Hanzo ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Hanzo? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Hanzo?
Date Updated: Sep 28, 2022 5:51 PM
Best build for Hanzo - ML Guide 2022
Hanzo ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Hanzo? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Hanzo?
Date Updated: Sep 28, 2022 5:51 PM
Best Hanzo Builds
Depending on your role or lane opponent, you can use a different Hanzo build.
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Windtalker AttackTier 3
Cost:1820Sell:1092
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Corrosion Scythe AttackTier 3
Cost:2050Sell:1230
Item Stats
+50 Physical ATK
+25% Attack Speed
+5% Movement SPD
Unique Passive
Corrosive: Each time a Basic Attack deals damage to enemies, reduces the target's Movement Speed by 8% (halved for ranged Basic Attacks) for 1.5s. Stacking up to 5 times. Impulse: When each Basic Attack deals damage to enemies, increase Attack Speed by 8%. Stacks up to 5 times. Lasts 3s.
Warrior Boots MovementTier 2
Cost:720Sell:432
Item Stats
+22 Physical Defense
+40 Movement SPD
Unique Passive
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
2: Hanzo build for High Damage Roamer
1: Magic Shoes2: Windtalker3: Blade of the Heptaseas4: Demon Hunter Sword5: Malefic Roar6: Brute Force Breastplate
Magic Shoes MovementTier 2
Cost:710Sell:426
Item Stats
+10% CD Reduction
+40 Movement SPD
Windtalker AttackTier 3
Cost:1820Sell:1092
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
Blade of the Heptaseas AttackTier 3
Cost:1950Sell:1170
Item Stats
+250 HP
+70 Physical ATK
Unique Attribute
+15 Physical PEN
Unique Passive
Ambush: If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Physical Damage equal to 160 plus 40% Physical Attack, and inflict 40% slow effects upon the target for 1.5s.
Demon Hunter Sword AttackTier 3
Cost:2180Sell:1308
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Brute Force Breastplate DefenseTier 3
Cost:1870Sell:1122
Item Stats
+770 HP
+45 Physical Defense
Unique Passive
Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 2%, Physical & Magic Defense by 4. Lasts 4s. Stacks up to 5 times.
3: Hanzo build for Burst True damage with Slow Effect
1: Magic Shoes2: Windtalker3: War Axe4: Malefic Roar5: Thunder Belt6: Blade of Despair
Magic Shoes MovementTier 2
Cost:710Sell:426
Item Stats
+10% CD Reduction
+40 Movement SPD
Windtalker AttackTier 3
Cost:1820Sell:1092
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
War Axe AttackTier 2
Cost:2100Sell:1260
Item Stats
+550 HP
+35 Physical ATK
+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Thunder Belt DefenseTier 3
Cost:2290Sell:1374
Item Stats
+800 HP
+40 Physical Defense
+30 Mana Regen
+10% CD Reduction
Unique Passive
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Hanzo can be countered by these items.
1: Winter Truncheon2: Ice Queen Wand3: Wind of Nature
Winter Truncheon MagicTier 2
Cost:1910Sell:1146
Item Stats
+400 HP
+25 Physical Defense
+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s
Ice Queen Wand MagicTier 3
Cost:2240Sell:1344
Item Stats
+75 Magic Power
+10% Magic Lifesteal
+150 Mana
+7% Movement SPD
Unique Passive
Ice Bound: Skills that deal damage to an enemy hero will slow them by 15%. This effect lasts 3s. Stacks up to 2 times.
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Hanzo
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Assassin
Assassin Role
An assassin is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, assassins are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, assassins specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. Assassins are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.
Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.
The typical assets that they may have include:
Being nimble, low HP
Skillsets that allow them to chase enemies and have a good set of blink skills
Agile and quick
Spacialties:
Poke
Poke Role
Poke is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Scaling Power:normal
Mechanical Skill:medium
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
48.36%
Pick Rate
2.10%
Ban Rate
0.42%
Quick Note: One of Mobile Legends' most dangerous heroes is Hanzo. He is capable of carrying out kills from a safe distance. If you use this hero well, you'll be your team's most lethal weapon. However, playing it incorrectly can leave you the most exposed on the battlefield.
