Atlas ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Atlas? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Atlas?
Date Updated: Sep 28, 2022 5:51 PM
Best build for Atlas - ML Guide 2022
Atlas ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Atlas? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Atlas?
Date Updated: Sep 28, 2022 5:51 PM
Best Atlas Builds
Depending on your role or lane opponent, you can use a different Atlas build.
Side Effect: Dealing or taking damage slows hero's movement speed by 40 for 5s
Fleeting Time MagicTier 3
Cost:2050Sell:1230
Item Stats
+70 Magic Power
+350 Mana
+15% CD Reduction
Unique Passive
Timestream: Hero kills or assists reduce Ultimate's current cooldown by 30%.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Guardian Helmet DefenseTier 3
Cost:2200Sell:1320
Item Stats
+1550 HP
+20 HP Regen
Unique Passive
Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Side Effect: Dealing or taking damage slows hero's movement speed by 40 for 5s
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Radiant Armor DefenseTier 3
Cost:1980Sell:1188
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Side Effect: Dealing or taking damage slows hero's movement speed by 40 for 5s
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Guardian Helmet DefenseTier 3
Cost:2200Sell:1320
Item Stats
+1550 HP
+20 HP Regen
Unique Passive
Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
Atlas can be countered by these items.
1: Winter Truncheon
Winter Truncheon MagicTier 2
Cost:1910Sell:1146
Item Stats
+400 HP
+25 Physical Defense
+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s
Atlas
nerf
Patch 1.7.08
2022-08-09
Atlas's been constantly rising in ranks ever since the adjustment to his Passive. We're thawing his strength a bit to give other tanks more playtime on the battlefield.
Passive - Frigid Breath
Defense: 25-60 → 20-45
Skill 1 - Annihilate
Base Damage: 230-430 → 215-390
Hero Grade:a+
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Tank
Tank Role
Tanks heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many tanks can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a " tank " can be played as a DPS if you choose the right equipment. Usually, tanks are laning on the bottom tower. Tank has high defense and hit point, but low damage. When used properly, a tank could be the strongest hero in the game.
A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:
Naturally bulky, higher natural HP, Magic Resistance, and Armor.
Some form of crowd control (CC), usually a stun, slow, or taunt.
Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.
Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.
Support
Support Role
The Support role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. Support heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.
Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.
Spacialties:
Crowd Control
Crowd Control Role
Crowd Control is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.
Initiator
Initiator Role
Initiator is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a Crowd Control skills and initiating an unexpecting incoming attacks from a far distance.
Scaling Power:normal
Mechanical Skill:medium
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
55.01%
Pick Rate
16.70%
Ban Rate
13.43%
Quick Note: Tank hero Atlas excels at starting team fights and managing crowds. He deals reasonable damage and moves pretty well for a tank.
Last Update: 09-28-22 05:51 PM
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Atlas generates (Frigid Breath) around him for 5s each time he casts a skill. Enemies affected by (Frigid Breath) will have their Movement Speed gradually reduced over 3s, after which they'll be frozen for 0.5s. Atlas gains 25-60 extra Physical and Magic Defense when (Frigid Breath) is present.
Annihilate
AoE
Cooldown: 7
Mana/Energy Cost: 60
Atlas smashes the ground and causes 3 explosions. Each explosion deals 230( +60% Total Magic Power) (Magic Damage) to enemies. (Ejected State): If Atlas has ejected from his Mecha Sentry, both himself and his Mecha will cast Annihilate.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
7.0
6.5
6.0
5.5
5.0
4.5
Skill Cost
60
66
72
78
84
90
Base Damage
230
270
310
350
390
430
Perfect Match
BlinkCC
Mana/Energy Cost: 75
Atlas enters (Ejected State), gaining 40% Movement SPD and immunity to slow effects. In this state, the Mecha Sentry will follow the pilot at an increasing speed (can only be controlled by Suppression). Once they meet, Atlas will return to the Mecha, dealing 320( +80% Total Magic Power) (Magic Damage) to enemies nearby and stunning them for 1s. (Ejected State): Atlas and his Mecha share the same HP bar and reduce 50% of the damage taken in this state.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
0.0
0.0
0.0
0.0
0.0
0.0
Skill Cost
75
80
85
90
95
100
Base Damage
320
340
360
380
400
420
Fatal Links
CCAoE
Cooldown: 55
Mana/Energy Cost: 130
Atlas hurls chains around and starts to channel (can only be interrupted by suppressing), dealing 225( +75% Total Magic Power) (Magic Damage) to enemy heroes hit and slowing them by 40% for 3s. Use this skill again while channeling: Atlas will drag the targets toward him and plunk them down on the designated location, dealing 360( +180% Total Magic Power) (Magic Damage). Use this skill in (Ejected State): The Mecha Sentry will return to Atlas immediately, but the stun effect will be replaced by 40% slow effect.
