Diggie ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Diggie ? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Diggie ?
Date Updated: Sep 28, 2022 5:51 PM
Best build for Diggie - ML Guide 2022
Diggie ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Diggie ? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Diggie ?
Date Updated: Sep 28, 2022 5:51 PM
Best Diggie Builds
Depending on your role or lane opponent, you can use a different Diggie build.
Timestream: Hero kills or assists reduce Ultimate's current cooldown by 30%.
Glowing Wand MagicTier 3
Cost:2200Sell:1320
Item Stats
+400 HP
+75 Magic Power
+5% Movement SPD
Unique Passive
Scorch: Skill Damage will burn the targets for 3s, dealing 1% of the target's Max HP as Magic Damage per second (damaging the same target multiple times within a short duration can increase this damage to 2% at most), 10 damage minimum
Necklace of Durance MagicTier 2
Cost:2010Sell:612
Item Stats
+60 Magic Power
+10% Magic Lifesteal
+5% CD Reduction
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Timestream: Hero kills or assists reduce Ultimate's current cooldown by 30%.
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Guardian Helmet DefenseTier 3
Cost:2200Sell:1320
Item Stats
+1550 HP
+20 HP Regen
Unique Passive
Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Diggie can be countered by these items.
1: Athena's Shield2: Radiant Armor3: Oracle
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Radiant Armor DefenseTier 3
Cost:1980Sell:1188
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Diggie
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Support
Support Role
The Support role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. Support heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.
Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.
Spacialties:
Guard
Guard Role
Guard is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.
Poke
Poke Role
Poke is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.
Scaling Power:normal
Mechanical Skill:hard
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
56.76%
Pick Rate
7.60%
Ban Rate
4.69%
Quick Note: Due to its adaptability and devastating abilities as a support or roamer, Diggie continues to establish itself as a well-liked hero even after Diggie Feeder Meta. However, even if you build a full defense item, you need keep in mind that Diggie's HP is lower than that of a pure Tank.
Last Update: 09-28-22 05:51 PM
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Upon death, Diggie reverses time and turns back to egg form, in which he can continue to move around and gains a new set of skills. He cannot be targeted in egg form and will revive after a period of time.
Auto Alarm Bomb
AoESlow
Cooldown: 8
Mana/Energy Cost: 70
Diggie flings an owl alarm to the target location that remains stationary for 25s or until it reacts to the first enemy in range, chasing them and exploding upon collision. The explosion deals 500( +100% Total Magic Power) (Magic Damage) to enemies hit and slows them by 30%. Diggie gains 2 stacks of (Dangerous Sparks) each time an enemy hero is hit by the explosion (up to 60 stacks), each stack increasing the skill's damage by 1%. He loses half the stacks upon death, but can gain 1 stack of (Dangerous Sparks) each time his skill hits an enemy hero when in egg form. Up to 5 owl alarms can exist at the same time.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
8.0
7.4
6.8
6.2
5.6
5.0
Skill Cost
70
80
90
100
110
120
Base Damage
500
520
540
560
580
600
Reverse Time
CCDamage
Cooldown: 15
Mana/Energy Cost: 90
Diggie marks an enemy hero for 4s and pulls them back to their previous location afterward, dealing them 150( +100% Total Magic Power) (Magic Damage) and briefly slowing them by 80%. If the enemy escapes too far away, the final pull will be triggered early.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
15.0
14.0
13.0
12.0
11.0
10.0
Base Damage
150
200
250
300
350
400
Time Journey
CC ImmuneSpeed Up
Cooldown: 60
Mana/Energy Cost: 130
Diggie grants himself and nearby allied heroes a 650( +200% Total Magic Power) shield and Control Immunity for 3s. He also gains 50% extra Movement Speed for 0.5s.
Skill
LVL1
LVL2
LVL3
Skill Cost
130
150
170
Basic Shield
650
825
1000
Spells
Depending on your playstyle, Diggie can utilize these spells. 1: Flameshot2: Flicker
Flameshot
Attack & Deffend
Spell Cooldown: 50 seconds
Fires a Flaming Shot in a designated direction, dealing 160 (+60% Total Magic Power)–640 +180% Total Magic Power) Magic Damage (scales on distance) and slowing the target by 30% for 0.5 second. Casting the skill knocks back nearby enemies.
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Strong against
Diggie have skill and lane adavatages over these heroes. 1: Minotaur2: Tigreal3: Atlas4: Ruby5: Khufra
Toughest Matchups
Diggie can be countered or might have difficulty against these heroes. 1: Kagura2: Lancelot3: Hayabusa4: Helcurt5: Natalia
Best Teammates
Diggie can perform better with these hero teammates. 1: Fanny2: Ling3: Lancelot
Pros & Cons
Diggie Advantages when learning and using in the game.
Has Decent Crowd Control (Slow, Pull).
Has free Purify from his Ultimate, Time Journey.
His 2nd Skill, Reverse Time is good to countering high mobility Hero like Fanny.
If he being eliminates, he can be transform being Egg and invicible.
Diggie Disadvatages during the game.
High skill cooldown.
His Ultimate ( Time Journey) Cooldown is high.
No Escape skills.
Story of Diggie
The owl scholar who can control time”
Diggie is a scholar from Eruditio. With his "Time Nest" Diggie can turn back time and even take others to a time travel with him unhindered by any outside forces.
Lore
Scholars and thinkers from all over the world are known to finally gather at the City of Antoinerei. It is here where the commonly overlooked Diggie lives. Most people hardly give Diggie a second look, perhaphs due to his small frame, but that is until they come upon his surprisingly, exceptional researches in chrono science. Diggie loves clocks, and he believes that within these little mechanical toys, lies many more secrets that are yet to be discovered.
Through, the use of his Time Nest, Diggie can control the flow of time, even having the ability to slow it down, under certain circumstanced. Additionally, he also has the ability to be able to release his friends from the physical shackles of time, taking them along with him. It's better to beware of him, though, because if anyone angers him, they are most likely [getting] a taste of his Hoot Hoot Time Bomb!
Lethal Nexus
Main article:Lethal Nexus “Although the little owl Diggie is small in stature, it is the wise of the Eruditio Rangers.
When the entire Eruditio were thrown into crisis, Diggie not only served as a mastermind, but also waved his small wings to pass information. Thanks to him, Layla and the others finally reunited successfully.[1]
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