On this page you will find answers to common questions like, What is the best build for Bruno? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Bruno?
Date Updated: Dec 04, 2022 1:44 AM
Best build for Bruno 2022 - ML Guide
Best Build for Bruno 2022
On this page you will find answers to common questions like, What is the best build for Bruno? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Bruno?
Date Updated: Dec 04, 2022 1:44 AM
Best Bruno Builds
Depending on your role or lane opponent, you can use a different Bruno build.
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.
Endless Battle AttackTier 3
Cost:2470Sell:1482
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.
Scarlet Phantom AttackTier 3
Cost:2020Sell:1212
Item Stats
+30 Physical ATK
+20% Attack Speed
+25% Crit Chance
Unique Passive
Frenzy: Crit hits increase the hero's ATK Speed by 30% and Crit Chance by 5%. Last 2s.
Windtalker AttackTier 3
Cost:1820Sell:1092
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
2: Bruno build for use this to scale hero power.
1: Swift Boots2: Demon Hunter Sword3: Berserker's Fury4: Scarlet Phantom5: Wind of Nature6: Malefic Roar
Swift Boots MovementTier 2
Cost:710Sell:426
Item Stats
+15% Attack Speed
+40 Movement SPD
Demon Hunter Sword AttackTier 3
Cost:2180Sell:1308
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Berserker's Fury AttackTier 3
Cost:2250Sell:1350
Item Stats
+65 Physical ATK
+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.
Scarlet Phantom AttackTier 3
Cost:2020Sell:1212
Item Stats
+30 Physical ATK
+20% Attack Speed
+25% Crit Chance
Unique Passive
Frenzy: Crit hits increase the hero's ATK Speed by 30% and Crit Chance by 5%. Last 2s.
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
3: Bruno build for use this to scale hero power.
1: Swift Boots2: Berserker's Fury3: Scarlet Phantom4: Haas Claws5: Blade of Despair6: Wind of Nature
Swift Boots MovementTier 2
Cost:710Sell:426
Item Stats
+15% Attack Speed
+40 Movement SPD
Berserker's Fury AttackTier 3
Cost:2250Sell:1350
Item Stats
+65 Physical ATK
+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.
Scarlet Phantom AttackTier 3
Cost:2020Sell:1212
Item Stats
+30 Physical ATK
+20% Attack Speed
+25% Crit Chance
Unique Passive
Frenzy: Crit hits increase the hero's ATK Speed by 30% and Crit Chance by 5%. Last 2s.
Haas Claws AttackTier 3
Cost:1810Sell:1086
Item Stats
+70 Physical ATK
Unique Attribute
+25% Physical Lifesteal
Unique Passive
Insanity: When HP drops below 50%, the hero will receive extra 15% Physical Lifesteal.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Bruno can be countered by these items.
1: Twilight Armor2: Blade Armor3: Wind of Nature
Twilight Armor DefenseTier 3
Cost:2100Sell:1260
Item Stats
+1200 HP
+20 Physical Defense
Unique Passive
Twilight: Every 2s, the next attack deals extra Magic Damage equal to 20 plus 5% of the hero's Extra HP.
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Bruno
Hero Grade:a+
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Marksman
Marksman Role
Marksman are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.
Spacialties:
Reap
Reap Role
Reap is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. Reap is an advanced specialty of Poke .
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Scaling Power:late
Mechanical Skill:medium
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
53.11%
Pick Rate
17.30%
Ban Rate
0.29%
Quick Note: Bruno's assault range and placement ability make him one of the easiest marksman heroes in the current patch to master. With his high attack range, positioning and poking skills, CC, and high critical chance, he possesses practically everything. But the majority of gamers undervalue this hero, sometimes failing to even consider him.
Bruno gains 2% extra Crit Chance each time he deals damage with his skills (up to 10 stacks). Bruno has higher Physical Attack but only gains 80% extra Attack Speed from all sources.
Volley Shot
DamageSlow
Cooldown: 10
Mana/Energy Cost: 75
Bruno kicks a Powerball on his next Basic Attack, dealing 145( +100% Total Physical Attack) (Physical Damage) to the target and slowing them by 30% for 0.5s. The Powerball then bounces back toward Bruno and lands on the ground. He or allied heroes can retrieve the Powerball, after which he can perform another enhanced Basic Attack and have the cooldown of (Flying Tackle) reduced by 1s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
10.0
9.5
9.0
8.5
8.0
7.5
Skill Cost
75
85
95
105
115
125
Base Damage
145
180
215
250
285
320
Flying Tackle
BlinkCC
Cooldown: 7
Mana/Energy Cost: 60
Bruno makes a slide tackle in the target direction, dealing 140( +40% Total Physical Attack) (Physical Damage) to enemies in his path and stunning them for 0.5s. If the Powerball is bouncing back, Bruno also draws the Powerball toward him.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Skill Cost
60
55
50
45
40
35
Base Damage
140
165
190
215
240
265
Wave of the World
BurstCC
Cooldown: 38
Mana/Energy Cost: 140
Bruno kicks his Energy Ball at the target enemy hero, dealing them 250( +83% Total Physical Attack) (Physical Damage) and knocking them back. The Energy Ball then bounces between nearby enemies up to 10 times, each time dealing 150( +50% Total Physical Attack) (Physical Damage). Each hit also reduces the enemy's Physical Defense by 4% for 8s (up to 3 stacks).
Skill
LVL1
LVL2
LVL3
Cooldown
38.0
33.0
28.0
Skill Cost
140
160
180
Base Damage
250
350
450
Physical Defense Reduced
4%
6%
8%
Extra Damage
150
210
270
Spells
Depending on your playstyle, Bruno can utilize these spells. 1: Purify2: Inspire3: Flicker
Purify
Cleanse Debuffs
Spell Cooldown: 90 seconds
Immediately removes all negative effects. In the next 1.2 seconds, gains control immunity and 15% Movement Speed.
Inspire
Enhanced Basic Attacks
Spell Cooldown: 75 seconds
For up to 8 Basic Attacks:
Increases Attack Speed by 55% and Attack Speed Cap to 400%, and ignores 8 (+1 × Hero Level) of the target's Physical Defense. Each Basic Attack also restores 70(+15%Total Physical ATK) (+15%Total Magic Power) HP on hit.
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Strong against
Bruno have skill and lane adavatages over these heroes. 1: Layla2: Zilong3: Yi Sun-shin4: Diggie5: Kagura
Toughest Matchups
Bruno can be countered or might have difficulty against these heroes. 1: Moskov2: Freya3: Saber
Best Teammates
Bruno can perform better with these hero teammates. 1: Tigreal2: Lolita3: Angela4: Estes
Pros & Cons
Bruno Advantages when learning and using in the game.
Can deal high critical damage because of his passive.
Easy to use
Unlike other marksmen, He have 2 CC Skills (Stun, and Knockback).