Gloo ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Gloo? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Gloo?
Date Updated: Aug 13, 2022 12:40 AM
Best build for Gloo - ML Guide 2022
Gloo ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Gloo? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Gloo?
Date Updated: Aug 13, 2022 12:40 AM
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here's a summary of what you'll find out on this page:
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Tank
Tank Role
Tanks heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many tanks can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a " tank " can be played as a DPS if you choose the right equipment. Usually, tanks are laning on the bottom tower. Tank has high defense and hit point, but low damage. When used properly, a tank could be the strongest hero in the game.
A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:
Naturally bulky, higher natural HP, Magic Resistance, and Armor.
Some form of crowd control (CC), usually a stun, slow, or taunt.
Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.
Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.
Spacialties:
Regen
Regen Role
Regen is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing. Regen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.
Control
Control Role
Control is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then Control becomes Crowd Control specialty instead.
Scaling Power:normal
Mechanical Skill:hard
Early Game PowerMiddle Game PowerLate Game Power
Win Rate
54.47%
Pick Rate
1.70%
Ban Rate
0.28%
Quick Note: With this build, Gloo can irritate his opponents while also obtaining a respectable number of defensive and survival stats. To do damage and stop them from focusing on your main teammates, you'll probably stick as close to adversaries as you can. Gloo is a fairly straightforward but effective tank hero to use.
Last Update: 08-13-22 12:40 AM
Best Gloo Builds
Depending on your role or lane opponent, you can use a different Gloo build.
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.
Cursed Helmet DefenseTier 3
Cost:1760Sell:1056
Item Stats
+1200 HP
+25 Magic Defense
Unique Passive
Burning Soul: Deals Magic Damage equal to 1.5% of hero's Max HP per second to nearby enemies. This damage is increased by 100% against minions.
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.
Cursed Helmet DefenseTier 3
Cost:1760Sell:1056
Item Stats
+1200 HP
+25 Magic Defense
Unique Passive
Burning Soul: Deals Magic Damage equal to 1.5% of hero's Max HP per second to nearby enemies. This damage is increased by 100% against minions.
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Glowing Wand MagicTier 3
Cost:2200Sell:1320
Item Stats
+400 HP
+75 Magic Power
+5% Movement SPD
Unique Passive
Scorch: Skill Damage will burn the targets for 3s, dealing 1% of the target's Max HP as Magic Damage per second (damaging the same target multiple times within a short duration can increase this damage to 2% at most), 10 damage minimum
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Burning Soul: Deals Magic Damage equal to 1.5% of hero's Max HP per second to nearby enemies. This damage is increased by 100% against minions.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Thunder Belt DefenseTier 3
Cost:2290Sell:1374
Item Stats
+800 HP
+40 Physical Defense
+30 Mana Regen
+10% CD Reduction
Unique Passive
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Sea Halberd AttackTier 3
Cost:2050Sell:1230
Item Stats
+70 Physical ATK
+25% Attack Speed
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Necklace of Durance MagicTier 2
Cost:2010Sell:612
Item Stats
+60 Magic Power
+10% Magic Lifesteal
+5% CD Reduction
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Winter Truncheon MagicTier 2
Cost:1910Sell:1146
Item Stats
+400 HP
+25 Physical Defense
+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Spells
Depending on your playstyle, Gloo can utilize these spells. 1: Vengeance2: Flicker3: Execute
Vengeance
Reflect Damage
Spell Cooldown: 75 seconds
In the next 3 seconds, each time the hero takes damage deals 40% of the damage taken as Magic Damage to the enemy. Gains 35% Damage Reduction during the period.
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Execute
Low HP Execution
Spell Cooldown: 90 seconds
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.
Strong against
Gloo have skill and lane adavatages over these heroes. 1: Khaleed2: Barats3: Yve4: Popol and Kupa5: Benedetta
Toughest Matchups
Gloo can be countered or might have difficulty against these heroes. 1: Silvanna2: Yu Zhong3: Beatrix4: Wanwan
Best Teammates
Gloo can perform better with these hero teammates. 1: Eudora2: Angela3: Pharsa
Enemies gain a stack of (Sticky) each time they're hit by Gloo's skills, decreasing their Movement Speed by 6% for 6s. Stacks up to 5. Each stack of (Sticky) on an enemy reduces their damage dealt to Gloo by 8%.