Last Update: 09-28-22 05:51 PM
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Hanzo When units are eliminated nearby, the Blood Demon absorbs their souls into its body into (Demon Blood). Hanzo gains 2 (Demon Blood) for each non-hero on death and 20 (Demon Blood) if it's a hero.
Ninjutsu: Demon Feast
Damage
Every 5 basic attacks by Hanzo (temporarily unlocks) this ability for 6.5s. Hanzo uses Ame no Habakiri to devour a target and digest them over a period of time. By doing so Hanzo gets 10 (Demon Blood). (Can only be used against Minions and Creeps. Targeting Lord or Turtle deals 500 (True Damage)).
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Gain Demon Blood
10
12
14
16
18
20
True Damage
500
700
900
1100
1300
1500
Ninjutsu: Soul Reap
DamageBUFF
Cooldown: 7.5
Hanzo summons demonic spikes at the target location, dealing 160( +60% Total Physical Attack) immediate (Physical Damage). If an enemy is hit, the skill will strike again after 0.5 s, dealing 40( +15% Total Physical Attack) (Physical Damage) to targets in the area and slowing them by 40% until no target is hit or dealing additional damage for 8 times. Every unit hit grants him 1 (Demon Blood).
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Base Damage
160
200
240
280
320
360
Damage per Hit
40
50
60
70
80
90
Kinjutsu: Pinnacle Ninja
MorphBlink
Cooldown: 21
Hanzo gains 25 Demon Blood and charges into battle as Demon Pneuma, gaining a new set of basic skills while leaving his body behind. (Demon Pneuma) consumes 10 (Demon Blood) every second, and when it is depleted, Hanzo returns to his body's original position. While in Demon Pneuma form, it can move through terrains and has additional 35% Movement Speed and 30% Attack Speed, but its Physical and Magic Defense are reduced by 50.0%. When (Demon Pneuma) is killed, it will be drawn back to Hanzo's body, stunning him for 3s and weakening him for 8s (slowed by 55%, Physical and Magic Defense reduced by 100% and location revealed); they are both killed if (the body) is destroyed. (Choice): Demon Pneuma returns to Hanzo's body immediately, or the other way around.
Skill
LVL1
LVL2
LVL3
Cooldown
21.0
18.0
15.0
Obtain Demon Blood
25
35
45
ATK Speed Bonus
30%
40%
50%
Both DEF Reduction
50.0%
42.5%
35.0%
Kinjutsu: Pinnacle Ninja
Blink
Hanzo gains 25 Demon Blood and charges into battle as Demon Pneuma, gaining a new set of basic skills while leaving his body behind. (Demon Pneuma) consumes 10 (Demon Blood) every second, and when it is depleted, Hanzo returns to his body's original position. While in Demon Pneuma form, it can move through terrains and has additional 35% Movement Speed and 30% Attack Speed, but its Physical and Magic Defense are reduced by 50.0%. When (Demon Pneuma) is killed, it will be drawn back to Hanzo's body, stunning him for 3s and weakening him for 8s (slowed by 55%, Physical and Magic Defense reduced by 100% and location revealed); they are both killed if (the body) is destroyed. (Choice): Demon Pneuma returns to Hanzo's body immediately, or the other way around.
Every 5 basic attacks by Hanzo temporarily (unlocks this skill) for 6.5s. Hanzo burrows underground and lunges forward to attack enemies in a line, dealing 300( +60% Total Physical Attack) and 15% of the target's max HP as (Physical Damage), knocking them airborne and gaining 10 (Demon Blood). (Damage reduced against non-hero units)
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Base Damage
300
350
400
450
500
550
Extra Damage
15%
17%
19%
21%
23%
25%
Ninjutsu: Devastator
DamageBUFF
Cooldown: 10
Hanzo flies to the target location as Demon Pneuma, dealing 80( +50% Total Physical Attack) (Physical Damage) within this area. (Can trigger basic attack effects). If an enemy is hit, the skill will repeat itself after 0.3s, until no target is hit or reaching a total of 8 occurrences. Hitting an enemy unit unlocks one seal of (Ninjutsu: Demon Thorn). Moving, attacking or recasting this skill will terminate the process immediately.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Base Damage
80
100
120
140
160
180
Spells
Depending on your playstyle, Hanzo can utilize these spells. 1: Retribution2: Sprint
Retribution
Jungle Special
Spell Cooldown: 35 seconds
Deals 520 (+80 × Hero Level) True Damage to a creeps and minions. Passive: Creep rewards are increased by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes.
Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases Physical Attack and Magic Power by 15.
Flame: Dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3 seconds (scales with level).
Ice: Dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3 seconds (scales with level).
Bloody: Dealing 100 True Damage and absorbing HP equal to 12% of the caster's Max HP from the target over 3 seconds (scales with level).
Sprint
Long-lasting Speed Up
Spell Cooldown: 100 seconds
Gains up to 50% extra Movement Speed and slow immunity for 6s. The extra Movement Speed gradually decays after 2s.
Strong against
Hanzo have skill and lane adavatages over these heroes. 1: Gord2: Pharsa3: Hanabi4: Layla5: Karrie
Toughest Matchups
Hanzo can be countered or might have difficulty against these heroes. 1: Natalia2: Selena3: Karina4: Helcurt
Best Teammates
Hanzo can perform better with these hero teammates. 1: Atlas2: Tigreal3: Angela
Pros & Cons
Hanzo Advantages when learning and using in the game.
Big Range of Skills.
High Mobility.
Great Critical Damage on all Basic Attacks.
Hanzo Disadvatages during the game.
Less Durable.
Weak against Burst Damage..
Story of Hanzo
Long ago, the House of Akakage was hailed as the Gods of Ninja Arts. For generations, the Akakages researched and taught advanced ninjutsu. In order to achieve the pinnacle of ninja arts, the Akakages used forbidden ninjutsu to rid their hearts of evil, anger, and greed by condensing them into a demon called, Hanekage. No one expected that Hanekage would have consciousness despite lurking within their bodies.
When the legendary One Hundred Ghosts attacked the House of Akakage, the demon within them merged the ghosts to become a single entity. Thus began a bloody feud between the Akakage and the powerful demon. Hanekage. At a grave cost, the Akakage used the ninjutsu, Blood Shadow, to temporarily seal the demon. In order to permanently seal Hanekage, the Akakages used their sacred tools to create a legendary sword, known as Ame no Habakiri. Not long after, the forefathers of the Akakage perished from the world. Their grieving disciples hid Ame no Habakiri in an unknown place that the only members of the Akakage family could reach. Little did the Akakage know, the cunning Goddess of Death, Izanami, observed these events and secretly inserted a part of her soul in one of their progeny to one day resurrect Hanekage.
After many generations, the House of Akakage was divided into the Crimson and Shadow factions. The Shadow Faction gave birth to the strongest Akakage the clan has ever seen — Hanzo . As one would expect, Hanzo became the head of the Shadow Faction.
However, one day, Hanzo 's team discovered his secret. All this time, Hanzo secretly fused Hanekage's power with his own body, feeding the demon with blood of his enemies. When confronted by the Akakage's Crimson Faction, Hanzo killed them all in cold blood. Absorbing the blood of such powerful people, Hanekage regained consciousness once again.
Hanekage told Hanzo that his noble clan hid the powerful Ame no Habakiri, as well as sacred ninjutsu, in a secret location only the Akakage could reach. The power-hungry Hanzo abused his blood right to acquire the forbidden ninjutsu and the fabled sword, Ame no Habakiri. The remaining members of the Akakage furiously chased after the clan's traitor
Emboldened by the power of the Hanekage, Hanzo used his own clan's sword against them and tore the powerful energy from their flesh. Desperate, the two Akakage factions came together once again to take on Hanzo as one. Heavily wounded, the final members of the noble House of Akakage could only watch Hanzo escape.
Hanzo secretly takes refuge recovers from his injuries. Night and day, Hanzo practiced the Akakage's forbidden ninjutsu with Ame no Habakiri. After a decade, Hanzo could not achieve the pinnacle of ninjutsu like his forefathers. Hanekage consumed the flesh and blood of fallen ninjas and transformed into a magical armor for Hanzo . Hanekage struck a deal with Hanzo . In exchange for feeding Hanekage more blood, the powerful demon will help Hanzo reach the pinnacle of ninjutsu. Possessing the ability to reach the pinnacle of ninjutsu and the Ame no Habakiri, Hanzo brought blood bathe to the world.
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