Harith ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Harith? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Harith?
Date Updated: Sep 28, 2022 5:51 PM
Best build for Harith - ML Guide 2022
Harith ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Harith? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Harith?
Date Updated: Sep 28, 2022 5:51 PM
Best Harith Builds
Depending on your role or lane opponent, you can use a different Harith build.
Mana Spring: Regenerates 15% of Max Mana every 10s in total. Magic Mastery: Max CD Reduction increased by 5%.
Calamity Reaper MagicTier 3
Cost:1950Sell:1170
Item Stats
+70 Magic Power
+100 Mana
+6 Mana Regen
+10% CD Reduction
Unique Passive
Calamity: In 3s after using the skill, the casters next Basic Attack deals additional True Damage as much as 120% of Magic Power with a cooldown of 1.5s. Then briefly gains 10% Movement Speed
Feather of Heaven MagicTier 2
Cost:2030Sell:1218
Item Stats
+30% Attack Speed
+55 Magic Power
+5% CD Reduction
Unique Passive
Affliction: Basic Attacks deal extra Magic Damage equal to 50 plus 30% Magic Power.
Concentrated Energy MagicTier 3
Cost:2020Sell:1212
Item Stats
+700 HP
+70 Magic Power
Unique Attribute
+25% Magic Lifesteal
Unique Passive
Recharge: Killing enemy heroes restore 10% Max HP.
Holy Crystal MagicTier 3
Cost:2180Sell:1308
Item Stats
+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
Calamity: In 3s after using the skill, the casters next Basic Attack deals additional True Damage as much as 120% of Magic Power with a cooldown of 1.5s. Then briefly gains 10% Movement Speed
Feather of Heaven MagicTier 2
Cost:2030Sell:1218
Item Stats
+30% Attack Speed
+55 Magic Power
+5% CD Reduction
Unique Passive
Affliction: Basic Attacks deal extra Magic Damage equal to 50 plus 30% Magic Power.
Concentrated Energy MagicTier 3
Cost:2020Sell:1212
Item Stats
+700 HP
+70 Magic Power
Unique Attribute
+25% Magic Lifesteal
Unique Passive
Recharge: Killing enemy heroes restore 10% Max HP.
Holy Crystal MagicTier 3
Cost:2180Sell:1308
Item Stats
+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
Blood Wings MagicTier 3
Cost:3000Sell:1800
Item Stats
+500 HP
+150 Magic Power
Unique Passive
Guard: Gain a Shield equal to 200% Magic Power. Gain another after 30s when it breaks.
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
Enchanted Talisman MagicTier 2
Cost:1870Sell:1122
Item Stats
+250 HP
+50 Magic Power
+20% CD Reduction
Unique Passive
Mana Spring: Regenerates 15% of Max Mana every 10s in total. Magic Mastery: Max CD Reduction increased by 5%.
Calamity Reaper MagicTier 3
Cost:1950Sell:1170
Item Stats
+70 Magic Power
+100 Mana
+6 Mana Regen
+10% CD Reduction
Unique Passive
Calamity: In 3s after using the skill, the casters next Basic Attack deals additional True Damage as much as 120% of Magic Power with a cooldown of 1.5s. Then briefly gains 10% Movement Speed
Feather of Heaven MagicTier 2
Cost:2030Sell:1218
Item Stats
+30% Attack Speed
+55 Magic Power
+5% CD Reduction
Unique Passive
Affliction: Basic Attacks deal extra Magic Damage equal to 50 plus 30% Magic Power.
Concentrated Energy MagicTier 3
Cost:2020Sell:1212
Item Stats
+700 HP
+70 Magic Power
Unique Attribute
+25% Magic Lifesteal
Unique Passive
Recharge: Killing enemy heroes restore 10% Max HP.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Necklace of Durance MagicTier 2
Cost:2010Sell:612
Item Stats
+60 Magic Power
+10% Magic Lifesteal
+5% CD Reduction
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Sea Halberd AttackTier 3
Cost:2050Sell:1230
Item Stats
+70 Physical ATK
+25% Attack Speed
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Radiant Armor DefenseTier 3
Cost:1980Sell:1188
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Harith
buff
Patch 1.7.08
2022-08-09
We're boosting Harith's combat ability in the early to mid game and reducing the mana cost of his Skill 2.
