On this page you will find answers to common questions like, What is the best build for Carmilla? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Carmilla?
Date Updated: Dec 04, 2022 1:44 AM
Best build for Carmilla 2022 - ML Guide
Best Build for Carmilla 2022
On this page you will find answers to common questions like, What is the best build for Carmilla? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Carmilla?
Date Updated: Dec 04, 2022 1:44 AM
Best Carmilla Builds
Depending on your role or lane opponent, you can use a different Carmilla build.
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Radiant Armor DefenseTier 3
Cost:1980Sell:1188
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Burning Soul: Deals Magic Damage equal to 1.5% of hero's Max HP per second to nearby enemies. This damage is increased by 100% against minions.
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Burning Soul: Deals Magic Damage equal to 1.5% of hero's Max HP per second to nearby enemies. This damage is increased by 100% against minions.
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Guardian Helmet DefenseTier 3
Cost:2200Sell:1320
Item Stats
+1550 HP
+20 HP Regen
Unique Passive
Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Sea Halberd AttackTier 3
Cost:2050Sell:1230
Item Stats
+70 Physical ATK
+25% Attack Speed
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Demon Hunter Sword AttackTier 3
Cost:2180Sell:1308
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Carmilla
Hero Grade:a+
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Support
Support Role
The Support role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. Support heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.
Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.
Spacialties:
Crowd Control
Crowd Control Role
Crowd Control is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.
Damage
Damage Role
Damage is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.
Scaling Power:late
Mechanical Skill:medium
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
59.31%
Pick Rate
15.50%
Ban Rate
23.75%
Quick Note: In Mobile Legends, Carmilla is a fairly capable support mage. She is, however, much less well-liked in professional play because to how predictable she is and her extremely dangerous mechanism of sticking to adversaries to be useful. Because she can be harmful when used correctly, she is not one of the game's potential supporters.
Each time Carmilla deals damage to an enemy hero, she steals 6-12 Physical & Magic Defense (scales with level) from them. The stolen Physical & Magic Defense can stack up to 5 times and lasts 5s. Carmilla can only steal defense from the same enemy hero once every 5s.
Crimson Flower
DamageHEAL
Cooldown: 9
Mana/Energy Cost: 50
Carmilla summons two Crimson Flowers that circle around her for 5s, continuously dealing 100( +50% Total Magic Power) (Magic Damage) to enemies hit and slowing them by 10% for 0.8s. The slow effect can stack (up to 50%). The Crimson Flowers' circling speed is increased each time an enemy is hit. Carmilla also recovers 75( +35% Total Magic Power) HP (only 30% of this amount on minion hits) each time the Crimson Flowers deal damage.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
9.0
9.0
9.0
9.0
9.0
9.0
Skill Cost
50
58
66
74
82
90
Base Damage
100
120
140
160
180
200
HP Regen
75
90
105
120
135
150
Bloodbath
Speed UpCC
Cooldown: 12
Mana/Energy Cost: 85
Carmilla accumulates Bloodbath Energy, gaining 70% extra Movement Speed that decays over 4.5s. (Use Again): Carmilla unleashes the accumulated Bloodbath Energy on the target enemy hero or creep, dealing them 150( +120% Total Magic Power) (Magic Damage) and stunning them for 0.6s. The damage and stun duration scale with the accumulation time (up to 100%).
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
12.0
11.2
10.4
9.6
8.8
8.0
Skill Cost
85
100
115
130
145
160
Base Damage
150
180
210
240
270
300
Curse of Blood
CC
Cooldown: 40
Mana/Energy Cost: 150
Carmilla inflicts Curse of Blood on the target enemy hero, which will then spread to up to 3 nearby enemy heroes, dealing them 275( +160% Total Magic Power) (Magic Damage) and slowing them by 80% for 5s. The slow effect will decay to 20% over 2s. When an enemy affected by Curse of Blood receives damage or control effects, all the other affected enemies will also receive the same type of damage or control effects (with a decay ratio of 70% for damage and 70% for control duration).
Skill
LVL1
LVL2
LVL3
Cooldown
40.0
35.0
30.0
Skill Cost
150
175
200
Base Damage
275
400
525
Spells
Depending on your playstyle, Carmilla can utilize these spells. 1: Flicker2: Sprint3: Vengeance
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Sprint
Long-lasting Speed Up
Spell Cooldown: 100 seconds
Gains up to 50% extra Movement Speed and slow immunity for 6s. The extra Movement Speed gradually decays after 2s.
Vengeance
Reflect Damage
Spell Cooldown: 75 seconds
In the next 3 seconds, each time the hero takes damage deals 40% of the damage taken as Magic Damage to the enemy. Gains 35% Damage Reduction during the period.
Strong against
Carmilla have skill and lane adavatages over these heroes. 1: Karrie2: Pharsa3: Layla4: Miya
Toughest Matchups
Carmilla can be countered or might have difficulty against these heroes. 1: Harith2: Masha3: Wanwan4: Franco5: Hayabusa
Best Teammates
Carmilla can perform better with these hero teammates. 1: Saber2: Cecilion3: Eudora
Pros & Cons
Carmilla Advantages when learning and using in the game.
Can steal enemy defense because of her Passive.
Very hard to kill in late game.
Ultimate is good for team fight.
1st Skill has great Heal.
Has annoying CC skills.
Has 2% more WR (Win-rate) if teamed up with Cecilion.