On this page you will find answers to common questions like, What is the best build for Chou? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Chou?
Date Updated: Dec 04, 2022 1:44 AM
Best build for Chou 2022 - ML Guide
Best Build for Chou 2022
On this page you will find answers to common questions like, What is the best build for Chou? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Chou?
Date Updated: Dec 04, 2022 1:44 AM
Best Chou Builds
Depending on your role or lane opponent, you can use a different Chou build.
1: Chou build for Burst damage - Anti Burst
1: Tough Boots2: Blade of the Heptaseas3: Blade of Despair4: Endless Battle5: Athena's Shield6: Antique Cuirass
Tough Boots MovementTier 2
Cost:700Sell:420
Item Stats
+22 Magic Defense
+40 Movement SPD
Unique Passive
Fortitude: Reduces time controlled 30%
Blade of the Heptaseas AttackTier 3
Cost:1950Sell:1170
Item Stats
+250 HP
+70 Physical ATK
Unique Attribute
+15 Physical PEN
Unique Passive
Ambush: If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Physical Damage equal to 160 plus 40% Physical Attack, and inflict 40% slow effects upon the target for 1.5s.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Endless Battle AttackTier 3
Cost:2470Sell:1482
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Radiant Armor DefenseTier 3
Cost:1980Sell:1188
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Brute Force Breastplate DefenseTier 3
Cost:1870Sell:1122
Item Stats
+770 HP
+45 Physical Defense
Unique Passive
Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 2%, Physical & Magic Defense by 4. Lasts 4s. Stacks up to 5 times.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Burning Soul: Deals Magic Damage equal to 1.5% of hero's Max HP per second to nearby enemies. This damage is increased by 100% against minions.
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Guardian Helmet DefenseTier 3
Cost:2200Sell:1320
Item Stats
+1550 HP
+20 HP Regen
Unique Passive
Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
Chou can be countered by these items.
1: Antique Cuirass2: Immortality3: Wind of Nature
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Chou
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Fighter
Fighter Role
Fighters are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a fighter's damage will add up over time to make it a major threat. Each fighter has a unique blend of mobility, damage, disruption and durability. Fighter is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.
A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.
Spacialties:
Chase
Chase Role
Chase is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.
Control
Control Role
Control is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then Control becomes Crowd Control specialty instead.
Scaling Power:normal
Mechanical Skill:hard
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
48.98%
Pick Rate
21.70%
Ban Rate
0.1%
Quick Note: Chou is one of the best fighter assassins, and he has excellent CC abilities. He found it quite challenging to face multiple opponents at once, though. To ensure that you are not in danger when your escape options run out, you must be in a favorable position to use the talent.
Last Update: 12-04-22 01:44 AM
Chou Skill Combo
Flicker SS Skill Combo - Use flicker before the 3rd skill 1 (5 Skill Combo)
After traveling 8 units, Chou deals 180% damage on his next Basic Attack (cannot critically strike) and briefly slows the target by 80%.
Jeet Kune Do
AoEBlink
Cooldown: 11
Chou strikes in the target direction, dealing 180( +70% Total Physical Attack) (Physical Damage) to enemies hit. This skill can be cast 3 times before it goes on cooldown. On the 3rd cast, Chou also knocks enemies hit airborne. Hitting an enemy hero with the 3rd cast resets the cooldown of (Shunpo).
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
11.0
10.6
10.2
9.8
9.4
9.0
Base Damage
180
200
220
240
260
280
Shunpo
BlinkBUFF
Cooldown: 5
Chou dashes in the target direction, gaining Control Immunity during the dash and 15 Physical Penetration and a 200( +200% Extra Physical Attack) shield for 2s afterward.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Physical PEN
15
20
25
30
35
40
Shield Absorb
200
230
260
290
320
350
The Way of Dragon
CCBurst
Cooldown: 34
Chou strikes a roundhouse kick at the target enemy hero, dealing them 400( +200% Extra Physical Attack) (Physical Damage) and knocking them back. (Use Again): Chou launches a flurry of blows on the enemy in mid-air, dealing at least 400( +200% Extra Physical Attack) (Physical Damage).
Skill
LVL1
LVL2
LVL3
Cooldown
34.0
34.0
34.0
Base Damage
400
450
500
Chase Damage
400
450
500
Spells
Depending on your playstyle, Chou can utilize these spells. 1: Execute2: Flicker
Execute
Low HP Execution
Spell Cooldown: 90 seconds
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Strong against
Chou have skill and lane adavatages over these heroes. 1: Clint2: Zilong3: Yi Sun-shin4: Nana5: Natalia
Toughest Matchups
Chou can be countered or might have difficulty against these heroes. 1: Bruno2: Moskov3: Freya4: Minsitthar
Best Teammates
Chou can perform better with these hero teammates. 1: Eudora2: Valentina3: Gusion
Pros & Cons
Chou Advantages when learning and using in the game.
High Burst Damage.
Strong Pushing.
High Damage advantage to Late Game.
Also Good as Semi Tank.
Great Combo Skills.
Has good CC skill (Airborne and Knockback).
Good Trick of enemy using his ultimate into his Turret.
Chou Disadvatages during the game.
Weak against to early game.
Can’t Ultimate in bush.
Many Fast Hands.
2nd skill cannot immune Suppression effect.
Also very Difficult of many various control.
His Ultimate 2nd phase is can interrupted by CC skills.