Argus ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Argus? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Argus?
Date Updated: Sep 28, 2022 5:51 PM
Best build for Argus - ML Guide 2022
Argus ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Argus? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Argus?
Date Updated: Sep 28, 2022 5:51 PM
Best Argus Builds
Depending on your role or lane opponent, you can use a different Argus build.
1: Argus build for Best Build
1: Swift Boots2: Demon Hunter Sword3: Windtalker4: Berserker's Fury5: Scarlet Phantom6: Blade of Despair
Swift Boots MovementTier 2
Cost:710Sell:426
Item Stats
+15% Attack Speed
+40 Movement SPD
Demon Hunter Sword AttackTier 3
Cost:2180Sell:1308
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Windtalker AttackTier 3
Cost:1820Sell:1092
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
Berserker's Fury AttackTier 3
Cost:2250Sell:1350
Item Stats
+65 Physical ATK
+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.
Scarlet Phantom AttackTier 3
Cost:2020Sell:1212
Item Stats
+30 Physical ATK
+20% Attack Speed
+25% Crit Chance
Unique Passive
Frenzy: Crit hits increase the hero's ATK Speed by 30% and Crit Chance by 5%. Last 2s.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Corrosion Scythe AttackTier 3
Cost:2050Sell:1230
Item Stats
+50 Physical ATK
+25% Attack Speed
+5% Movement SPD
Unique Passive
Corrosive: Each time a Basic Attack deals damage to enemies, reduces the target's Movement Speed by 8% (halved for ranged Basic Attacks) for 1.5s. Stacking up to 5 times. Impulse: When each Basic Attack deals damage to enemies, increase Attack Speed by 8%. Stacks up to 5 times. Lasts 3s.
Berserker's Fury AttackTier 3
Cost:2250Sell:1350
Item Stats
+65 Physical ATK
+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.
Scarlet Phantom AttackTier 3
Cost:2020Sell:1212
Item Stats
+30 Physical ATK
+20% Attack Speed
+25% Crit Chance
Unique Passive
Frenzy: Crit hits increase the hero's ATK Speed by 30% and Crit Chance by 5%. Last 2s.
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
3: Argus build for Pro Build
1: Swift Boots2: War Axe3: Windtalker4: Berserker's Fury5: Scarlet Phantom6: Demon Hunter Sword
Swift Boots MovementTier 2
Cost:710Sell:426
Item Stats
+15% Attack Speed
+40 Movement SPD
War Axe AttackTier 2
Cost:2100Sell:1260
Item Stats
+550 HP
+35 Physical ATK
+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.
Windtalker AttackTier 3
Cost:1820Sell:1092
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
Berserker's Fury AttackTier 3
Cost:2250Sell:1350
Item Stats
+65 Physical ATK
+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.
Scarlet Phantom AttackTier 3
Cost:2020Sell:1212
Item Stats
+30 Physical ATK
+20% Attack Speed
+25% Crit Chance
Unique Passive
Frenzy: Crit hits increase the hero's ATK Speed by 30% and Crit Chance by 5%. Last 2s.
Demon Hunter Sword AttackTier 3
Cost:2180Sell:1308
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Argus can be countered by these items.
1: Winter Truncheon2: Wind of Nature3: Immortality4: Twilight Armor
Winter Truncheon MagicTier 2
Cost:1910Sell:1146
Item Stats
+400 HP
+25 Physical Defense
+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Twilight Armor DefenseTier 3
Cost:2100Sell:1260
Item Stats
+1200 HP
+20 Physical Defense
Unique Passive
Twilight: Every 2s, the next attack deals extra Magic Damage equal to 20 plus 5% of the hero's Extra HP.
Argus
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Fighter
Fighter Role
Fighters are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a fighter's damage will add up over time to make it a major threat. Each fighter has a unique blend of mobility, damage, disruption and durability. Fighter is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.
A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.
Spacialties:
Charge
Charge Role
Charge refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become Initiator instead.
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Scaling Power:late
Mechanical Skill:medium
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
54.35%
Pick Rate
3.10%
Ban Rate
0.05%
Quick Note: With a strong collection of crowd control, blink, buff, regeneration, and area of effect abilities, Argus is an extremely powerful Fighter type hero (AoE). Because of his ultimate skill, which makes him extremely durable, we can use him as a mass-damage dealer in a team fight.
Last Update: 09-28-22 05:51 PM
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Argus charges his (Demonic Blade) each time he takes or deals damage. When the Blade is fully charged, Argus launches 1 extra attack on his next Basic Attack, dealing 155( +100% Total Physical Attack) extra (Physical Damage) and recovering 65( +40% Total Physical Attack) HP.
