On this page you will find answers to common questions like, What is the best build for Hayabusa? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Hayabusa?
Date Updated: Dec 04, 2022 1:44 AM
Best build for Hayabusa 2022 - ML Guide
Best Build for Hayabusa 2022
On this page you will find answers to common questions like, What is the best build for Hayabusa? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Hayabusa?
Date Updated: Dec 04, 2022 1:44 AM
Best Hayabusa Builds
Depending on your role or lane opponent, you can use a different Hayabusa build.
1: Hayabusa build for High Mobility and High Damage
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.
Hunter Strike AttackTier 3
Cost:2010Sell:1206
Item Stats
+80 Physical ATK
+10% CD Reduction
Unique Attribute
+15 Physical PEN
Unique Passive
Retribution: Deals damage to an enemy hero or Creep for 5 times in a row and improves Movement Speed by 50% that decays rapidly over 3s. This effect has 8s cooldown.
Endless Battle AttackTier 3
Cost:2470Sell:1482
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Windtalker AttackTier 3
Cost:1820Sell:1092
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
2: Hayabusa build for Burst Damage True Damage
1: Swift Boots2: War Axe3: Malefic Roar4: Blade of Despair5: Endless Battle6: Immortality
Swift Boots MovementTier 2
Cost:710Sell:426
Item Stats
+15% Attack Speed
+40 Movement SPD
War Axe AttackTier 2
Cost:2100Sell:1260
Item Stats
+550 HP
+35 Physical ATK
+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Endless Battle AttackTier 3
Cost:2470Sell:1482
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
3: Hayabusa build for High Damage Jungler Best item
1: Swift Boots2: War Axe3: Hunter Strike4: Malefic Roar5: Endless Battle6: Blade of Despair
Swift Boots MovementTier 2
Cost:710Sell:426
Item Stats
+15% Attack Speed
+40 Movement SPD
War Axe AttackTier 2
Cost:2100Sell:1260
Item Stats
+550 HP
+35 Physical ATK
+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.
Hunter Strike AttackTier 3
Cost:2010Sell:1206
Item Stats
+80 Physical ATK
+10% CD Reduction
Unique Attribute
+15 Physical PEN
Unique Passive
Retribution: Deals damage to an enemy hero or Creep for 5 times in a row and improves Movement Speed by 50% that decays rapidly over 3s. This effect has 8s cooldown.
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Endless Battle AttackTier 3
Cost:2470Sell:1482
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Hayabusa can be countered by these items.
1: Antique Cuirass2: Wind of Nature3: Winter Truncheon
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Winter Truncheon MagicTier 2
Cost:1910Sell:1146
Item Stats
+400 HP
+25 Physical Defense
+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s
Hayabusa
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Assassin
Assassin Role
An assassin is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, assassins are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, assassins specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. Assassins are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.
Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.
The typical assets that they may have include:
Being nimble, low HP
Skillsets that allow them to chase enemies and have a good set of blink skills
Agile and quick
Spacialties:
Chase
Chase Role
Chase is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Scaling Power:normal
Mechanical Skill:hard
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
51.87%
Pick Rate
13.40%
Ban Rate
0.11%
Quick Note: Hayabusa, an assassin with tremendous burst damage, is typically utilized as the team's primary jungler. If your team decides to make your marksman the jungler or hyper, he can also play as an offlaner. The easiest method to use him is to gank and invade the opposition right away.
Hayabusa's attacks apply a stack of (Shadow Mark) on hit (up to 4 stacks). Each stack lasts 6s and increases Hayabusa's damage to the enemy by 5%.
Ninjutsu: Phantom Shuriken
DamageBUFF
Cooldown: 4
Hayabusa shoots three returning shurikens in the target direction, each dealing 170( +70% Extra Physical Attack) (Physical Damage) to enemies hit and slowing them by 35% for 2s. Enemies hit by multiple shurikens take only 30% of the damage after the first hit. Hayabusa restores 10 energy for each non-minion enemy hit. (Passive): Hayabusa gains 3% extra Spell Vamp each time (Ninjutsu: Phantom Shuriken) is leveled up.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
4.0
4.0
4.0
4.0
4.0
4.0
Skill Cost
30
30
30
30
30
30
Spell Vamp
3%
6%
9%
12%
15%
18%
Base Damage
170
190
210
230
250
270
Ninjutsu: Quad Shadow
BlinkSummon
Cooldown: 20
Hayabusa dashes in the target direction and releases four phantoms that travel in separate directions. The phantoms will remain at the end of their paths or attach themselves to the first enemy hero hit, dealing them 130( +30% Extra Physical Attack) (Physical Damage) and slowing them by 40% for 2s. Hayabusa will immediately stop if he hits an enemy hero during the dash. (Use Again): Hayabusa teleports to a phantom's location and reduces the cooldown of (Ninjutsu: Phantom Shuriken) by 1s. If the phantom is attached to an enemy hero, he also deals 130( +30% Extra Physical Attack) (Physical Damage) to the enemy.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
20.0
19.2
18.4
17.6
16.8
16.0
Skill Cost
25
25
25
25
25
25
Base Damage
130
140
150
160
170
180
Extra Damage
130
140
150
160
170
180
Ougi: Shadow Kill
Burst
Cooldown: 50
Hayabusa blends into the shadows and launches 6 single-target attacks on enemies in the area, each time dealing 130( +75% Extra Physical Attack) (Physical Damage). The attacks prioritize enemies with (Shadow Mark), each consuming a stack to deal 45( +20% Extra Physical Attack) extra (Physical Damage), but doesn't apply additional (Shadow Mark) stacks or enjoy the bonus damage from (Shadow Mark).
Skill
LVL1
LVL2
LVL3
Cooldown
50.0
50.0
50.0
Skill Cost
25
25
25
Hits
6
9
12
Base Damage
130
140
150
Extra Damage
45
50
55
Spells
Depending on your playstyle, Hayabusa can utilize these spells. 1: Retribution2: Execute
Retribution
Jungle Special
Spell Cooldown: 35 seconds
Deals 520 (+80 × Hero Level) True Damage to a creeps and minions. Passive: Creep rewards are increased by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes.
Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases Physical Attack and Magic Power by 15.
Flame: Dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3 seconds (scales with level).
Ice: Dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3 seconds (scales with level).
Bloody: Dealing 100 True Damage and absorbing HP equal to 12% of the caster's Max HP from the target over 3 seconds (scales with level).
Execute
Low HP Execution
Spell Cooldown: 90 seconds
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.
Strong against
Hayabusa have skill and lane adavatages over these heroes. 1: Eudora2: Aurora3: Miya4: Harley
Toughest Matchups
Hayabusa can be countered or might have difficulty against these heroes. 1: Saber2: Franco3: Chou
Best Teammates
Hayabusa can perform better with these hero teammates. 1: Angela2: Floryn
Pros & Cons
Hayabusa Advantages when learning and using in the game.
High burst damage because of ultimate, and 1st skill.
Fast clearing wave ability using ultimate.
Can be invincible while in his Ultimate skill process.
Can dive to the backline using 2nd skill.
Can also escape danger using 2nd skill.
Hayabusa Disadvatages during the game.
As an Assassin, you will see the blood bar of this hero is very thin
Cooldown skill that is long enough when used.
Does not have a high Attack Speed, and is very skill dependent.