On this page you will find answers to common questions like, What is the best build for Silvanna? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Silvanna?
Date Updated: Dec 04, 2022 1:44 AM
Best build for Silvanna 2022 - ML Guide
Best Build for Silvanna 2022
On this page you will find answers to common questions like, What is the best build for Silvanna? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Silvanna?
Date Updated: Dec 04, 2022 1:44 AM
Best Silvanna Builds
Depending on your role or lane opponent, you can use a different Silvanna build.
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Concentrated Energy MagicTier 3
Cost:2020Sell:1212
Item Stats
+700 HP
+70 Magic Power
Unique Attribute
+25% Magic Lifesteal
Unique Passive
Recharge: Killing enemy heroes restore 10% Max HP.
Glowing Wand MagicTier 3
Cost:2200Sell:1320
Item Stats
+400 HP
+75 Magic Power
+5% Movement SPD
Unique Passive
Scorch: Skill Damage will burn the targets for 3s, dealing 1% of the target's Max HP as Magic Damage per second (damaging the same target multiple times within a short duration can increase this damage to 2% at most), 10 damage minimum
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Radiant Armor DefenseTier 3
Cost:1980Sell:1188
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Winter Truncheon MagicTier 2
Cost:1910Sell:1146
Item Stats
+400 HP
+25 Physical Defense
+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s
Silvanna
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Fighter
Fighter Role
Fighters are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a fighter's damage will add up over time to make it a major threat. Each fighter has a unique blend of mobility, damage, disruption and durability. Fighter is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.
A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.
Spacialties:
Initiator
Initiator Role
Initiator is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a Crowd Control skills and initiating an unexpecting incoming attacks from a far distance.
Magic Damage
Magic Damage Role
Magic Damage is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.
Scaling Power:normal
Mechanical Skill:medium
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
49.83%
Pick Rate
2.10%
Ban Rate
0.01%
Quick Note: Silvanna performs admirably in head-to-head combat. because he can help allies in conflict by using his crowd-control abilities.
Silvanna's Basic Attacks deal 25( +45% Total Physical Attack)( +75% Total Magic Power) (Magic Damage). Silvanna's attacks apply a mark on enemy heroes for 5s on hit, each mark reducing their Physical & Magic Defense by 3-6 (up to 5 stacks). Silvanna deals 30% extra damage to enemy heroes with the max number of marks.
Cometic Lance
CCBlink
Cooldown: 12
Mana/Energy Cost: 95
Silvanna thrusts her lance in the target direction, dealing 150( +70% Total Magic Power) (Magic Damage) to enemies in a line and stunning the first enemy hero hit for 1s. Successfully hitting an enemy allows Silvanna to cast this skill again within 4.5s to dash a set distance in the target direction or until she hits an enemy hero or creep, after which she swings her lance, dealing 250( +100% Total Magic Power) (Magic Damage) to nearby enemies.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
12.0
11.4
10.8
10.2
9.6
9.0
Skill Cost
95
105
115
125
135
145
Base Damage
150
170
190
210
230
250
Extra Damage
250
280
310
340
370
400
Spiral Strangling
AoEShield
Cooldown: 9
Mana/Energy Cost: 50
Silvanna stabs her lance in the target direction and spins it 6 times, each time dealing 165( +45% Total Magic Power) (Magic Damage) to enemies hit and slightly pulling them toward the center. She also gains a 250( +150% Total Magic Power) shield for the duration Every 50% extra Attack Speed Silvanna possesses increases the spin times by one. This skill deals only 50% damage to minions.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
9.0
8.6
8.2
7.8
7.4
7.0
Skill Cost
50
54
58
62
66
70
Base Damage
165
183
201
219
237
255
Shield Bonus
250
280
310
340
370
400
Imperial Justice
CCAoE
Cooldown: 46
Mana/Energy Cost: 130
Silvanna leaps to the target location and creates a Circle of Light upon landing, dealing 350( +110% Total Magic Power) (Magic Damage) to enemies in the area, slowing them by 40% for 1.5s, and restraining the closest enemy hero to the area for 3.5s. Silvanna gains 100% extra Attack Speed and 80% extra Magic Lifesteal when in the Circle.
Skill
LVL1
LVL2
LVL3
Cooldown
46.0
42.0
38.0
Skill Cost
130
140
150
Base Damage
350
500
650
Spells
Depending on your playstyle, Silvanna can utilize these spells. 1: Flicker2: Vengeance3: Execute
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Vengeance
Reflect Damage
Spell Cooldown: 75 seconds
In the next 3 seconds, each time the hero takes damage deals 40% of the damage taken as Magic Damage to the enemy. Gains 35% Damage Reduction during the period.
Execute
Low HP Execution
Spell Cooldown: 90 seconds
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.
Strong against
Silvanna have skill and lane adavatages over these heroes. 1: Gusion2: Natalia3: Eudora4: Kimmy
Toughest Matchups
Silvanna can be countered or might have difficulty against these heroes. 1: Valir2: Wanwan3: X.Borg4: Esmeralda
Best Teammates
Silvanna can perform better with these hero teammates. 1: Pharsa2: Aurora3: Eudora
Pros & Cons
Silvanna Advantages when learning and using in the game.
His skills are very useful when a team fight or war occurs.