Belerick ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Belerick? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Belerick?
Date Updated: Sep 28, 2022 5:51 PM
Best build for Belerick - ML Guide 2022
Belerick ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Belerick? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Belerick?
Date Updated: Sep 28, 2022 5:51 PM
Best Belerick Builds
Depending on your role or lane opponent, you can use a different Belerick build.
Burning Soul: Deals Magic Damage equal to 1.5% of hero's Max HP per second to nearby enemies. This damage is increased by 100% against minions.
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Guardian Helmet DefenseTier 3
Cost:2200Sell:1320
Item Stats
+1550 HP
+20 HP Regen
Unique Passive
Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
Cursed Helmet DefenseTier 3
Cost:1760Sell:1056
Item Stats
+1200 HP
+25 Magic Defense
Unique Passive
Burning Soul: Deals Magic Damage equal to 1.5% of hero's Max HP per second to nearby enemies. This damage is increased by 100% against minions.
Guardian Helmet DefenseTier 3
Cost:2200Sell:1320
Item Stats
+1550 HP
+20 HP Regen
Unique Passive
Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Twilight Armor DefenseTier 3
Cost:2100Sell:1260
Item Stats
+1200 HP
+20 Physical Defense
Unique Passive
Twilight: Every 2s, the next attack deals extra Magic Damage equal to 20 plus 5% of the hero's Extra HP.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Genius Wand MagicTier 3
Cost:2000Sell:1200
Item Stats
+75 Magic Power
+5% Movement SPD
Unique Attribute
+10 Magic PEN
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Divine Glaive MagicTier 3
Cost:1970Sell:1182
Item Stats
+65 Magic Power
Unique Attribute
+35% Magic PEN
Unique Passive
Spellbreaker: Each point of the enemy's Magic Defense increases Magic Penetration by 0.1% when dealing damage to it, capped at 20%.
Belerick
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Tank
Tank Role
Tanks heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many tanks can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a " tank " can be played as a DPS if you choose the right equipment. Usually, tanks are laning on the bottom tower. Tank has high defense and hit point, but low damage. When used properly, a tank could be the strongest hero in the game.
A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:
Naturally bulky, higher natural HP, Magic Resistance, and Armor.
Some form of crowd control (CC), usually a stun, slow, or taunt.
Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.
Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.
Spacialties:
Crowd Control
Crowd Control Role
Crowd Control is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.
Regen
Regen Role
Regen is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing. Regen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.
Scaling Power:normal
Mechanical Skill:easy
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
49.3%
Pick Rate
2.10%
Ban Rate
0.04%
Quick Note: He specializes in regeneration and crowd control. In addition to his excellent durability, Belerick has the ability to taunt opponents, making him ideal for ganking and starting team fights.
Last Update: 09-28-22 05:51 PM
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For every 50 damage inflicted upon Belerick, he has a 25% chance to shoot the nearest enemy unit, dealing (Magic Damage) equal to 55 (+5*Hero Level) plus 1.8% of his Max HP (scales with level). In each 0.4s, this attack can be triggered once only. His HP obtained from Equipment and Emblems is increased by 30%.
Ancient Seed
CCAoE
Cooldown: 8
Mana/Energy Cost: 60
Belerick releases vines in a designated direction, dealing 200( +50% Total Magic Power) (Magic Damage) to enemies on the path and slow them down by 25%. Meanwhile, he leaves Ancient Seed on the path, and after 1s, these seeds will deal 200( +50% Total Magic Power) (Magic Damage) to enemies on the path and taunt them for 1.2s. To minions, 80% extra damage will be dealt.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
8.0
7.6
7.2
6.8
6.4
6.0
Skill Cost
60
66
72
78
84
90
Base Damage
200
220
240
260
280
300
Extra Damage
200
220
240
260
280
300
Nature's Strike
Speed UpHEAL
Cooldown: 12
Mana/Energy Cost: 90
Belerick increases his Movement Speed by 80% and strengthens his next Basic Attack. (The Movement Speed gain will decay in 2s.) This enhanced Basic Attack deals 300( +60% Total Magic Power) (Magic Damage) and slows the target by 60% for 1.4s. Belerick also regenerates HP equal to 240 plus 10% of his lost HP.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
12.0
11.4
10.8
10.2
9.6
9.0
Skill Cost
90
102
114
126
138
150
Base Damage
300
330
360
390
420
450
HP Regen
240
288
336
384
432
480
Wrath of Dryad
CCAoE
Cooldown: 50
Mana/Energy Cost: 150
Belerick conjures spreading vines around him, dealing 100( +30% Total Magic Power) (Magic Damage) to enemies in the area 4 times and taunting them for 1.5s.