Slam, Slam
AoECC
Cooldown: 10
Mana/Energy Cost: 50
Gloo reaches out and slams the ground, dealing 260(+80% Total Magic Power) (Magic Damage) to enemies hit. He also leaves a (Goo) behind that explodes after 3s, dealing 220(+60% Total Magic Power) (Magic Damage) and immobilizing nearby enemies for 1s. Gloo can touch the (Goo) to detonate it early and reset the skill's cooldown.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
10.0
9.6
9.2
8.8
8.4
8.0
Skill Cost
50
56
62
68
74
80
Base Damage
260
280
300
320
340
360
Extra Damage
220
240
260
280
300
320
Pass, Pass
CCAoE
Cooldown: 10.5
Mana/Energy Cost: 80
Gloo stretches forth to deal 250(+50% Total Magic Power) (Magic Damage) to enemies in its path, immobilizing them for 0.5s. If this skill hits a (Goo), Gloo will charge over to it, dragging enemies in its path in the same direction for a distance.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
10.5
10.0
9.5
9.0
8.5
8.0
Skill Cost
80
88
96
104
112
120
Base Damage
250
260
270
280
290
300
Split, Split
MorphHEAL
Cooldown: 50
Mana/Energy Cost: 100
Gloo splits into 12 Goos, for up to 10s. Each Goo has 25% HP, and during this time all Goos can move together freely with their Movement Speed increased by 35%. They recover 3% of their Max HP every 1s, and deal 120(+25% Total Magic Power) (Magic Damage) every 0.25s to targets they impact. (Grab, Grab): Gloo attaches itself to a target enemy hero with full (Sticky) stacks, immediately regaining 25% of its own Max HP, during which it can cast skills with cooldown times reduced, but cannot move. Basic Attacks deal 120(+50% Total Magic Damage) at its current location, and 80% of the damage it receives (before damage reduction) is transmitted to its host as (Magic Damage), 20% of this regained as its own HP (excludes damage from Turrets). Lasts 9s. (Go, Go): Gloo can choose to leave the host before the effect duration is over.
Skill
LVL1
LVL2
LVL3
Cooldown
50.0
45.0
40.0
Skill Cost
100
120
140
Split Regen
3%
3.25%
3.5%
Attached Regen
25%
27.5%
30%
Gloo Skill Combo
Charge Skill Combo (3 Skill Combo)
Skill 1
Slam, Slam
AoECC
1
Skill 2
Pass, Pass
CCAoE
2
Skill 3
Split, Split
MorphHEAL
3
Pros & Cons
Gloo Advantages when learning and using in the game.
Has high mobility.
Fast cooldown skill.
There is potential as an offlaner.
Able to inflict high damage even though it is a tank hero.
Strong against single target heroes.
Gloo Disadvatages during the game.
Low cc capability.
Complicated skill combination.
Story of Gloo
Lore
During a huge war waged in the Barren Lands, the Moniyan Empire's Second Regiment was almost entirely annihilated. Among the sea of corpses strewn all around, a Moniyan soldier had managed to survive; yet lost every one of his comrades, and was left to walk back to his homeland alone.
Dark clouds shroud the Barren Lands year in, year out. Without the sun, moon and stars to guide his path, this solitary survivor lost his way and strayed into the Shadow Swamp.
Both the earth and water found within the forests of the Shadow Swamp are corrupted by the Abyss, leaving the place moist and putrid. The man's extreme hunger and fatigue, together with the endless forest that surrounded him, plunged him into darkness and despair.
Just as he was about to pass out, a most peculiar feeling wrenched him back to consciousness: a sticky sensation spread upon his back, and then he lost all control of his limbs which ran wildly of their own accord.
