Marksman are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.

Granger ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Granger? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Granger?
Date Updated: Aug 13, 2022 12:40 AM
Best build for Granger - ML Guide 2022
Granger ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Granger? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Granger?
Date Updated: Aug 13, 2022 12:40 AM

Granger
Marksman Role
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Reap Role
Reap is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. Reap is an advanced specialty of Poke .
Quick Note: Granger can easily burst other marksman, mage, and assassin heroes with minimal defense.
Best Granger Builds
Depending on your role or lane opponent, you can use a different Granger build.
1: Granger build for DPS & solid Sustain
1: Tough Boots 2: Hunter Strike 3: Endless Battle 4: Brute Force Breastplate 5: Athena's Shield 6: Immortality


Tough Boots Movement Tier 2
Item Stats
+22 Magic Defense
+40 Movement SPD
Unique Passive
Fortitude: Reduces time controlled 30%


Hunter Strike Attack Tier 3
Item Stats
+80 Physical ATK
+10% CD Reduction
Unique Attribute
+15 Physical PEN
Unique Passive
Retribution: Deals damage to an enemy hero or Creep for 5 times in a row and improves Movement Speed by 50% that decays rapidly over 3s. This effect has 8s cooldown.


Endless Battle Attack Tier 3
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.


Brute Force Breastplate Defense Tier 3
Item Stats
+770 HP
+45 Physical Defense
Unique Passive
Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 2%, Physical & Magic Defense by 4. Lasts 4s. Stacks up to 5 times.


Athena's Shield Defense Tier 3
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.


Immortality Defense Tier 3
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
2: Granger build for Hybrid
1: Tough Boots 2: Hunter Strike 3: Thunder Belt 4: Blade of Despair 5: Malefic Roar 6: Immortality


Tough Boots Movement Tier 2
Item Stats
+22 Magic Defense
+40 Movement SPD
Unique Passive
Fortitude: Reduces time controlled 30%


Hunter Strike Attack Tier 3
Item Stats
+80 Physical ATK
+10% CD Reduction
Unique Attribute
+15 Physical PEN
Unique Passive
Retribution: Deals damage to an enemy hero or Creep for 5 times in a row and improves Movement Speed by 50% that decays rapidly over 3s. This effect has 8s cooldown.


Thunder Belt Defense Tier 3
Item Stats
+800 HP
+40 Physical Defense
+30 Mana Regen
+10% CD Reduction
Unique Passive
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.


Blade of Despair Attack Tier 3
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)


Malefic Roar Attack Tier 3
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.


Immortality Defense Tier 3
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
3: Granger build for Burst
1: Tough Boots 2: Hunter Strike 3: Malefic Roar 4: Endless Battle 5: Blade of Despair 6: Immortality


Tough Boots Movement Tier 2
Item Stats
+22 Magic Defense
+40 Movement SPD
Unique Passive
Fortitude: Reduces time controlled 30%


Hunter Strike Attack Tier 3
Item Stats
+80 Physical ATK
+10% CD Reduction
Unique Attribute
+15 Physical PEN
Unique Passive
Retribution: Deals damage to an enemy hero or Creep for 5 times in a row and improves Movement Speed by 50% that decays rapidly over 3s. This effect has 8s cooldown.


Malefic Roar Attack Tier 3
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.


Endless Battle Attack Tier 3
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.


Blade of Despair Attack Tier 3
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)


Immortality Defense Tier 3
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Item Weakness
Granger can be countered by these items.
1: Wind of Nature 2: Blade Armor 3: Antique Cuirass 4: Queen's Wings


Wind of Nature Attack Tier 3
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.


Blade Armor Defense Tier 3
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.


Antique Cuirass Defense Tier 3
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).


Queen's Wings Defense Tier 3
Item Stats
+900 HP
+15 Physical ATK
+10% CD Reduction
Unique Passive
Demonize Reduces damage taken by 20% when health is less than 40% and increases your Spell Vamp by 35% for 5s. This effect has a cooldown of 60s.
Spells
Depending on your playstyle, Granger can utilize these spells. 1: Retribution 2: Flicker 3: Purify


Retribution
Jungle Special
Spell Cooldown: 35 seconds
Deals 520 (+80 × Hero Level) True Damage to a creeps and minions. Passive: Creep rewards are increased by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes.
Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases Physical Attack and Magic Power by 15.
Flame: Dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3 seconds (scales with level).
Ice: Dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3 seconds (scales with level).
Bloody: Dealing 100 True Damage and absorbing HP equal to 12% of the caster's Max HP from the target over 3 seconds (scales with level).


Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.