Demonic Grip
BlinkAoE
Cooldown: 12
Argus stretches out a demonic hand in the target direction, dealing 125( +60% Extra Physical Attack) (Physical Damage) to the first enemy hero or creep hit, stunning them for 0.7s, and pulling them and himself toward the center. If no enemy is hit, Argus pulls himself toward the hand's destination instead. (Use Again): Argus dashes in the target direction, dealing 175( +100% Extra Physical Attack) (Physical Damage) to enemies along the way.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
12.0
12.0
12.0
12.0
12.0
12.0
Base Damage
125
150
175
200
225
250
Extra Damage
175
200
225
250
275
300
Meteoric Sword
DamageDebuff
Cooldown: 10
After a short delay, Argus thrusts his (Demonic Blade) in the target direction, dealing 300( +40% Total Physical Attack) (Physical Damage) to enemies hit (200% damage against minions) and slowing them by 80% for 0.8s. Enemy heroes hit are cursed for 4s, during which they take 35( +16% Total Physical Attack) (Physical Damage) every 0.3s while moving and leave a (Cursed Trail) behind. Argus gains 40% extra Movement Speed on the (Cursed Trail).
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
10.0
9.6
9.2
8.8
8.4
8.0
Base Damage
300
320
340
360
380
400
Curse Damage
35
40
45
50
55
60
Movement Speed Bonus
40%
40%
40%
40%
40%
40%
Eternal Evil
Death ImmuneBUFF
Cooldown: 36
Argus removes all control effects on him (except for Suppression) and enters the (Fallen Angel) state, fully recharging his (Demonic Blade) and gaining Death Immunity for 4s. Meanwhile, the charging speed of his Blade is significantly increased, and 100% of his damage dealt to enemy heroes within the duration will be converted into his HP after the state ends. Leaving the state also resets enemy turrets' damage increase against him. (Passive): Argus's Physical Attack is increased by 10.
Skill
LVL1
LVL2
LVL3
Cooldown
36.0
33.0
30.0
Attack Boost
10
20
30
Spells
Depending on your playstyle, Argus can utilize these spells. 1: Inspire2: Execute3: Arrival
Inspire
Enhanced Basic Attacks
Spell Cooldown: 75 seconds
For up to 8 Basic Attacks:
Increases Attack Speed by 55% and Attack Speed Cap to 400%, and ignores 8 (+1 × Hero Level) of the target's Physical Defense. Each Basic Attack also restores 70(+15%Total Physical ATK) (+15%Total Magic Power) HP on hit.
Execute
Low HP Execution
Spell Cooldown: 90 seconds
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.
Arrival
Long-range Support
Spell Cooldown: 75 seconds
Teleports to an allied turret (including destroyed turrets), base, or minion after channeling for 3 seconds, gaining 60% movement speed that will decay in 3 seconds. If the channeling is cancelled or interrupted, the cooldown will be reduced by 30 seconds.
Strong against
Argus have skill and lane adavatages over these heroes. 1: Zilong2: Saber3: Balmond4: Hanabi5: Sun
Toughest Matchups
Argus can be countered or might have difficulty against these heroes. 1: Lancelot2: Harley3: Baxia4: Chou5: Franco
Best Teammates
Argus can perform better with these hero teammates. 1: Atlas2: Tigreal3: Angela4: Rafaela5: Floryn
Pros & Cons
Argus Advantages when learning and using in the game.
Very mobile, good gap closing ability.
Very strong in teamfight.
High damage.
Hard to kill.
Farms extremely quick.
High potential to dive enemy hero under turret.
High potential to carry.
Argus Disadvatages during the game.
Weak when enemy knows how to play around your ultimate.
Very vulnerable and weak to crowd control.
Story of Argus
Argus and his sister, Rafaela, were raised by their mother. Both children were blessed with flawless looks and a promising bloodline; yet in these lands, he as treated very differently to his sister.
Exaltation, flowers, glory and respect…
Argus was never accepted, instead rejected from the day of his birth. This was all down to the age-old legend that pervaded the Land of Dawn, dictating that all angels were female – moreover, that those chosen by the Lord of Light to birth angels could only give birth to baby girls. Argus ’ identity and origins were matters buried secret by the Monastery of Light, kept even from Argus himself.
To upload its orthodoxy, the Sacrists tasked with maintaining the Monastery of Light’s legitimacy acted with incredible unity: taking Rafaela as a representative who would face the masses, while Argus was kept hidden in the shadows, never to be a representative of the Light, barred from the glory so rightfully his.
All those who strove to maintain this twisted orthodoxy were split between a fear that Argus would grow to become an outcast, and yearning for the power he held. Without exception, every single one longed that this young man with the Lord of Light’s bloodline flowing in his veins could be at one with his sister, to resist the power of the Abyss.
