Kaja ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Kaja? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Kaja?
Date Updated: Aug 07, 2022 3:01 AM
Best build for Kaja - ML Guide 2022
Kaja ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Kaja? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Kaja?
Date Updated: Aug 07, 2022 3:01 AM
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here's a summary of what you'll find out on this page:
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Fighter
Fighter Role
Fighters are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a fighter's damage will add up over time to make it a major threat. Each fighter has a unique blend of mobility, damage, disruption and durability. Fighter is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.
A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.
Support
Support Role
The Support role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. Support heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.
Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.
Spacialties:
Control
Control Role
Control is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then Control becomes Crowd Control specialty instead.
Charge
Charge Role
Charge refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become Initiator instead.
Scaling Power:normal
Mechanical Skill:hard
Early Game PowerMiddle Game PowerLate Game Power
Win Rate
54.03%
Pick Rate
2.20%
Ban Rate
0.09%
Quick Note: If employed correctly, Kaja can stop an opponent's combination, especially one using assassin heroes. To get the most out of any hero, a player must have a solid grasp of the map.
Last Update: 08-07-22 03:01 AM
Best Kaja Builds
Depending on your role or lane opponent, you can use a different Kaja build.
1: Kaja build for Burst Magic Damage / Reduce Magic Defense and High Ignore Defense
Calamity: In 3s after using the skill, the casters next Basic Attack deals additional True Damage as much as 120% of Magic Power with a cooldown of 1.5s. Then briefly gains 10% Movement Speed
Genius Wand MagicTier 3
Cost:2000Sell:1200
Item Stats
+75 Magic Power
+5% Movement SPD
Unique Attribute
+10 Magic PEN
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Divine Glaive MagicTier 3
Cost:1970Sell:1182
Item Stats
+65 Magic Power
Unique Attribute
+35% Magic PEN
Unique Passive
Spellbreaker: Each point of the enemy's Magic Defense increases Magic Penetration by 0.1% when dealing damage to it, capped at 20%.
Holy Crystal MagicTier 3
Cost:2180Sell:1308
Item Stats
+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
Blood Wings MagicTier 3
Cost:3000Sell:1800
Item Stats
+500 HP
+150 Magic Power
Unique Passive
Guard: Gain a Shield equal to 200% Magic Power. Gain another after 30s when it breaks.
Calamity: In 3s after using the skill, the casters next Basic Attack deals additional True Damage as much as 120% of Magic Power with a cooldown of 1.5s. Then briefly gains 10% Movement Speed
Fleeting Time MagicTier 3
Cost:2050Sell:1230
Item Stats
+70 Magic Power
+350 Mana
+15% CD Reduction
Unique Passive
Timestream: Hero kills or assists reduce Ultimate's current cooldown by 30%.
Holy Crystal MagicTier 3
Cost:2180Sell:1308
Item Stats
+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
Genius Wand MagicTier 3
Cost:2000Sell:1200
Item Stats
+75 Magic Power
+5% Movement SPD
Unique Attribute
+10 Magic PEN
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Divine Glaive MagicTier 3
Cost:1970Sell:1182
Item Stats
+65 Magic Power
Unique Attribute
+35% Magic PEN
Unique Passive
Spellbreaker: Each point of the enemy's Magic Defense increases Magic Penetration by 0.1% when dealing damage to it, capped at 20%.
3: Kaja build for Poke - Spam Skill To gain Team Advantage
Calamity: In 3s after using the skill, the casters next Basic Attack deals additional True Damage as much as 120% of Magic Power with a cooldown of 1.5s. Then briefly gains 10% Movement Speed
Clock of Destiny MagicTier 3
Cost:1950Sell:1170
Item Stats
+615 HP
+60 Magic Power
+600 Mana
Unique Passive
Time: Adds 25 HP and 4 Magic Power every 20s. Up to 12 times Reincarnate: If Time reaches Max, then the hero will receive extra 5% Magic Power and 300 Mana
Genius Wand MagicTier 3
Cost:2000Sell:1200
Item Stats
+75 Magic Power
+5% Movement SPD
Unique Attribute
+10 Magic PEN
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Holy Crystal MagicTier 3
Cost:2180Sell:1308
Item Stats
+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
Winter Truncheon MagicTier 2
Cost:1910Sell:1146
Item Stats
+400 HP
+25 Physical Defense
+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s
Item Weakness
Kaja can be countered by these items.
