On this page you will find answers to common questions like, What is the best build for Julian? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Julian?
Date Updated: Dec 04, 2022 1:44 AM
Best build for Julian 2022 - ML Guide
Best Build for Julian 2022
On this page you will find answers to common questions like, What is the best build for Julian? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Julian?
Date Updated: Dec 04, 2022 1:44 AM
Best Julian Builds
Depending on your role or lane opponent, you can use a different Julian build.
1: Julian build for Traditional Build
1: Magic Shoes2: Clock of Destiny3: Genius Wand4: Brute Force Breastplate5: Calamity Reaper6: Oracle
Magic Shoes MovementTier 2
Cost:710Sell:426
Item Stats
+10% CD Reduction
+40 Movement SPD
Clock of Destiny MagicTier 3
Cost:1950Sell:1170
Item Stats
+615 HP
+60 Magic Power
+600 Mana
Unique Passive
Time: Adds 25 HP and 4 Magic Power every 20s. Up to 12 times Reincarnate: If Time reaches Max, then the hero will receive extra 5% Magic Power and 300 Mana
Genius Wand MagicTier 3
Cost:2000Sell:1200
Item Stats
+75 Magic Power
+5% Movement SPD
Unique Attribute
+10 Magic PEN
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Brute Force Breastplate DefenseTier 3
Cost:1870Sell:1122
Item Stats
+770 HP
+45 Physical Defense
Unique Passive
Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 2%, Physical & Magic Defense by 4. Lasts 4s. Stacks up to 5 times.
Calamity Reaper MagicTier 3
Cost:1950Sell:1170
Item Stats
+70 Magic Power
+100 Mana
+6 Mana Regen
+10% CD Reduction
Unique Passive
Calamity: In 3s after using the skill, the casters next Basic Attack deals additional True Damage as much as 120% of Magic Power with a cooldown of 1.5s. Then briefly gains 10% Movement Speed
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Holy Crystal MagicTier 3
Cost:2180Sell:1308
Item Stats
+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
Shadow Twinblades MagicTier 2
Cost:1960Sell:1176
Item Stats
+75 Magic Power
+15% Magic Lifesteal
+5% Movement SPD
Unique Passive
Assassination: If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Magic Damage equal to 200 plus 50% Magic Power, and inflict 60% slow effects upon the target for 1.5s.
Feather of Heaven MagicTier 2
Cost:2030Sell:1218
Item Stats
+30% Attack Speed
+55 Magic Power
+5% CD Reduction
Unique Passive
Affliction: Basic Attacks deal extra Magic Damage equal to 50 plus 30% Magic Power.
Blood Wings MagicTier 3
Cost:3000Sell:1800
Item Stats
+500 HP
+150 Magic Power
Unique Passive
Guard: Gain a Shield equal to 200% Magic Power. Gain another after 30s when it breaks.
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Brute Force Breastplate DefenseTier 3
Cost:1870Sell:1122
Item Stats
+770 HP
+45 Physical Defense
Unique Passive
Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 2%, Physical & Magic Defense by 4. Lasts 4s. Stacks up to 5 times.
Radiant Armor DefenseTier 3
Cost:1980Sell:1188
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Julian can be countered by these items.
1: Radiant Armor2: Athena's Shield3: Oracle
Radiant Armor DefenseTier 3
Cost:1980Sell:1188
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Julian
nerf
Patch 1.7.08
2022-08-09
Julian's remained a force to be reckoned with early on. We're hitting his damage in the early to mid game to prevent him from easily snowballing and getting out of control.
Skill 1 (Enhanced) - Enhanced Scythe
Base Sustained Damage: 80-220 → 65-185
Skill 2 (Enhanced) - Enhanced Sword
Base Sustained Damage: 102-150 → 90-130
Skill 3 (Enhanced) - Enhanced Chain
Base Sustained Damage: 80-112 → 64-96
Hero Grade:s
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Fighter
Fighter Role
Fighters are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a fighter's damage will add up over time to make it a major threat. Each fighter has a unique blend of mobility, damage, disruption and durability. Fighter is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.
A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.
Mage
Mage Role
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Spacialties:
Chase
Chase Role
Chase is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.
Magic Damage
Magic Damage Role
Magic Damage is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.
