Gord ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Gord? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Gord?
Date Updated: Aug 07, 2022 3:02 AM
Best build for Gord - ML Guide 2022
Gord ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Gord? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Gord?
Date Updated: Aug 07, 2022 3:02 AM
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here's a summary of what you'll find out on this page:
We're granting Gord an enhanced Passive coupled with a freshly optimized control experience, allowing him greater mobility during skill casting.
Passive - Mystic Favor
Damage: 160 + 70% Magic Power → 140 + 60% Magic Power
New Effect: Besides inflicting True Damage, the attack will also slow the target by 30% for 1s.
Skill 2 - Mystic Injunction
Damage Interval: 0.45s → 0.3s
Damage: 80-155 + 20% Magic Power → 55-105 + 16% Magic Power
Cooldown: 7-5s → 8-6s
Ultimate - Mystic Gush
Damage interval: 0.3s → 0.2s
Damage: 220-350 + 50% Magic Power → 135-225 + 33% Magic Power
Cooldown: 34-28s → 44-36s
Enemies hit are no longer slowed.
Gord can now cast Battle Spells during the Ultimate.
Other
Gord's movement is no longer interrupted by Skill 1/2 casts.
Hero Grade:b+
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Mage
Mage Role
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Spacialties:
Poke
Poke Role
Poke is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Scaling Power:normal
Mechanical Skill:medium
Early Game PowerMiddle Game PowerLate Game Power
Win Rate
46.61%
Pick Rate
1.10%
Ban Rate
0.1%
Quick Note: In Mobile Legends, Gord is a Mage hero. Whether playing early or late in the game, Gord deals out a ton of damage. Five reasons Hero Gord is less well-liked
Last Update: 08-07-22 03:02 AM
Best Gord Builds
Depending on your role or lane opponent, you can use a different Gord build.
Mysticism: Eliminations of enemy heroes and assists regenerates hero’s mana by 10%, while eliminating minions regenerates 4% of the hero’s mana.
Winter Truncheon MagicTier 2
Cost:1910Sell:1146
Item Stats
+400 HP
+25 Physical Defense
+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s
Genius Wand MagicTier 3
Cost:2000Sell:1200
Item Stats
+75 Magic Power
+5% Movement SPD
Unique Attribute
+10 Magic PEN
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Glowing Wand MagicTier 3
Cost:2200Sell:1320
Item Stats
+400 HP
+75 Magic Power
+5% Movement SPD
Unique Passive
Scorch: Skill Damage will burn the targets for 3s, dealing 1% of the target's Max HP as Magic Damage per second (damaging the same target multiple times within a short duration can increase this damage to 2% at most), 10 damage minimum
Ice Queen Wand MagicTier 3
Cost:2240Sell:1344
Item Stats
+75 Magic Power
+10% Magic Lifesteal
+150 Mana
+7% Movement SPD
Unique Passive
Ice Bound: Skills that deal damage to an enemy hero will slow them by 15%. This effect lasts 3s. Stacks up to 2 times.
Necklace of Durance MagicTier 2
Cost:2010Sell:612
Item Stats
+60 Magic Power
+10% Magic Lifesteal
+5% CD Reduction
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Mysticism: Eliminations of enemy heroes and assists regenerates hero’s mana by 10%, while eliminating minions regenerates 4% of the hero’s mana.
Lightning Truncheon MagicTier 3
Cost:2250Sell:1350
Item Stats
+75 Magic Power
+300 Mana
+10% CD Reduction
Unique Passive
Resonate: Every 6s, the next skill echoes, dealing 20-1000 Magic Damage (scales with the hero's Max Mana) to up to 3 enemies
Ice Queen Wand MagicTier 3
Cost:2240Sell:1344
Item Stats
+75 Magic Power
+10% Magic Lifesteal
+150 Mana
+7% Movement SPD
Unique Passive
Ice Bound: Skills that deal damage to an enemy hero will slow them by 15%. This effect lasts 3s. Stacks up to 2 times.
Holy Crystal MagicTier 3
Cost:2180Sell:1308
Item Stats
+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
Glowing Wand MagicTier 3
Cost:2200Sell:1320
Item Stats
+400 HP
+75 Magic Power
+5% Movement SPD
Unique Passive
Scorch: Skill Damage will burn the targets for 3s, dealing 1% of the target's Max HP as Magic Damage per second (damaging the same target multiple times within a short duration can increase this damage to 2% at most), 10 damage minimum
Divine Glaive MagicTier 3
Cost:1970Sell:1182
Item Stats
+65 Magic Power
Unique Attribute
+35% Magic PEN
Unique Passive
Spellbreaker: Each point of the enemy's Magic Defense increases Magic Penetration by 0.1% when dealing damage to it, capped at 20%.
Item Weakness
Gord can be countered by these items.
