Leomord ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Leomord? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Leomord?
Date Updated: Sep 28, 2022 5:51 PM
Best build for Leomord - ML Guide 2022
Leomord ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Leomord? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Leomord?
Date Updated: Sep 28, 2022 5:51 PM
Best Leomord Builds
Depending on your role or lane opponent, you can use a different Leomord build.
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
Bloodlust Axe AttackTier 3
Cost:1970Sell:1182
Item Stats
+70 Physical ATK
+10% CD Reduction
+20% Spell Vamp
Hunter Strike AttackTier 3
Cost:2010Sell:1206
Item Stats
+80 Physical ATK
+10% CD Reduction
Unique Attribute
+15 Physical PEN
Unique Passive
Retribution: Deals damage to an enemy hero or Creep for 5 times in a row and improves Movement Speed by 50% that decays rapidly over 3s. This effect has 8s cooldown.
Haas Claws AttackTier 3
Cost:1810Sell:1086
Item Stats
+70 Physical ATK
Unique Attribute
+25% Physical Lifesteal
Unique Passive
Insanity: When HP drops below 50%, the hero will receive extra 15% Physical Lifesteal.
Berserker's Fury AttackTier 3
Cost:2250Sell:1350
Item Stats
+65 Physical ATK
+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.
Brute Force Breastplate DefenseTier 3
Cost:1870Sell:1122
Item Stats
+770 HP
+45 Physical Defense
Unique Passive
Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 2%, Physical & Magic Defense by 4. Lasts 4s. Stacks up to 5 times.
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Brute Force Breastplate DefenseTier 3
Cost:1870Sell:1122
Item Stats
+770 HP
+45 Physical Defense
Unique Passive
Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 2%, Physical & Magic Defense by 4. Lasts 4s. Stacks up to 5 times.
Radiant Armor DefenseTier 3
Cost:1980Sell:1188
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Guardian Helmet DefenseTier 3
Cost:2200Sell:1320
Item Stats
+1550 HP
+20 HP Regen
Unique Passive
Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
3: Leomord build for Traditional Build
1: Warrior Boots2: Bloodlust Axe3: War Axe4: Endless Battle5: Blade of Despair6: Immortality
Warrior Boots MovementTier 2
Cost:720Sell:432
Item Stats
+22 Physical Defense
+40 Movement SPD
Unique Passive
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
Bloodlust Axe AttackTier 3
Cost:1970Sell:1182
Item Stats
+70 Physical ATK
+10% CD Reduction
+20% Spell Vamp
War Axe AttackTier 2
Cost:2100Sell:1260
Item Stats
+550 HP
+35 Physical ATK
+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.
Endless Battle AttackTier 3
Cost:2470Sell:1482
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Leomord can be countered by these items.
1: Dominance Ice2: Sea Halberd3: Necklace of Durance
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Sea Halberd AttackTier 3
Cost:2050Sell:1230
Item Stats
+70 Physical ATK
+25% Attack Speed
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Necklace of Durance MagicTier 2
Cost:2010Sell:612
Item Stats
+60 Magic Power
+10% Magic Lifesteal
+5% CD Reduction
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Leomord
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Fighter
Fighter Role
Fighters are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a fighter's damage will add up over time to make it a major threat. Each fighter has a unique blend of mobility, damage, disruption and durability. Fighter is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.
A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.
Spacialties:
Chase
Chase Role
Chase is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Scaling Power:normal
Mechanical Skill:hard
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
49.97%
Pick Rate
1.80%
Ban Rate
0.02%
Quick Note: He excels in team battles. Nowadays, ranking matchups hardly ever feature a strong Leomord player. Leomord may be a nightmare for your squad when facing a skilled Leomord player on an opposition team, despite the fact that he can carry the game if well-farmed.
Last Update: 09-28-22 05:51 PM
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Leomord's Basic Attacks are guaranteed to critically strike against enemies below 35% Max HP, dealing 200% damage.
Momentum
AoESlow
Cooldown: 6
Leomord gains a 150( +150% Total Physical Attack) shield and begins channeling, slowing enemies in the target direction by 25%. When the channeling is complete or interrupted, he thrusts his sword in the same direction, dealing up to 500( +180% Total Physical Attack) (Physical Damage) to enemies hit (scales with channel time) and slowing them by 40% for 1s. Leomord can cast this skill again to actively interrupt the channeling.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
6.0
5.7
5.4
5.1
4.8
4.5
Base Shield
150
180
210
240
270
300
Base Damage
500
560
620
680
740
800
Decimation Assault
BlinkSlow
Cooldown: 14
Leomord quickly charge towards a designated direction, dealing 300( +50% Total Physical Attack) (Physical Damage) to enemies near his path and destination and slowing them by 30% for 1s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
14.0
13.0
12.0
11.0
10.0
9.0
Base Damage
300
320
340
360
380
400
Phantom Steed
SummonMorph
Cooldown: 55
Leomord summons (Barbiel) to rush into the battlefield and knock back all enemies in its way, dealing 350( +100% Total Physical Attack) (Physical Damage) to enemies on the path. If (Barbiel) comes in contact with Leomord, they will enter a mounted state. (Mounted State): Leomord gains a brand-new set of skills. He can cast his Basic Attack in a circular area and even while moving. Additionally, he gains extra 60 Movement Speed and 40 Physical & Magic Defense.
