On this page you will find answers to common questions like, What is the best build for Saber? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Saber?
Date Updated: Dec 04, 2022 1:44 AM
Best build for Saber 2022 - ML Guide
Best Build for Saber 2022
On this page you will find answers to common questions like, What is the best build for Saber? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Saber?
Date Updated: Dec 04, 2022 1:44 AM
Best Saber Builds
Depending on your role or lane opponent, you can use a different Saber build.
1: Saber build for Burst and Armor Penetration
1: Magic Shoes2: Blade of the Heptaseas3: Malefic Roar4: Blade of Despair5: Hunter Strike6: Immortality
Magic Shoes MovementTier 2
Cost:710Sell:426
Item Stats
+10% CD Reduction
+40 Movement SPD
Blade of the Heptaseas AttackTier 3
Cost:1950Sell:1170
Item Stats
+250 HP
+70 Physical ATK
Unique Attribute
+15 Physical PEN
Unique Passive
Ambush: If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Physical Damage equal to 160 plus 40% Physical Attack, and inflict 40% slow effects upon the target for 1.5s.
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Hunter Strike AttackTier 3
Cost:2010Sell:1206
Item Stats
+80 Physical ATK
+10% CD Reduction
Unique Attribute
+15 Physical PEN
Unique Passive
Retribution: Deals damage to an enemy hero or Creep for 5 times in a row and improves Movement Speed by 50% that decays rapidly over 3s. This effect has 8s cooldown.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
2: Saber build for Crit Type True Damage With HP and Armor
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
Windtalker AttackTier 3
Cost:1820Sell:1092
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
Berserker's Fury AttackTier 3
Cost:2250Sell:1350
Item Stats
+65 Physical ATK
+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.
Endless Battle AttackTier 3
Cost:2470Sell:1482
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Brute Force Breastplate DefenseTier 3
Cost:1870Sell:1122
Item Stats
+770 HP
+45 Physical Defense
Unique Passive
Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 2%, Physical & Magic Defense by 4. Lasts 4s. Stacks up to 5 times.
3: Saber build for Silent Killer
1: Swift Boots2: Blade of the Heptaseas3: Blade of Despair4: Blade of Despair5: Endless Battle6: Malefic Roar
Swift Boots MovementTier 2
Cost:710Sell:426
Item Stats
+15% Attack Speed
+40 Movement SPD
Blade of the Heptaseas AttackTier 3
Cost:1950Sell:1170
Item Stats
+250 HP
+70 Physical ATK
Unique Attribute
+15 Physical PEN
Unique Passive
Ambush: If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Physical Damage equal to 160 plus 40% Physical Attack, and inflict 40% slow effects upon the target for 1.5s.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Endless Battle AttackTier 3
Cost:2470Sell:1482
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Saber can be countered by these items.
1: Antique Cuirass2: Wind of Nature3: Twilight Armor
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Twilight Armor DefenseTier 3
Cost:2100Sell:1260
Item Stats
+1200 HP
+20 Physical Defense
Unique Passive
Twilight: Every 2s, the next attack deals extra Magic Damage equal to 20 plus 5% of the hero's Extra HP.
Saber
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Assassin
Assassin Role
An assassin is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, assassins are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, assassins specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. Assassins are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.
Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.
The typical assets that they may have include:
Being nimble, low HP
Skillsets that allow them to chase enemies and have a good set of blink skills
Agile and quick
Spacialties:
Charge
Charge Role
Charge refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become Initiator instead.
Reap
Reap Role
Reap is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. Reap is an advanced specialty of Poke .
Scaling Power:normal
Mechanical Skill:medium
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
52.95%
Pick Rate
11.40%
Ban Rate
2.56%
Quick Note: One of Mobile Legends' most powerful assassin heroes is Saber. To get the most out of any hero, a player must have a solid grasp of the map.
Saber's attacks reduce enemies' Physical Defense by 3-8 for 5s on hit (up to 5 stacks).
Orbiting Swords
AoEBUFF
Cooldown: 9
Mana/Energy Cost: 75
Saber releases 5 swords that orbit around him and deal 80( +30% Extra Physical Attack) (Physical Damage) to nearby enemies on hit. The swords will retract back to him after a while. When the swords are present, Saber sends a sword toward his target on each attack, dealing 210( +60% Extra Physical Attack) extra (Physical Damage) to the target and 50% of the damage to other enemies it passes through (damage against minions is reduced to 50%). Each attack also reduces the cooldown of (Charge) by 1s .
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Skill Cost
75
85
95
105
115
125
Base Damage
80
85
90
95
100
105
Extra Damage
210
220
230
240
250
260
Charge
BlinkAoE
Cooldown: 12
Mana/Energy Cost: 70
Saber dashes in the target direction, dealing 75( +50% Extra Physical Attack) (Physical Damage) to enemies along the way while enhancing his next Basic Attack. The enhanced Basic Attack deals 75( +120% Total Physical Attack) (Physical Damage) and slows the target by 60% for 1s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
12.0
12.0
12.0
12.0
12.0
12.0
Skill Cost
70
65
60
55
50
45
Base Damage
75
90
105
120
135
150
Enhanced Damage
75
90
105
120
135
150
Triple Sweep
BurstCC
Cooldown: 44
Mana/Energy Cost: 100
Saber charges at the target enemy hero, knocking them airborne for 1.2s and striking them 3 times over the duration. The first two strikes deal 120( +100% Extra Physical Attack) (Physical Damage) each, while the third strike deals 240( +200% Extra Physical Attack) (Physical Damage).
Skill
LVL1
LVL2
LVL3
Cooldown
44.0
40.0
36.0
Skill Cost
100
120
140
Base Damage
120
150
180
Extra Damage
240
300
360
Spells
Depending on your playstyle, Saber can utilize these spells. 1: Retribution2: Execute3: Flicker
Retribution
Jungle Special
Spell Cooldown: 35 seconds
Deals 520 (+80 × Hero Level) True Damage to a creeps and minions. Passive: Creep rewards are increased by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes.
Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases Physical Attack and Magic Power by 15.
Flame: Dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3 seconds (scales with level).
Ice: Dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3 seconds (scales with level).
Bloody: Dealing 100 True Damage and absorbing HP equal to 12% of the caster's Max HP from the target over 3 seconds (scales with level).
Execute
Low HP Execution
Spell Cooldown: 90 seconds
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Strong against
Saber have skill and lane adavatages over these heroes. 1: Miya2: Layla3: Gord4: Eudora5: Bruno
Toughest Matchups
Saber can be countered or might have difficulty against these heroes. 1: Tigreal2: Fanny3: Freya4: Natalia
Best Teammates
Saber can perform better with these hero teammates. 1: Mathilda2: Angela
Saber Youtube Tutorials and Gameplay
SABER SKILL MECHANICS & BUILD GUIDE - MLBB FOR BEGINNERS - MLBB HERO (July 2022) – Season 24
Guide
Tutorial
This guide is for Mobile Legends beginners. In this video, I'm going to share a Saber's skill mechanics and build guide for the latest patch (1.6.94).
Watch Now!
Pros & Cons
Saber Advantages when learning and using in the game.
Has high Burst damage.
High damage in Late game.
A low price hero.
Can decrease the enemy’s Physical Defense thanks to his passive.