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Mage
Mage Role
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Spacialties:
Chase
Chase Role
Chase is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.
Damage
Damage Role
Damage is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.
Scaling Power:normal
Mechanical Skill:insane
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
48.57%
Pick Rate
2.00%
Ban Rate
0.03%
Quick Note: Because of his incredible dashing talent, Harith excels at eliminating the backline unlike any other mage. As soon as you can, try to acquire these essential goods, such as the Calamity Reaper and Enchanted Talisman. In team fights, he is also exceedingly difficult to kill without strong CC abilities.
Last Update: 09-28-22 05:51 PM
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Harith gains insight from his Key. He immediately reduces its time controlled up to 45% (dependent on the number of nearby enemy heroes).
Synchro Fission
AoE
Cooldown: 5
Mana/Energy Cost: 50
Harith creates a phantom of himself in a distant location. Harith and his phantom will then release (Synchro Fission) toward each other, dealing 216( +84% Total Magic Power) (Magic Damage) to all enemy units on the path. When the 2 energy waves collide, an explosion occurs, dealing 540( +210% Total Magic Power) (Magic Damage) to all enemies in the explosion area.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
5.0
5.0
5.0
5.0
5.0
5.0
Skill Cost
50
55
60
65
70
75
Base DMG
216
248
280
312
344
376
Burst DMG
540
620
700
780
860
940
Chrono Dash
BlinkBUFF
Cooldown: 9.3
Mana/Energy Cost: 45
Harith dashes towards the designated direction. When arrives, he steals Magic Power of nearby enemy heroes, generates a shield that absorbs at least 150( +120% Total Magic Power) damage and enhance the next Basic Attack. Harith's enhanced Basic Attack deals 200( +80% Total Magic Power) (Magic Damage) and slows enemies by 40%. Hitting an enemy with Harith's enhanced Basic Attack reduces the CD of the next (Chrono Dash) by 3s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
9.3
9.3
9.3
9.3
9.3
9.3
Skill Cost
45
50
55
60
65
70
Shield Absorb
150
180
210
240
270
300
Base DMG
200
230
260
290
320
350
Zaman Force
BUFFSlow
Cooldown: 40
Mana/Energy Cost: 120
Harith uses his Key to summon the Zaman Force. When the multidimensional rift appears, the CD of (Chrono Dash) is reduced by 4s. The rift then slows the nearby enemies by 35% for a period of time. If Harith comes into contact with the rift when using (Chrono Dash), he will absorb the energy within it, so as to reduce the CD of (Synchro Fission)/(Chrono Dash) by 1s/3s respectively.
Skill
LVL1
LVL2
LVL3
Cooldown
40.0
35.0
30.0
Skill Cost
120
160
200
Spells
Depending on your playstyle, Harith can utilize these spells. 1: Retribution2: Purify
Retribution
Jungle Special
Spell Cooldown: 35 seconds
Deals 520 (+80 × Hero Level) True Damage to a creeps and minions. Passive: Creep rewards are increased by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes.
Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases Physical Attack and Magic Power by 15.
Flame: Dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3 seconds (scales with level).
Ice: Dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3 seconds (scales with level).
Bloody: Dealing 100 True Damage and absorbing HP equal to 12% of the caster's Max HP from the target over 3 seconds (scales with level).
Purify
Cleanse Debuffs
Spell Cooldown: 90 seconds
Immediately removes all negative effects. In the next 1.2 seconds, gains control immunity and 15% Movement Speed.
Strong against
Harith have skill and lane adavatages over these heroes. 1: Kimmy2: Martis3: Thamuz
Toughest Matchups
Harith can be countered or might have difficulty against these heroes. 1: Minsitthar2: Khufra3: Gusion4: Helcurt5: Saber
Best Teammates
Harith can perform better with these hero teammates. 1: Kaja2: Franco3: Gloo
Pros & Cons
Harith Advantages when learning and using in the game.
Low skill cooldown.
Lane pusher.
Nuker.
Not squishy.
High escape.
Can be initiator.
Can burst.
Mobility.
Harith Disadvatages during the game.
Weak in Early game.
Hard to use.
Weak against high tier CC (Suppress, Freeze, Airborne, etc.).
Story of Harith
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