He would describe this moment in his memoirs as feeling like he was but a wooden puppet, like those played by the Moniyan children. He was manipulated by some invisible force, nimbly darting through the forest at an unbelievable speed.
The man was about to lose consciousness when the body he no longer controlled came to a halt. Coming to himself, he watched with wide eyes at what laid before him...
There he saw the ruins of a great vine-entangled temple, weathered by the wind and frost yet still grand and imposing. These ancient temple ruins stuck out like a sore thumb within their Shadow Swamp surroundings.
The strange sensation that ran down his back faded away as he stopped, yet it was just then that he caught sight of something small that hopped into the nearby bushes, seemingly in hiding.
Could that thing be behind all of this? The soldier was determined to get to the bottom of it all, and ploughed ahead in the direction the figure had taken. From the vegetation there emanated a loud rustling, and it seemed some kind of violent struggle was taking place within.
And so as the soldier crept over stealthily, reaching out to push aside a branch, there appeared before him a little critter about the size of a coal briquette; he prepared to catch it and study it more closely, yet before he could make a move, countless others had emerged from all around. They stacked together in an orderly fashion, and in a little over ten seconds the creature no bigger than a lump of coal had transformed into a mighty beast. This struck terror into the heart of the poor Moniyan soldier who fainted on the spot. But when he awakened once more[,] he found himself no longer within the swamp, instead upon the border of the Barren Lands and the Empire.
Upon returning to the empire[,] he regaled those all around with this tale. The Moniyan citizens held much respect for this veteran, yet dismissed his story as merely the hallucinations of a man racked by fatigue while having narrowly escaped death.
After all, even the most learned scholars in Moniyan had never even heard of such a creature. There was little the soldier could do but write his experiences down on paper instead, that evidence to be uncovered in later ages could perhaps prove his sanity.
As luck would have it, he didn't have to wait quite so long. This dream of his was realized while he was still alive and well.
When the Elven text "Azrya" reached the Academy of Magic, a student from the Moniyan Empire read records within of a faction called the Gloo--records which conformed directly with the experiences of that Moniyan soldier he'd read before.
The curious student sought the dean of the Ulturia School, Eudora, who having glanced over the soldier's writings confirmed that they indeed described a Gloo encounter.
Having heard it from Eudora, mankind became aware of Gloo--peculiar beings with peculiar ways of living. Through a mysterious secretion, once just one of their number had attached to any living being, they could then begin to completely enshroud it.
What's more, this gel-like outer coating of theirs acted as a cognizant organ that allowed unique neural networks to function among individual “Goos” which formed the larger sensation “Gloo”. Of these beings some would hold higher roles within the network, commanding all the others when they combined into one form. Through merging in different number[,] they were able to control their size and shape at will.
Goos were found to be intelligent and pure beings, proud of their 'group wisdom' they shared which was mostly used to pull pranks on the neighboring Elves. When she heard of the Moniyan soldier's bizarre adventure, she realized what had happened: a group of Goos must had wandered out too far, and so they latched on to him as a larger organism to hitch a ride back home.
Since its birth, the Goos had never ventured out of Azrya, instead guarding over the forests and the mysterious old temple. They had never initiated any kind of battle, at the most taking on the form of a terrifying beast to scare away any outsiders who broke into their territory by accident. Even the Elves who lived not far from them knew little of their kind.
Perhaps the greatest of Goo’s intelligence could be seen in their residing within the deep expanses of the forests, living in peaceful harmony with the rest of the world.
However, the Abyss changed everything.
Taking shelter in the ancient temple, Goos strove to hang on to their rationality and faith, to avoid becoming like those Dark Elves nearby who had fallen to its clutches. But a deep and dark corruption spread into them and their forest home as the Abyss exerted its power.
Eudora was by no means unaware of Goo’s predicament. At the end of the Moniyan soldier's writings she left a few sentences.
"The Abyss is a catastrophe. It strikes division among the factions, and breeds pure hatred. But maybe, just maybe, this is a chance for us: a chance for every soul across these lands to come together once more, to stand as one."
When the fates of all the peoples become interlinked together, where will the gentle Gloo head to next?
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