Scaling Power:early
Mechanical Skill:hard
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
51.16%
Pick Rate
4.60%
Ban Rate
0.48%
Quick Note: Because to his passive skill, 20 percent Magic Life each stock, three maximum, Julian has strong sustainability and a 60 percent total Magic Life steal.
After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 7s cooldown and allows his Basic Attacks within the next 5s to deal 75( +100% Total Physical Attack)( +100% Total Magic Power) (Magic Damage) and pull the target toward him. Julian gains 20% extra Magic Lifesteal for 5s each time he hits an enemy hero with his skills (up to 3 stacks).
Scythe
DamageSlow
Cooldown: 7
Mana/Energy Cost: 30
Julian hurls a flying scythe in the target direction, dealing 380( +140% Total Magic Power) (Magic Damage) to enemies along the way and slowing them by 30% for 1s. The scythe disappears upon hitting a non-minion enemy.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
Skill Cost
30
35
40
45
50
Base Damage
380
460
540
620
700
Sword
BlinkDamage
Cooldown: 7
Mana/Energy Cost: 30
Julian summons a flying sword and dashes in the target direction, dealing 300( +48% Total Magic Power) (Magic Damage) to enemies along the way.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
Skill Cost
30
35
40
45
50
Base Damage
300
330
360
390
420
Chain
CCDamage
Cooldown: 7
Mana/Energy Cost: 30
Julian casts chains at the target location, dealing 200( +50% Total Magic Power) (Magic Damage) to enemies hit after a short delay and immobilizing them for 1.2s.
Julian hurls enhanced scythes in the target direction, dealing 380( +140% Total Magic Power) (Magic Damage) to enemies along the way and slowing them by 50% for 1s. Upon hitting a non-minion enemy or reaching the maximum distance, the scythes will continue to fly at a lower speed, dealing 100( +30% Total Magic Power) (Magic Damage) every 0.3s to nearby enemies (up to 9 times).
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
Skill Cost
60
70
80
90
100
Base Damage
380
460
540
620
700
Continuous Damage
100
135
170
205
240
Enhanced Sword
BlinkConceal
Mana/Energy Cost: 60
Julian summons a large number of flying swords and dashes in the target direction, dealing 102( +20% Total Magic Power) (Magic Damage) every 0.1s to enemies along the way (up to 9 times). Julian's untargetable and invisible during the dash.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
Skill Cost
60
70
80
90
100
Continuous Damage
102
114
126
138
150
Enhanced Chain
CCDamage
Mana/Energy Cost: 60
Julian casts chains at the target location, dealing 80( +20% Total Magic Power) (Magic Damage) every 0.2s to enemies hit and slowing them by 30%. Enemies that are still in the area at the end of the skill duration will take 300( +100% Total Magic Power) extra (Magic Damage) and be knocked airborne for 0.8s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
Skill Cost
60
70
80
90
100
Continuous Damage
80
88
96
104
112
Enhanced Damage
300
330
360
390
420
Spells
Depending on your playstyle, Julian can utilize these spells. 1: Flicker2: Execute3: Retribution
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Execute
Low HP Execution
Spell Cooldown: 90 seconds
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.
Retribution
Jungle Special
Spell Cooldown: 35 seconds
Deals 520 (+80 × Hero Level) True Damage to a creeps and minions. Passive: Creep rewards are increased by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes.
Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases Physical Attack and Magic Power by 15.
Flame: Dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3 seconds (scales with level).
Ice: Dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3 seconds (scales with level).
Bloody: Dealing 100 True Damage and absorbing HP equal to 12% of the caster's Max HP from the target over 3 seconds (scales with level).
Strong against
Julian have skill and lane adavatages over these heroes. 1: Chou2: Gusion3: Benedetta
Toughest Matchups
Julian can be countered or might have difficulty against these heroes. 1: Aamon2: Guinevere3: Paquito
Best Teammates
Julian can perform better with these hero teammates. 1: Atlas2: Tigreal3: Khufra
Pros & Cons
Julian Advantages when learning and using in the game.
He has Tremendous Damage.
Short Cooldowns.
High Mobility.
Excels in Duels.
Early to Late Game
Julian Disadvatages during the game.
Hard to Master – Low on Defense Should Build Armor and Magic Resist – Relies Heavily on Mana –