Barbiel leaps forward, dealing 325( +120% Total Physical Attack) (Physical Damage) to enemy units in the area where he lands and slowing them by 40% for 1s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
5.0
4.8
4.5
4.2
4.0
3.8
Base Damage
325
380
435
490
545
600
Phantom Charge
CCBlink
Cooldown: 7.5
Barbiel charges forward in a designated direction, and knocks back all enemies on the path. Deals 300( +50% Total Physical Attack) (Physical Damage).
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
7.5
7.0
6.5
6.0
5.5
5.0
Base Damage
300
320
340
360
380
400
Spells
Depending on your playstyle, Leomord can utilize these spells. 1: Sprint2: Flicker3: Execute
Sprint
Long-lasting Speed Up
Spell Cooldown: 100 seconds
Gains up to 50% extra Movement Speed and slow immunity for 6s. The extra Movement Speed gradually decays after 2s.
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Execute
Low HP Execution
Spell Cooldown: 90 seconds
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.
Strong against
Leomord have skill and lane adavatages over these heroes. 1: Bane2: Terizla3: Aldous
Toughest Matchups
Leomord can be countered or might have difficulty against these heroes. 1: Thamuz2: Martis3: Chou4: Argus5: Jawhead
Best Teammates
Leomord can perform better with these hero teammates. 1: Julian2: Silvanna3: Tigreal4: Leomord
Pros & Cons
Leomord Advantages when learning and using in the game.
Decent aoe.
Decent damage
Has escape and chasing mechanism.
Leomord Disadvatages during the game.
Weak against Crowd Controll
weak against a hero with high mobility
Story of Leomord
On a day much unlike today, Tigreal and his Expeditionary Forces of Light charged into the Fortress of Despair, in Necrokeep, with all their might, and swiftly decimated many of the undead lurking within. After this devastating defeat, Vexana realized that she needed to find a formidable ally, who could take on the Warrior of Light head-on, or else she would face certain defeat. Vexana paced back and forth as she carefully pondered over, wondering who had the strength to defeat Tigreal. Suddenly, a vivid image of a face from long ago seared across her mind- Leomord .
A long time ago, the Fortress of Despair was actually the center of a beautiful and rich kingdom. Leomord and his Royal Knights had vowed an oath to protect their King and the Queen, who was in fact Vexana. Any invader who dared to attack the kingdom could not avoid the fate of death from Leomord 's sword, The Oath Keeper. However, one day the Queen became corrupted by the Abyss and the kingdom came to a grave ruin. That was the day Vexana had transformed all of the kingdom's creatures into the undead. Leomord fell into great despair. Even if he could single-handedly eliminate all evil from the kingdom, he could not raise his sword against the woman who was once his queen. He could not bear to watch the kingdom he loved and swore to protect, fall into ruin. After having lost all hope, Leomord took his own life out of sorrow and desperation.
Leomord 's strength and resolve burned so brightly in life, that Vexana could not control him as a spirit. However, since the Fortress of Despair was met with great danger, she had no choice but to awaken him. When he rose from the dead, Leomord felt that his soul was filled with torturous amounts of pain and despair. Whispering sweetly into his ear, Vexana told Leomord that the undead that stood before him were, the once beloved people, he had swore to protect. She warned that, if he did not protect Necrokeep, then all of these innocent souls would suffer eternal damnation.
Leomord' was outraged, but he had no choice. He would rather be a slave to Vexana's sorcery than watch his compatriots suffer another day. Leomord summoned his beloved horse, Barbiel, and his famed sword, The Oath Keeper.
Just as the Expeditionary Forces of Light stormed the horrific Fortress of Despair, Leomord and Barbiel struck the invaders with black lightning. Much of the Expeditionary Forces of Light were decimated. No one could withstand Leomord 's sword, or so they thought. Tigreal stood there in defiance with his Sword of Dawn, drawn against Leomord . As their swords clashed, Tigreal could feel Leomord 's grief and despair coming from his sword. On that day, Tigreal knew he had met one of the strongest opponents he would ever face.
The battle lasted much longer than expected. Both armies suffered numerous amounts of loss and were still battling. As Tigreal, stiffly fought Leomord , he realised that there would be no end for this battle, and that both armies would keep battling until one of them was entirely wiped out. Most of all, Tigreal feared that if one of them was to be defeated, it would most probably be the Imperial Army.
And Leomord for once, was Tigreal's match. Even as the two continued their fierce combat, they couldn't beat the other. Tigreal felt Leomord was equally strong, if not, even stronger. Having been exhausted after hours of fighting, he summoned all his might, and struck his sword on Leomord , hoping to get a kill shot. But, Leomord blocked his assault, yet being thrown aback. Tigreal looked around and noticed the eternal bloodshed. He was grieved to see his men being mercilessly hacked down. He realised he was down to just one option- Marching back, he ordered, what was left of his army, to retreat, hoping that the undead soldiers wouldn't lunge forward for yet another assault, on his retreating army.
As Tigreal and the other warriors backed down, Leomord shared a brief look with Tigreal, as he stopped the undead soldiers from lunging forward for even further bloodshed. Even though Leomord knew, that with one more offensive move, he could beat Tigreal and the rest of the Imperial army, he believed that it wouldn't be the wise choice. Since, it would not only result in great rivalry between Necrokeep and the entire Moniyan Empire, but also because he could see himself in Tigreal. After all, he too was leading an army, the Imperial Knight army, just like Leomord once lead the great and lively armies of Necrokeep.
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