In fact, Argus ’ faith in the Light held strong for many years, just as resilient as that old his sister Rafaela. He cherished her, and cared little as to who of them bathed in more glory: for Argus , its significance would always pale in comparison to the importance of defending what’s right. Nonetheless, there always a matter of contention between the sibling: their attitudes toward humanity.
With the end of Golden Era, a monstrous Abyssal fissure had once more been rent within the Land of Dawn, and from its depths dark energies surged forth again. It was the general belief that the abyssal demons were behind it all, a notion shared by Rafaela, and she blamed all demonkind and the Abyss for woes of the world. Argus , on the other hand, begged to differ. In his eyes it was humankind who were to blame for the Endless War’s resurgence, for their chaos and malice presented the demons with an opportunity they then exploited. Argus sneered at the thought of associating with humankind, forever holding them in bitter contempt.
Rafaela was always prone to forgive those humans who strayed from the path of righteousness, as she believed they could change and be bathed in the Light once more. In stark contrast, Argus considered such people as naught but lost causes, dead leaves on the tree of mortality to be pruned before they tainted the trunk. It was precisely this division between the two siblings that exacerbated the fear others held in him.
One day upon the battlefield, Argus set after a horde of demons that fled his pursuit. His sister had urged him to fall back instead, yet he valiantly forged onward. It was then that he was snared in the abyssal demons’ trap, and they set upon him in an ambush, but he felt no fear at all. On the contrary, he exploited this ambush to his advantage.
Argus ’ keen mind was just as formidable as his physical strength, and with it he turned the tables on his foes by allowing himself to be taken deep into their camp. He wiped out a huge chunk of their number, both demons and the humans that sided with them. Before setting off once more he decided to steal away the legendary demonic sword that was kept in the area, but as he grasped its hilt a barrage of strange memories surged into his mind –
Soft rays of moonlight and the aroma of flowers caress a man and a woman as they exchange vows. But a second later, she’s swept away by a number of Sacrists who hold her down, forcing her to imbibe holy water.
From that day forth she becomes pregnant, her belly swelling by the day. As she grows in size, her face grows ever more haggard. She longs for her lovers, yearns for innocent times past. Two years into the three years of pregnancy one must pass through to bear the Lord of Light’s child, she can finally take it no more; she flees from the Monastery of Light into the arms of her long-lost lover, and they live happily together. For a time.
Such blissful content is all too often short-lived. The Sacrists track the couple down, and slay the man where he stands: for in the eyes of the orthodoxy, he has stained the sacred bloodline of the Lord of Light. With this they take the woman back to the Monastery.
She is consumed by pure despair, wishing only to join her lover to death. However, each attempt to take her life is quickly shut down. A year later she dies from the exertion of child birth, but leaves behind twins – a boy and a girl. The newborn girl glows with a holy luminance from head to toe, yet the eyes of the boy bear a striking resemblance to his late mother’s lover.
The Sacrists prepare to end the boy’s life. Yet just as they move to do so, he’s engulfed in a radiant glow that emanates from his sister, and they cannot leave a single scratch upon him. It’s seen as a miracle by the Sacrists, a belief strengthened by the fact the infant boy holds a power just as strong as his sister’s. they never raise a hand against him again.
It was then that the memories came to a sharp halt, and Argus came to. He finally understood why the Monastery of Light had endeavored to cover up his true identity; he finally realized why he was the only male angel.
For he was no holy being, but instead, a member of those he detested the most: a son of man. Furthermore, his fellow humans had known of this and hence slain his parents to exploit his power as their own. They had stolen from him.
Demonic sword in hand, he ignored the pleadings of his sister and left her behind.
Little did he know that the reason his blade possessed such a monumental power, the reason it imparted those lost memories to him, was because it was cursed by the God of Destruction: Cyd. His mind was tainted by this malevolent curse, awakening within him a cruel brutality. Argus was driven by his own rage.
Argus focused his seething fury upon all of mankind, and when Rafaela came for him once more several months later, she was faced with a fearful sight. His graceful wings in all their shimmering radiance were nowhere to be seen. Instead, there sprouted from his back a pair of dark wings that emanated forth a crashing aura of darkness and despair.
It seemed to her that Argus had, for reasons unknown, lost himself to the darkness, welcomed its embrace. Countless humans had been slaughtered by his hand. Despite all of this. He was still her flesh and blood, her brother: and she couldn’t bear to raise her sword against him.
Each sibling watched the other from afar. Argus knew that having learned the truth of his past, there was no way he could ever go back. He clenched his demonic blade tight, turning and leaving her behind.
The angel had abandoned all he once had. And so holiness severed its boned with him forever.
Once, human blood had flown within him, and he was blessed by the Gods themselves, once, he had lived for naught but the Light, for peace. From that day on, however, it was an endless curse that accompanied him instead, a fated curse bequeathed by the God of Destruction.
Now, he’s Argus : the only Dark Angel in this world.
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