Skill
LVL1
LVL2
LVL3
Cooldown
55.0
50.0
45.0
Skill Cost
130
150
170
Connection Damage
225
350
475
Smash Damage
360
560
760
Spells
Depending on your playstyle, Atlas can utilize these spells. 1: Flicker2: Flameshot
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Flameshot
Attack & Deffend
Spell Cooldown: 50 seconds
Fires a Flaming Shot in a designated direction, dealing 160 (+60% Total Magic Power)–640 +180% Total Magic Power) Magic Damage (scales on distance) and slowing the target by 30% for 0.5 second. Casting the skill knocks back nearby enemies.
Strong against
Atlas have skill and lane adavatages over these heroes. 1: Silvanna2: Ling3: Kimmy4: Hanabi
Toughest Matchups
Atlas can be countered or might have difficulty against these heroes. 1: Cecilion2: Karrie3: Granger4: Bruno5: Pharsa
Best Teammates
Atlas can perform better with these hero teammates. 1: Vale2: Pharsa3: Aurora
Pros & Cons
Atlas Advantages when learning and using in the game.
His skill has a cooldown that is so fast.
Very useful when a team fight or war occurs.
Very reliable to be a good initiator.
Having the Crowd Control effect is quite troublesome for opponents.
Atlas Disadvatages during the game.
Has Small Damage.
Bit difficult for beginner.
Ultimate can be cancelled by Suppression Effect.
Story of Atlas
“Abysmal Sea creature who broke free from the seal”
Atlas is one of the ancient Abysmal Sea creature, sealed in the deep sea by the Ancient Ones. Atlas found the Mecha built by Iceland Golems in the Abysmal Sea in the past. By integrating with the Mecha, Atlas escaped the Abysmal Sea and came to the seas around the world to absorb knowledge. It looks forward to the day when it is able to break the prohibition, so that is own kind can be free.
Lore
The dark, cold and mysterious deep sea is the last unexplored frontier in the Land of Dawn. All the way down from surface, the sun fades away and the temperature drops, then there is complete darkness. It is called the Abysmal Sea, where currents and the high pressure are strong enough to tear apart any advanced materials Eruditio has invented. This place is a forbidden zone of life, where no human has ever set foot in. Only the remains of those abandoned and eliminated civilizations have been sinking and piling up.
Nevertheless, it is not only death here. Many unbelievable and indescribable creatures, including Atlas, have been struggling and multiplying for ages in this dangerous area. They were among the oldest living things on the Land of Dawn, devouring elemental creatures for power, which made them imprisoned in this deepest place by the Ancient Ones. The powerful Injunction blocked light, heat as well as their upward path. In order to adapt to the high-pressure environment, they removed their shells and redundant structures, and developed a variety of fluid shapes. In the endless darkness, there is no fight and strife, only the law of survival: existence, alternation and circulation.
Ages after ages, however, some things have gradually changed. The changes did not originate beneath the ocean but came from above. The succession of civilizations and continuous wars affected not only the land but also the seas. Everything began to deteriorate. Creatures in the Abysmal Sea could no longer adapt to the even worse situation. Withering and death came without warning. The largest of them were the first to contend. These giant fibrous creatures wriggled their tentacles and bodies to rush upwards, but only to be torn apart due to the Injunction.
The others could not understand their fate, but they knew they needed change - it's an instinct of all living things. Therefore, they started to think about workarounds. They started to try to break the Injunction. The only prisoner who eventually got rid of the Abysmal Sea, was Atlas. As the most experienced individual, he sensed the change sooner than any of his kind when the Abysmal Sea was involved. He was the first to prepare the escape.
The fleshes torn apart warned the rest creatures that their bodies were vulnerable to the overwhelming power. To break the Injunction, he must regain a rigid shell. Atlas kept wandering and searching over the deep. Until one day, in a pile of those civilization remains, he found his destined shell - the Mecha Sentry, a set of giant ancient machinery armor. These big things were manufactured as war machines by the Iceland Golems who once ruled the Northern Vale. After the demise of the ancient golems, they were abandoned by the later civilizations, thrown into the ocean, and totally forgotten by the world.
Atlas slowly approached the Mecha Sentry, found it decayed on the sea floor like a stiff scrap of iron due to the missing of the control core. He then entered the center of the machine, stretched his tentacles, injected them into each joint, and began to take control. Along with a rumbling noise, the Mecha Sentry who slept for thousands of years lit its eyes again. The forgotten body and the abandoned soul got perfectly combined and unified.
The giant Mecha Sentry broke through the Injunction, rushed from the deep to the surface, then jumped up above the sea. It was the time the world welcomed a new player - Atlas, the Ironclad Kraken.
Atlas felt strange and curious about this world. He visited everywhere seas can reach driven by the desire for learning and strengthening. He frantically drew knowledge from creatures, races and civilizations. Meanwhile, his control of the Mecha Sentry became more and more proficient. As if the machine was originally made for him. But no matter how long time passed, Atlas is always haunted by a thought - his kind are still struggling in the Abysmal Sea, the biggest jail and the remotest place in the world.
Now, Atlas has not only a hard armor, but also a plan. He will break the Injunction between the Abysmal Sea and the world, save his kind from the eternal imprisonment. There is a secret treasure only the pirates believe that hidden somewhere in the sea of Northern Vale. It has the power to regenerate, powerful enough to change the ecology of an entire ocean. Atlas wants it, from the first time he learned the story.
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