) of this skill.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
8.5
8.5
8.5
8.5
8.5
8.5
Base Damage
410
450
490
530
570
610
Windstorm
Burst
Cooldown: 40
Mana/Energy Cost: 150
Vale summons a windstorm in a designated area. After 1.5s, the windstorm will explode, dealing 800( +160% Total Magic Power) (Magic Damage) to enemies in the area. When leveling up, Vale can choose to specialize into (Damage Increase) or (Crowd Control) of this skill.
(Damage Increase): Vale unleashes two wind blades toward the left and right of a designated area. Wind blades deal 300( +100% Total Magic Power) (Magic Damage).
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
8.5
8.0
7.5
7.0
6.5
6.0
Skill Cost
60
65
70
75
80
85
Base Damage
300
350
400
450
500
550
Windblow: Fix
CCAoE
Cooldown: 8.5
Mana/Energy Cost: 90
(Stop-on-hit Effect): Vale summons a windstorm forward, dealing 410( +80% Total Magic Power) (Magic Damage) to enemies on the path and slowing them by 40% for 1s. When the windstorm hits enemy heroes or enemy creeps, a windstorm lasting for 2s will be left at the target location, dealing 150( +30% Total Magic Power) (Magic Damage) to nearby enemies continuously.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
8.5
8.5
8.5
8.5
8.5
8.5
Skill Cost
90
95
100
105
110
115
Base Damage
410
450
490
530
570
610
Continuous Damage
150
165
180
195
210
225
Windstorm: Death
BurstDebuff
Cooldown: 40
Mana/Energy Cost: 150
(Damage Increase): Vale summons a windstorm in a designated area. After 1.5s, the windstorm will explode, dealing 1200( +240% Total Magic Power) (Magic Damage) to enemies in the area. The explosion decreases (Magic Defense) of enemies by 15.
Skill
LVL1
LVL2
LVL3
Cooldown
40.0
36.0
32.0
Skill Cost
150
200
250
Base Damage
1200
1500
1800
Mag DEF Reduction
15
25
35
Wind Blade: Scatter
AoE
Cooldown: 8.5
Mana/Energy Cost: 60
(Range Increase): Vale unleashes two wind blades toward the left and right of a designated area. Wind blades deal 250( +80% Total Magic Power) (Magic Damage).
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
8.5
8.0
7.5
7.0
6.5
6.0
Skill Cost
60
65
70
75
80
85
Base Damage
300
350
400
450
500
550
Windblow: Control
CCAoE
Cooldown: 8.5
Mana/Energy Cost: 90
(Knock-airborne Effect): Vale summons a windstorm forward, dealing 410( +80% Total Magic Power) (Magic Damage) to enemies on the path and slowing them by 40% for 1s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
8.5
8.5
8.5
8.5
8.5
8.5
Skill Cost
90
95
100
105
110
115
Base Damage
410
450
490
530
570
610
Continuous Damage
150
165
180
195
210
225
Windstorm: Gather
CCAoE
Cooldown: 40
Mana/Energy Cost: 150
(Area Control): Vale summons a windstorm in a designated area. After 2s, the windstorm will explode, dealing 800( +160% Total Magic Power) (Magic Damage) to enemies in the area. The windstorm will continuously draw enemies into its eye.
Skill
LVL1
LVL2
LVL3
Cooldown
40.0
36.0
32.0
Skill Cost
150
200
250
Base Damage
800
1000
1200
Spells
Depending on your playstyle, Vale can utilize these spells. 1: Flameshot2: Flicker3: Sprint
Flameshot
Attack & Deffend
Spell Cooldown: 50 seconds
Fires a Flaming Shot in a designated direction, dealing 160 (+60% Total Magic Power)–640 +180% Total Magic Power) Magic Damage (scales on distance) and slowing the target by 30% for 0.5 second. Casting the skill knocks back nearby enemies.
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Sprint
Long-lasting Speed Up
Spell Cooldown: 100 seconds
Gains up to 50% extra Movement Speed and slow immunity for 6s. The extra Movement Speed gradually decays after 2s.
Strong against
Vale have skill and lane adavatages over these heroes. 1: Hanabi2: Chang'e3: Layla4: Lesley
Toughest Matchups
Vale can be countered or might have difficulty against these heroes. 1: Gusion2: Helcurt3: Fanny4: Saber
Best Teammates
Vale can perform better with these hero teammates. 1: Tigreal2: Atlas3: Franco
Pros & Cons
Vale Advantages when learning and using in the game.
Has decent to good wave clear.
Scales very well from mid to late game.
High burst/cc(depending on what you skill up).
Good poke/harass.
Vale Disadvatages during the game.
Struggles at the early game.
Semi-Item dependent.
Lacks mobility skills.
Requires precise accuracy to land skill shots.
Story of Vale
" Valir, my beloved brother. You lost everything the day we made The Pact. I'll see to it that the Fire Kingdom restores everything to the way it once was. Even if you still wish to avenge your cruel father, I do not blame you as long as you can cast away the storm within your heart. Nothing is as important as your happiness, not even my life ".
Vale fell into deep contemplation as he wrote his letter to Valir. Those first few lines brought Vale back to the days of his youth, when he and Valir were the closest of friends. As Vale fell further into nostalgia, he remembered the day they met at a royal party. Ever since then, they both had been feeling a strong affinity towards each other's magic.
For a long time, Vale and Valir were inseparable. Together, they left many memories in the Valley of the Winds, the Fire Kingdom, and many other exotic lands. When unrest flooded the Fire Kingdom, Valir quickly made his leave - Only Vale knew exactly how much Valir sacrificed that day.
As time went on, the day of The Pact was coming soon. Vale's magical abilities to control winds had grown more sophisticated over the years. In fact, he was the only member of his family who could change the winds with magic. Yet, Vale had never shown his magic to anyone before. Vale waited and waited for the day of The Pact to come.
On that day, he would put on a spectacular display of wind magic, for the boy who is like fire. Vale believes that Valir will use his splendorous time of their youth.
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