1: Athena's Shield2: Radiant Armor3: Oracle
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Radiant Armor DefenseTier 3
Cost:1980Sell:1188
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Spells
Depending on your playstyle, Gord can utilize these spells. 1: Flicker2: Sprint
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Sprint
Long-lasting Speed Up
Spell Cooldown: 100 seconds
Gains up to 50% extra Movement Speed and slow immunity for 6s. The extra Movement Speed gradually decays after 2s.
Strong against
Gord have skill and lane adavatages over these heroes. 1: Eudora2: Odette
Toughest Matchups
Gord can be countered or might have difficulty against these heroes. 1: Saber2: Alucard3: Chou4: Eudora
Best Teammates
Gord can perform better with these hero teammates. 1: Tigreal2: Atlas3: Khufra
Enemies hit by Gord 4 times within a short period of time will take 140( +60% Total Magic Power) (True Damage) and be slowed by 30% for 0.5s when hit by his attack again.
Mystic Projectile
CCAoE
Cooldown: 10
Mana/Energy Cost: 90
Gord conjures a Mystic Orb that bounces in the target direction and explodes on the first enemy hit, dealing 270( +80% Total Magic Power) (Magic Damage) to enemies in the area and stunning them for 1s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
10.0
9.5
9.0
8.5
8.0
7.5
Skill Cost
90
100
110
120
130
140
Base Damage
270
315
360
405
450
495
Mystic Injunction
AoE
Cooldown: 8
Mana/Energy Cost: 60
Gord creates an energy field in the target area, dealing 55( +16% Total Magic Power) (Magic Damage) every 0.3s to enemies within (up to 13 times).
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
8.0
7.6
7.2
6.8
6.4
6.0
Skill Cost
60
65
70
75
80
85
Damage Per Hit
55
65
75
85
95
105
Mystic Gush
BurstSlow
Cooldown: 44
Mana/Energy Cost: 150
Gord unleashes an energy beam in the target direction, dealing 135( +33% Total Magic Power) (Magic Damage) to enemies hit every 0.2s (up to 18 times). The direction of the beam can be changed using the Left Joystick.
Skill
LVL1
LVL2
LVL3
Cooldown
44.0
40.0
36.0
Damage Per Hit
135
180
225
Gord Skill Combo
Burst Mode: Skill Combo (3 Skill Combo)
Skill 2
Mystic Injunction
AoE
1
Skill 1
Mystic Projectile
CCAoE
2
Skill 3
Mystic Gush
BurstSlow
3
Birst Mode: Skill Combo Variant (3 Skill Combo)
Skill 1
Mystic Projectile
CCAoE
1
Skill 2
Mystic Injunction
AoE
2
Skill 3
Mystic Gush
BurstSlow
3
Pros & Cons
Gord Advantages when learning and using in the game.
Easy to play.
Extremely high nuke, bursts, damage.
Has decent crowd control.
Gord Disadvatages during the game.
Doesn’t have any mobility/blink ability.
Can be caught off-guard easily.
Vulnerable while using ultimate.
Story of Gord
Gord had always been the living proof of excellence in the Magic academy. He was born into a world of magic, with the gift to manipulate the mystical powers as easily as breathing in air. His love for mystical magic was particularly powerful, which allowed him to master several sophisticated and profound mystic spells at an early age. But this was clearly a double-edged sword, because as Gord grew older, his reliance on mystic magic became more sever, making him increasingly arrogant, over time. Once he stumbled across an Elemental book in the forbidden part of the Academy. The mysterious book recorded the method to forge the pure mystical magic existence out of human body using mystic powers.
The young wizard buried himself in the book and launched his study without respecting the opinions from the outside. It worked out successfully in the beginning, the pure mystic energy started to flow through Gord's veins, thus enabling him to cast even more powerful spells. Unfortunately, Gord was not able to able to control this power and he soon became overwhelmed with this mystical energy. Gord then tried to seek a solution from the Ancient magic sources. With the combination of two different energies, the mystical emblems seeped into Gord's skin and bones, transforming his appearance and making him almost devastated. Thanks to help from Elward, the chief wizard, the turbulence in his body was finally able to be controlled. Susequently, Elward separated the two mystical energies from Gord's body. However, this incident took a huge toll on Gord , leaving his body half magenta and half blue and depriving him of the pure arcane magic, that he so longed for. While he was saved, Gord was disheartened as he could never again control or pursue the magic contained in the pure mystic energy.
However, Elward encouraged Gord to finally get back on his feet. Elward then invited Gord to continue his career as a wizard and proposed for him to teach at the academy. After careful consideration, Gord accepted the offer as he deeply wished to find a student who could carry on his studies, without making the same mistakes that he had. From that day on, Gord started a new life as the strictest and most expertised professor of the Ursula Magic academy.
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