On this page you will find answers to common questions like, What is the best build for Kagura? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Kagura?
Date Updated: Dec 04, 2022 1:44 AM
Best build for Kagura 2022 - ML Guide
Best Build for Kagura 2022
On this page you will find answers to common questions like, What is the best build for Kagura? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Kagura?
Date Updated: Dec 04, 2022 1:44 AM
Best Kagura Builds
Depending on your role or lane opponent, you can use a different Kagura build.
Time: Adds 25 HP and 4 Magic Power every 20s. Up to 12 times Reincarnate: If Time reaches Max, then the hero will receive extra 5% Magic Power and 300 Mana
Genius Wand MagicTier 3
Cost:2000Sell:1200
Item Stats
+75 Magic Power
+5% Movement SPD
Unique Attribute
+10 Magic PEN
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Lightning Truncheon MagicTier 3
Cost:2250Sell:1350
Item Stats
+75 Magic Power
+300 Mana
+10% CD Reduction
Unique Passive
Resonate: Every 6s, the next skill echoes, dealing 20-1000 Magic Damage (scales with the hero's Max Mana) to up to 3 enemies
Holy Crystal MagicTier 3
Cost:2180Sell:1308
Item Stats
+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
Blood Wings MagicTier 3
Cost:3000Sell:1800
Item Stats
+500 HP
+150 Magic Power
Unique Passive
Guard: Gain a Shield equal to 200% Magic Power. Gain another after 30s when it breaks.
Time: Adds 25 HP and 4 Magic Power every 20s. Up to 12 times Reincarnate: If Time reaches Max, then the hero will receive extra 5% Magic Power and 300 Mana
Genius Wand MagicTier 3
Cost:2000Sell:1200
Item Stats
+75 Magic Power
+5% Movement SPD
Unique Attribute
+10 Magic PEN
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Lightning Truncheon MagicTier 3
Cost:2250Sell:1350
Item Stats
+75 Magic Power
+300 Mana
+10% CD Reduction
Unique Passive
Resonate: Every 6s, the next skill echoes, dealing 20-1000 Magic Damage (scales with the hero's Max Mana) to up to 3 enemies
Divine Glaive MagicTier 3
Cost:1970Sell:1182
Item Stats
+65 Magic Power
Unique Attribute
+35% Magic PEN
Unique Passive
Spellbreaker: Each point of the enemy's Magic Defense increases Magic Penetration by 0.1% when dealing damage to it, capped at 20%.
Winter Truncheon MagicTier 2
Cost:1910Sell:1146
Item Stats
+400 HP
+25 Physical Defense
+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s
Time: Adds 25 HP and 4 Magic Power every 20s. Up to 12 times Reincarnate: If Time reaches Max, then the hero will receive extra 5% Magic Power and 300 Mana
Genius Wand MagicTier 3
Cost:2000Sell:1200
Item Stats
+75 Magic Power
+5% Movement SPD
Unique Attribute
+10 Magic PEN
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Lightning Truncheon MagicTier 3
Cost:2250Sell:1350
Item Stats
+75 Magic Power
+300 Mana
+10% CD Reduction
Unique Passive
Resonate: Every 6s, the next skill echoes, dealing 20-1000 Magic Damage (scales with the hero's Max Mana) to up to 3 enemies
Holy Crystal MagicTier 3
Cost:2180Sell:1308
Item Stats
+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
Divine Glaive MagicTier 3
Cost:1970Sell:1182
Item Stats
+65 Magic Power
Unique Attribute
+35% Magic PEN
Unique Passive
Spellbreaker: Each point of the enemy's Magic Defense increases Magic Penetration by 0.1% when dealing damage to it, capped at 20%.
Kagura can be countered by these items.
1: Athena's Shield2: Radiant Armor3: Oracle
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Radiant Armor DefenseTier 3
Cost:1980Sell:1188
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Kagura
Hero Grade:s
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Mage
Mage Role
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Spacialties:
Poke
Poke Role
Poke is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.
Reap
Reap Role
Reap is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. Reap is an advanced specialty of Poke .