Purify
Cleanse Debuffs
Spell Cooldown: 90 seconds
Immediately removes all negative effects. In the next 1.2 seconds, gains control immunity and 15% Movement Speed.
Toughest Matchups
Granger can be countered or might have difficulty against these heroes. 1: Saber 2: Ling 3: Julian 4: Kaja
Granger Skills

DamageBUFF
Granger Skill Combo
Engage Skill Combo (3 Skill Combo)
Skill 2

Rondo
BlinkBUFF
1
Skill 1

Rhapsody
Burst
2
Skill 3

Death Sonata
BurstSlow
3
Slow then Engage Skill Combo (3 Skill Combo)
Skill 3

Death Sonata
BurstSlow
1
Skill 2

Rondo
BlinkBUFF
2
Skill 1

Rhapsody
Burst
3
Pros & Cons
Granger Advantages when learning and using in the game.
- Very high burst damage.
- The ultimate also has CC and AoE.
- Highly-effective team fighting marksman.
- Has a considerably effective maneuverability.
- The 6th bullet and 3rd super bullet deals superbly high damage.
- Long range and destructive ultimate.
- Can be used as an artillery.
- Can have an element of surprise to enemies.
Granger Disadvatages during the game.
- Can easily be ambushed.
- Vulnerable to CC effects.
- Vulnerable to assassins, especially with very high damage and speedy maneuverability.
- Ultimate must be carefully aimed, especially the 3rd shot.
Story of Granger
A bard, a famed Demon Hunter”
He is a bard who wanders all over the world and demon hunter at the same time. He became an orphan in the war between the Empire and the Abyss, so he [develops] a massive hit run for the Abyss and the Demons. There are often legends about him among the Demons―as soon as you hear the miserable and sad music in the open country, run away quickly, because it may be a death song written just for you.
Lore
There was once a tale, going around the Land of Dawn about a musician. No one ever knew from where he came from or where he was headed. Everyone just called him "The Vagrant poet", Granger.
Granger was orphaned during the war between the Moniyan Empire and the Southern Monsters. He was picked up by the Imperial Army, and then sent to the Monastery of Light. Similar to all orphans, Granger was silent and isolated. He never showed much feelings through his cold eyes. However, since a young age, Granger greatly enjoyed music and only when the melody of violins, emerged from the monastery would Granger show any interest, getting lost until the music ended.
During their growth, every orphan in the monastery has two options for their future, on adulthood: to be a demon hunter, living by completing the secret and dangerous tasks assigned by the Empire, or to be a servant of the monastery, doing the cleaning and washing for a lifetime. To everyone's surprise, Granger choose guns and violins at the same time, meaning that he would choose both options. More precisely, he would choose neither of them. He abhorred war and demons, to which he lost his family and home, thus he wouldn't hesitate to be a hunter. Violins, however, meant a lot of him as they soothed his misery and nightmares.
Since Granger handled guns for the first time, he had consistently exceeded the expectations in both practice and real-time combat. He was a perfectionist in both solo and synchronized teamwork.
Much to everyone's surprise. Granger was in fact tone-deaf. Since he received his violin, Granger played lousy music wherever he went. The noise from the violins would be so bad that his opponents would lose focus. Granger would take this opportunity to shoot his enemies with his gun before they could realize it was a trap. He could instantly turn a beautiful piece of music into a battle song, and the ups and downs of melody, often made him excited.
Soon after, he took the lead among the demon hunters. Even the S-Level Tasks were not a big deal to him. It's said that his gun fire speed and bullet accuracy could exceed anything, far beyond one's imagination, especially the power of the last bullet of each of his magazine, which contained explosives and upon contact, caused enormous damage and near-death injuries. Impressed by his efficiency and abilities, Alucard, one of the most well-known demon hunters, admired and respected Granger.
He remains one of the most fiercest [ sic ] gunrunners in the monastery of Light, with great combat techniques and a strong, advanced sense of avoiding danger. In order to pursue the pleasure of killing demons and completing tasks quickly, Granger would often give the most fatal attacks to his enemies. His bullets were like secret orders, chasing the enemies, just like Granger's assumption. When all six bullets of his magazine, hits the target, the fallen enemy would feel the horror of Granger's guns, before realizing their life slip away.
The news about Granger soon spread among the demon. As long as they heard a horribly sad melody, they would escape with haste - otherwise, it would not augur well from them. After all, a painful death awaited.
Eventually, music and firearms became his most loyal partners and with his Death Sonata, a weapon specifically forged for defeating demons, he was an opponent that no on wanted to meet. Not only was he good at hiding behind a cover, but also was he proficiently good at shooting, from a great distance. Burst shots from close range and precise shots from a distance were the most common ways for Granger to attack. Every time his Sonata ended, there will be a demon or an enemy defeated. Naturally, with this kind of reputation, he was considered as the Invincible Marksman, throughout the Land of Dawn.
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