Skill
LVL1
LVL2
LVL3
Cooldown
50.0
46.0
42.0
Skill Cost
150
150
150
Base Damage
100
150
200
Spells
Depending on your playstyle, Belerick can utilize these spells. 1: Flicker2: Vengeance3: Revitalize
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Vengeance
Reflect Damage
Spell Cooldown: 75 seconds
In the next 3 seconds, each time the hero takes damage deals 40% of the damage taken as Magic Damage to the enemy. Gains 35% Damage Reduction during the period.
Revitalize
Large AOE Heal
Spell Cooldown: 100 seconds
Summons a Healing Spring that restores 2.5% Max HP every 0.5 second for 5 seconds (maximum of 25% Max HP). Increases the Shield and HP Regen by 25% for allies within the area of effect (this effect is cannot be stacked up).
Strong against
Belerick have skill and lane adavatages over these heroes. 1: Layla2: Miya3: Moskov4: Kimmy
Toughest Matchups
Belerick can be countered or might have difficulty against these heroes. 1: Gusion2: Lancelot3: X.Borg4: Karrie
Best Teammates
Belerick can perform better with these hero teammates. 1: Edith2: Bruno3: Alpha
Pros & Cons
Belerick Advantages when learning and using in the game.
His Ancient Seeds that force enemies to attack him are great for drawing pressure off allies.
Belerick shines with a large area of effect immobilizing ultimate.
Belerick Disadvatages during the game.
Belerick requires constant teamwork.
Belerick can’t contribute as much if he has no farm.
Belerick is difficult to use during the laning phase.
Story of Belerick
Legends say, the Ancient Ones of the Land of Dawn trusted mystical creatures with grand tasks.
Belerick , a member of the tree nymph, was one such creature. Belerick 's heart was filled with nothing but kindness – He absolutely hated conflict. Within his ancient self, Belerick possessed a strong life force that provided resistance against attacks, but also allowed him to reincarnate. Due to his kind nature, wherever there was conflict, Belerick would be there to help the righteous and weak.
One day, Belerick believed, he heard the voice of the Ancient Ones guiding him towards the desert. However, upon his arrival, he was met with disaster. The great Minoan empire was left in ruins and the Minoan people and even the Minotaurs were filled with despair. In order to save what was left of the Minoans, Belerick unleashed all his life force to create a beautiful Oasis. The Minoan people were filled with hope once more. Seeing this, Belerick 's heart was at peace and he fell into a deep slumber.
When he awoke, he was met by Lunox, who was touched by his kindness and decided to travel around the Land of Dawn alongside him. It was on one such trip, that Belerick and Lunox found themselves at the Lunar Temple, the place where the Tree of Life can be found. The Tree of Life endows the elves and gives them strength. It was during this phase that Thamuz and the fire demons tried to burn down the Tree of Life; Belerick saw the Moon elves lose all hope as they were met with destruction and so decided to sacrifice himself to save the Tree of Life. He successfully protected it, but at the cost of his life. Seeing his unmatchable kindness, nature made sure he was reborn later, though in a new form.
Although Belerick could no longer pursue the task bestowed upon him by the Ancient One, he felt no regret – Nothing was more important than life, after all.
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