Scaling Power:late
Mechanical Skill:insane
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
53.6%
Pick Rate
10.60%
Ban Rate
0.04%
Quick Note: High-level mage Kagura has a strong collection of Blink, Burst, and Debuff skills. She is a difficult-to-play type hero and an S-tier selection based on her skill casting prowess. Kagura is a comprehensive package and possesses the majority of a hero's skills.
Upon retrieving the (Seimei Umbrella), Kagura gains a 280( +50% Total Magic Power) shield, stuns nearby enemies for 0.5s, and slows them by 60% for 1s. Cooldown: 4.5s.
Seimei Umbrella Open
DamageSlow
Cooldown: 5
Mana/Energy Cost: 60
Kagura sends the (Seimei Umbrella) to the target location, dealing 315( +105% Total Magic Power) (Magic Damage) to enemies in its path and slowing them by 60% for 0.5s. The Umbrella will automatically return to Kagura when she's too far away.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
5.0
4.7
4.4
4.1
3.8
3.5
Base Damage
315
370
425
480
535
590
Rasho Umbrella Flee
Remove CCBlink
Cooldown: 12
Mana/Energy Cost: 55
Kagura removes all control effects on her and dashes in the target direction, while leaving (Seimei Umbrella) behind.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
12.0
11.5
11.0
10.5
10.0
9.5
Skill Cost
55
60
65
70
75
80
Yin Yang Overturn
CCBurst
Cooldown: 43
Mana/Energy Cost: 85
Kagura invokes the power of the (Seimei Umbrella), dealing 330( +105% Total Magic Power) (Magic Damage) to nearby enemies, knocking them back, and slowing them by 60% for 0.5s.
Kagura teleports to the (Seimei Umbrella)'s location and retrieves it, dealing 300( +90% Total Magic Power) (Magic Damage) to the nearby enemies.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
12.0
11.5
11.0
10.5
10.0
9.5
Skill Cost
55
60
65
70
75
80
Base Damage
300
320
340
360
380
400
Yin Yang Overturn
BurstCC
Cooldown: 43
Mana/Energy Cost: 85
Kagura invokes the power of the (Seimei Umbrella), resetting the cooldown of (Seimei Umbrella Open), dealing 290( +70% Total Magic Power) (Magic Damage) to enemies around the Umbrella, and slowing them by 60%. After 1.5s, enemy heroes around the Umbrella will be pulled toward it and dealt 400( +145% Total Magic Power) (Magic Damage).
Skill
LVL1
LVL2
LVL3
Cooldown
43.0
38.0
33.0
Skill Cost
85
100
115
Base Damage
290
340
390
Extra Damage
400
500
600
Spells
Depending on your playstyle, Kagura can utilize these spells. 1: Execute2: Flameshot3: Flicker
Execute
Low HP Execution
Spell Cooldown: 90 seconds
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.
Flameshot
Attack & Deffend
Spell Cooldown: 50 seconds
Fires a Flaming Shot in a designated direction, dealing 160 (+60% Total Magic Power)–640 +180% Total Magic Power) Magic Damage (scales on distance) and slowing the target by 30% for 0.5 second. Casting the skill knocks back nearby enemies.
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Strong against
Kagura have skill and lane adavatages over these heroes. 1: Eudora2: Pharsa3: Aurora
Toughest Matchups
Kagura can be countered or might have difficulty against these heroes. 1: Karina2: Hayabusa3: Harley
Best Teammates
Kagura can perform better with these hero teammates. 1: Atlas2: Tigreal3: Khufra
Kagura Youtube Tutorials and Gameplay
[RAW] Kagura Rotation and Gameplay - MLBB HERO Season 24
Guide
Tutorial
In this raw, unedited gameplay video, I'm going to share Position 4 Hero Kagura Rotation, Gameplay, and Skills Combo for the latest patch (1.6.94). MLBB Tutorials, Guides, and Tips. Be Updated. Be Legendary.
Watch Now!
Pros & Cons
Kagura Advantages when learning and using in the game.