1: Athena's Shield2: Radiant Armor3: Oracle
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Radiant Armor DefenseTier 3
Cost:1980Sell:1188
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Spells
Depending on your playstyle, Kaja can utilize these spells. 1: Flicker2: Execute
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Execute
Low HP Execution
Spell Cooldown: 90 seconds
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.
Strong against
Kaja have skill and lane adavatages over these heroes. 1: Natalia2: Fanny3: Harley4: Chou5: Aurora6: Eudora
Toughest Matchups
Kaja can be countered or might have difficulty against these heroes. 1: Martis2: Akai3: Grock4: Helcurt5: Gusion
Best Teammates
Kaja can perform better with these hero teammates. 1: Eudora2: Aurora3: Lunox
Every 6s, Kaja's next Basic Attack launches an extra lightning strike, dealing (Magic Damage) equal to 100( +100% Total Magic Power) plus 4% of the target's Max HP to the target and restoring 100( +30% Total Magic Power) HP for Kaja. The lightning then bounces to up to 3 nearby enemies, dealing the same amount of damage. The Max HP-based damage is increased by 200% against minions and creeps.
Ring of Order
AoESlow
Cooldown: 7
Mana/Energy Cost: 50
Kaja releases a Ringed Electric Blade that quickly expands and contracts, dealing 135( +70% Total Magic Power) (Magic Damage) to enemies hit on its way out and back and slowing them by 30% for 1s. Each time an enemy hero or creep is hit by the Electric Blade, the cooldown of (Wrath Sanction) is reduced by 1s (0.3s if an enemy minion is hit).
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
7.0
6.6
6.2
5.8
5.4
5.0
Skill Cost
50
55
60
65
70
75
Base Damage
135
165
195
225
255
285
Lightning Bomb
BlinkDamage
Cooldown: 13
Mana/Energy Cost: 65
Kaja dashes in the target direction while leaving 3 Lightning Bombs along the way. The Bombs will explode upon enemy contact, dealing 200( +80% Total Magic Power) (Magic Damage) to the enemy and slowing them.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
13.0
12.4
11.8
11.2
10.6
10.0
Skill Cost
65
70
75
80
85
90
Base Damage
200
230
260
290
320
350
Divine Judgment
CCBUFF
Cooldown: 60
Mana/Energy Cost: 150
Kaja suppresses the target enemy hero for 1.5s, dealing them 300( +100% Total Magic Power) (Magic Damage) and reducing their Magic Defense by 10 for the duration. Kaja can drag the suppressed enemy along with him.
Skill
LVL1
LVL2
LVL3
Cooldown
60.0
60.0
60.0
Skill Cost
150
200
250
Base Damage
300
450
600
Magic Defense Steal
10
15
20
Kaja Skill Combo
Flicker SS - Skill Combo (3 Skill Combo)
Skill 3
Divine Judgment
CCBUFF
1
Skill 2
Lightning Bomb
BlinkDamage
2
Skill 1
Ring of Order
AoESlow
3
Pros & Cons
Kaja Advantages when learning and using in the game.
Long CC time.
Very painful.
AOE 1st skill.
Scary Ganker.
Counter for Fanny.
High Damage.
Can easily Single Out the Main Target.
Great Crowd Control Effect which cannot be cancelled.
Kaja Disadvatages during the game.
Squishy.
Cant last in teamfights.
Dead when CCed.
Very High Cooldowns on Skills.
Needs little Practice on aiming his Skills.
Story of Kaja
The Celestial Palace, home of the gods, was once a busting city patrolled by innumerable Nazar guardians. Any demon who dared approach the city would be overwhelmed by their peerless flying speed and bound by their fearsome lightning whips which would strip their victims of all magical abilities. No demon could escape when pursued by these divine warriors, and thus perpetual peace was maintained in the Celestial Palace.
As their leader, Kaja was able to refine the power of lightning into pure energy to control as he so desired, inflicting catastrophic damage to all enemies who faced him, and was charged with directly protecting the ruler of the city. Countless eons ago, after the ruler completed the creation of the city's guardians and departed, the city gradually fell into a state of ruin. When Uranus was actived, the ruler of the Celestial Palace handed down new orders to the Nazar -- to drive the evil demons from the city and rebuild the Celestial Palace in anticipation of the master's return.
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