On this page you will find answers to common questions like, What is the best build for Lesley? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Lesley?
Date Updated: Dec 04, 2022 1:44 AM
Best build for Lesley 2022 - ML Guide
Best Build for Lesley 2022
On this page you will find answers to common questions like, What is the best build for Lesley? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Lesley?
Date Updated: Dec 04, 2022 1:44 AM
Best Lesley Builds
Depending on your role or lane opponent, you can use a different Lesley build.
1: Lesley build for Crit type Burst DPS with True Damage
1: Swift Boots2: Windtalker3: Berserker's Fury4: Endless Battle5: Malefic Roar6: Blade of Despair
Swift Boots MovementTier 2
Cost:710Sell:426
Item Stats
+15% Attack Speed
+40 Movement SPD
Windtalker AttackTier 3
Cost:1820Sell:1092
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
Berserker's Fury AttackTier 3
Cost:2250Sell:1350
Item Stats
+65 Physical ATK
+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.
Endless Battle AttackTier 3
Cost:2470Sell:1482
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
2: Lesley build for Crit type High damage
1: Swift Boots2: Windtalker3: Berserker's Fury4: Scarlet Phantom5: Blade of Despair6: Wind of Nature
Swift Boots MovementTier 2
Cost:710Sell:426
Item Stats
+15% Attack Speed
+40 Movement SPD
Windtalker AttackTier 3
Cost:1820Sell:1092
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
Berserker's Fury AttackTier 3
Cost:2250Sell:1350
Item Stats
+65 Physical ATK
+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.
Scarlet Phantom AttackTier 3
Cost:2020Sell:1212
Item Stats
+30 Physical ATK
+20% Attack Speed
+25% Crit Chance
Unique Passive
Frenzy: Crit hits increase the hero's ATK Speed by 30% and Crit Chance by 5%. Last 2s.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
Windtalker AttackTier 3
Cost:1820Sell:1092
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
Berserker's Fury AttackTier 3
Cost:2250Sell:1350
Item Stats
+65 Physical ATK
+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Haas Claws AttackTier 3
Cost:1810Sell:1086
Item Stats
+70 Physical ATK
Unique Attribute
+25% Physical Lifesteal
Unique Passive
Insanity: When HP drops below 50%, the hero will receive extra 15% Physical Lifesteal.
Twilight: Every 2s, the next attack deals extra Magic Damage equal to 20 plus 5% of the hero's Extra HP.
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Lesley
Hero Grade:a+
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Marksman
Marksman Role
Marksman are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.
Assassin
Assassin Role
An assassin is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, assassins are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, assassins specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. Assassins are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.
Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.
The typical assets that they may have include:
Being nimble, low HP
Skillsets that allow them to chase enemies and have a good set of blink skills
Agile and quick
Spacialties:
Reap
Reap Role
Reap is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. Reap is an advanced specialty of Poke .
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Scaling Power:late
Mechanical Skill:medium
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
51.53%
Pick Rate
48.60%
Ban Rate
29.07%
Quick Note: One of Mobile Legends' most dreadful late-game heroes is Lesley. She spends much of her time farming for materials, though, and is rather weak in the early parts of the game. In the late game, she makes up for it by being able to eliminate any opposing hero.
Lesley gains 5 energy each time she hits an enemy with her Basic Attack. If Lesley doesn't take damage for 5s, her next Basic Attack gains extra range, 50% extra Crit Chance, deals 1.2 times damage, and restores double the amount of energy on hit. (Lethal Shot) deals 20% extra damage to minions. The cooldown of (Lethal Shot) is reset each time Lesley casts a skill. Each point of fixed Physical Penetration Lesley acquires is converted into 1% Crit Chance (doesn't affect percentage Physical Penetration).
Master of Camouflage
ConcealBUFF
Cooldown: 5
Lesley enters the Camouflage state, gaining double Energy Regen, 40% extra Movement Speed, and 75 extra Physical Attack. The state lasts 3s or until Lesley takes or deals damage. Enemies can detect Lesley's position through distortions of their surroundings.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
5.0
4.4
3.8
3.2
2.6
2.0
Attack Bonus
75
100
125
150
175
200
Tactical Grenade
CCBlink
Cooldown: 10
Lesley throws a tactical grenade in the target direction while slightly jumping back, dealing 150( +50% Total Physical Attack) (Physical Damage) to enemies in a cone and knocking them back. Lesley can cast this skill during the (Ultimate Snipe) to cancel the state and immediately fire a Fatal Bullet at the target. The attack is only triggered when there are unfired Fatal Bullets left.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
10.0
9.4
8.8
8.2
7.6
7.0
Base Damage
150
180
210
240
270
300
Ultimate Snipe
Burst
Cooldown: 40
Lesley locks onto the target enemy hero and fires 4 Fatal Bullets in succession, each dealing (Physical Damage) equal to 200( +80% Extra Physical Attack) plus 5% of their lost HP and restoring 10 energy on hit. The Bullets can be blocked by other enemy heroes. Lesley can end this skill early, and part of the skill cooldown will be refunded.
Skill
LVL1
LVL2
LVL3
Base Damage
200
250
300
Spells
Depending on your playstyle, Lesley can utilize these spells. 1: Purify2: Flicker3: Inspire
Purify
Cleanse Debuffs
Spell Cooldown: 90 seconds
Immediately removes all negative effects. In the next 1.2 seconds, gains control immunity and 15% Movement Speed.
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Inspire
Enhanced Basic Attacks
Spell Cooldown: 75 seconds
For up to 8 Basic Attacks:
Increases Attack Speed by 55% and Attack Speed Cap to 400%, and ignores 8 (+1 × Hero Level) of the target's Physical Defense. Each Basic Attack also restores 70(+15%Total Physical ATK) (+15%Total Magic Power) HP on hit.
Strong against
Lesley have skill and lane adavatages over these heroes. 1: Karrie2: Gord3: Layla4: Moskov5: Cyclops
Toughest Matchups
Lesley can be countered or might have difficulty against these heroes. 1: Esmeralda2: Harley3: Helcurt4: Aldous5: Masha
Best Teammates
Lesley can perform better with these hero teammates. 1: Kaja2: Chou3: Tigreal4: Lolita5: Ruby
Pros & Cons
Lesley Advantages when learning and using in the game.