On this page you will find answers to common questions like, What is the best build for Lapu-Lapu? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Lapu-Lapu?
Date Updated: Dec 04, 2022 1:44 AM
Best build for Lapu-Lapu 2022 - ML Guide
Best Build for Lapu-Lapu 2022
On this page you will find answers to common questions like, What is the best build for Lapu-Lapu? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Lapu-Lapu?
Date Updated: Dec 04, 2022 1:44 AM
Best Lapu-Lapu Builds
Depending on your role or lane opponent, you can use a different Lapu-Lapu build.
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Lapu-Lapu can be countered by these items.
1: Dominance Ice2: Sea Halberd3: Necklace of Durance4: Wind of Nature
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Sea Halberd AttackTier 3
Cost:2050Sell:1230
Item Stats
+70 Physical ATK
+25% Attack Speed
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Necklace of Durance MagicTier 2
Cost:2010Sell:612
Item Stats
+60 Magic Power
+10% Magic Lifesteal
+5% CD Reduction
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Lapu-Lapu
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Fighter
Fighter Role
Fighters are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a fighter's damage will add up over time to make it a major threat. Each fighter has a unique blend of mobility, damage, disruption and durability. Fighter is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.
A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.
Spacialties:
Chase
Chase Role
Chase is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Scaling Power:normal
Mechanical Skill:hard
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
53.9%
Pick Rate
10.10%
Ban Rate
0.16%
Quick Note: Lapu-Lapu, the team-fighting hero, possesses incredible strength. If two of your fighters and your assassin choose to go the offlane, rotate your squad in a 1-2-2 formation. Choose your shoes based on the type of damage that the opposition carries. At first, try to protect one of these two lanes because you can also benefit from the exp lane.
Lapu-Lapu accumulates 10 (Bravery Blessing) each time he deals damage (halved for damage dealt to non-hero enemies). When (Bravery Blessing) is full, Lapu-Lapu's next (Basic Attack) or (Justice Blades) cast will gain enhanced effects and grant him a 250 (+65*Hero Level) shield that lasts 2.5s. (Enhanced Basic Attack): Lapu-Lapu dashes toward the target, dealing them ( +150% Total Physical Attack) (Physical Damage) (cannot critically strike). (Enhanced Justice Blades): Enemies hit are also slowed by 60% for 1s.
Justice Blades
AoE
Cooldown: 8
Lapu-Lapu releases two boomerangs in the target direction, each boomerang dealing 175( +50% Total Physical Attack) (Physical Damage) to enemies hit on its way out and back. Enemies hit by both boomerangs take 50% damage from the second hit.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
8.0
7.6
7.2
6.8
6.4
6.0
Base Damage
175
200
225
250
275
300
Jungle Warrior
BlinkDamage
Cooldown: 12
Lapu-Lapu dashes in the target direction, dealing 100( +50% Total Physical Attack) (Physical Damage) to enemies along the way.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
12.0
11.0
10.0
9.0
8.0
7.0
Base Damage
100
120
140
160
180
200
Bravest Fighter
MorphBlink
Cooldown: 20
Lapu-Lapu leaps to the target location while combining his twin blades into one, dealing 300( +80% Total Physical Attack) (Physical Damage) to nearby enemies upon landing and slowing them by 60% for 1s. He gains 500% (Bravery Blessing) from this attack. For the next 10s, Lapu-Lapu gains a new set of skills, 10 extra Physical & Magic Defense, and increases his Basic Attack damage to 120%.
Lapu-Lapu channels for 0.7s, slowing enemies in the target direction by 60%. He then slams his heavy sword to the ground, dealing 250( +100% Total Physical Attack) (Physical Damage) to enemies hit and stunning them for 1s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
10.0
10.0
10.0
10.0
10.0
10.0
Base Damage
250
280
310
340
370
400
Storm Sword
Reduce DMGAoE
Cooldown: 4
Lapu-Lapu whirls his heavy sword, dealing 250( +100% Total Physical Attack) (Physical Damage) to nearby enemies. For each enemy hero hit, Lapu-Lapu gains 15% extra Damage Reduction for 4s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
4.0
4.0
4.0
4.0
4.0
4.0
Base Damage
250
280
310
340
370
400
Raging Slash
BurstBlink
Cooldown: 40
Lapu-Lapu swings his heavy sword 3 times. The first two attacks deal 300( +140% Total Physical Attack) (Physical Damage) each, while the third deals 440( +210% Total Physical Attack) (Physical Damage) to enemies in a large area. Lapu-Lapu gains Control Immunity during this process and can change his attack direction and move a short distance on each attack.
Skill
LVL1
LVL2
LVL3
Cooldown
40.0
35.0
30.0
First Two Slashes
300
390
480
The Third Slash
440
585
720
Spells
Depending on your playstyle, Lapu-Lapu can utilize these spells. 1: Flicker2: Vengeance3: Execute
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Vengeance
Reflect Damage
Spell Cooldown: 75 seconds
In the next 3 seconds, each time the hero takes damage deals 40% of the damage taken as Magic Damage to the enemy. Gains 35% Damage Reduction during the period.
Execute
Low HP Execution
Spell Cooldown: 90 seconds
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.
Strong against
Lapu-Lapu have skill and lane adavatages over these heroes. 1: Natalia2: Layla3: Saber4: Miya5: Estes
Toughest Matchups
Lapu-Lapu can be countered or might have difficulty against these heroes. 1: Karrie2: Claude3: Moskov4: Aldous5: Alpha
Best Teammates
Lapu-Lapu can perform better with these hero teammates. 1: Angela2: Floryn3: Mathilda
Pros & Cons
Lapu-Lapu Advantages when learning and using in the game.
High damage.
Low cooldown.
Good jungler, roamer.
Good clear speed.
Extremely mobile.
Tanks.
Lapu-Lapu Disadvatages during the game.
May be vulnerable whenever your skills on cooldown but hey, it’s fine.