Hilda ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Hilda? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Hilda?
Date Updated: Sep 28, 2022 5:51 PM
Best build for Hilda - ML Guide 2022
Hilda ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Hilda? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Hilda?
Date Updated: Sep 28, 2022 5:51 PM
Best Hilda Builds
Depending on your role or lane opponent, you can use a different Hilda build.
1: Hilda build for Hybrid Burst Damage with P.def and M.def
1: Warrior Boots2: Blade of the Heptaseas3: Malefic Roar4: Blade of Despair5: Athena's Shield6: Immortality
Warrior Boots MovementTier 2
Cost:720Sell:432
Item Stats
+22 Physical Defense
+40 Movement SPD
Unique Passive
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
Blade of the Heptaseas AttackTier 3
Cost:1950Sell:1170
Item Stats
+250 HP
+70 Physical ATK
Unique Attribute
+15 Physical PEN
Unique Passive
Ambush: If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Physical Damage equal to 160 plus 40% Physical Attack, and inflict 40% slow effects upon the target for 1.5s.
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
2: Hilda build for High Physical Defense and Magic Defense
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Brute Force Breastplate DefenseTier 3
Cost:1870Sell:1122
Item Stats
+770 HP
+45 Physical Defense
Unique Passive
Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 2%, Physical & Magic Defense by 4. Lasts 4s. Stacks up to 5 times.
Radiant Armor DefenseTier 3
Cost:1980Sell:1188
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Bless: Raise shield absorption and HP regen effect by 30%.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Cursed Helmet DefenseTier 3
Cost:1760Sell:1056
Item Stats
+1200 HP
+25 Magic Defense
Unique Passive
Burning Soul: Deals Magic Damage equal to 1.5% of hero's Max HP per second to nearby enemies. This damage is increased by 100% against minions.
Hilda can be countered by these items.
1: Antique Cuirass2: Twilight Armor
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Twilight Armor DefenseTier 3
Cost:2100Sell:1260
Item Stats
+1200 HP
+20 Physical Defense
Unique Passive
Twilight: Every 2s, the next attack deals extra Magic Damage equal to 20 plus 5% of the hero's Extra HP.
Hilda
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Fighter
Fighter Role
Fighters are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a fighter's damage will add up over time to make it a major threat. Each fighter has a unique blend of mobility, damage, disruption and durability. Fighter is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.
A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.
Tank
Tank Role
Tanks heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many tanks can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a " tank " can be played as a DPS if you choose the right equipment. Usually, tanks are laning on the bottom tower. Tank has high defense and hit point, but low damage. When used properly, a tank could be the strongest hero in the game.
A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:
Naturally bulky, higher natural HP, Magic Resistance, and Armor.
Some form of crowd control (CC), usually a stun, slow, or taunt.
Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.
Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.
Spacialties:
Damage
Damage Role
Damage is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.
Regen
Regen Role
Regen is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing. Regen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.
Scaling Power:early
Mechanical Skill:medium
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
48.33%
Pick Rate
4.90%
Ban Rate
0.15%
Quick Note: Hilda is a very potent Fighter/Tank type hero in Mobile Legends Bang Bang with a strong set of Health Regeneration, Area of Effect, Burst damage, and dash effects. Hilda is not the primary Tank, but ML pro players claim that she may be used as a Super Sustaining Fighter.
Last Update: 09-28-22 05:51 PM
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Hilda regenerates 2% of her max HP per second while in the bush. When entering the bush, she gains a shield equal to 15% of her max HP. After leaving the bush, the shield lasts for 5s. This effect has a 10s cooldown.
Combat Ritual
Speed UpAoE
Cooldown: 10
Hilda activates the runic power of the great sword, increasing her Movement Speed by 60% for 3s and enhancing her next Basic Attack: It deals 200( +100% Total Physical Attack) (Physical Damage) and slows the target by 40% for 3s. It also deals 120( +60% Total Physical Attack) (Physical Damage) to enemies behind the target.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
10.0
9.5
9.0
8.5
8.0
7.5
Target Damage
200
220
240
260
280
300
Diffusion Damage
120
132
144
156
168
180
Art of Hunting
DamageCC
Cooldown: 8
Hilda locks onto an enemy target, each time dealing 220( +100% Total Physical Attack) (Physical Damage). Skill can be released 3 times at most. The 2nd attack will deal damage to target's surroundings, and the 3rd attack will knock back the target and surrounding enemies temporarily.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
8.0
7.6
7.2
6.8
6.4
6.0
Base Damage
220
260
300
340
380
420
Power of Wildness
BurstCC
Cooldown: 32
Hilda launches a powerful slash on the target enemy, dealing them 600( +250% Extra Physical Attack) (Physical Damage) and stunning them for 0.2s. Nearby enemies also take 60% damage. Hilda's Basic Attack and skill apply a mark on hit, each mark lasting up to 4s and allowing (Power of Wildness) to deal 2.5% of the target's Max HP as extra damage (up to 6 stacks). At max stacks, (Power of Wildness) deals 40% of the target's Max HP as extra damage and ignores 20% of their Physical Defense.
Skill
LVL1
LVL2
LVL3
Cooldown
32.0
28.0
24.0
Base Damage
600
800
1000
Percentage Damage Per Stack
2.5%
3.5%
4.5%
Max Percentage Damage
20%
28%
36%
Spells
Depending on your playstyle, Hilda can utilize these spells. 1: Execute2: Revitalize3: Vengeance4: Flicker
Execute
Low HP Execution
Spell Cooldown: 90 seconds
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.
Revitalize
Large AOE Heal
Spell Cooldown: 100 seconds
Summons a Healing Spring that restores 2.5% Max HP every 0.5 second for 5 seconds (maximum of 25% Max HP). Increases the Shield and HP Regen by 25% for allies within the area of effect (this effect is cannot be stacked up).
Vengeance
Reflect Damage
Spell Cooldown: 75 seconds
In the next 3 seconds, each time the hero takes damage deals 40% of the damage taken as Magic Damage to the enemy. Gains 35% Damage Reduction during the period.
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Strong against
Hilda have skill and lane adavatages over these heroes. 1: Natalia2: Karina3: Eudora
Toughest Matchups
Hilda can be countered or might have difficulty against these heroes. 1: Thamuz2: Jawhead3: Freya
Best Teammates
Hilda can perform better with these hero teammates. 1: Lylia2: Valir3: Yve
Pros & Cons
Hilda Advantages when learning and using in the game.
Destroys enemy squishier early to mid-game in one combo.
Relatively tanky in the end game.
Does well in lane, can often come out top when trading blows.
Excellent chase and escape with first skill can bully evasive heroes out of a lane.
Snowballs hard from an excellent early game.
Hilda Disadvatages during the game.
Damage falls off late game since Ultimate is capped at ten charges.
Vulnerable to hard CC such as stuns and immobilization skills.
Not a real tank, easier to be killed in the late game.
Story of Hilda
Nestled between the tundras of the Northern Vale and the Moniyan Plain lies a unique land with a massive and ancient stone formation for which it is named the Megalith Wasteland. The Megalith Wasteland must be passed if one is to reach Northern Vale. It was also, Hilda 's homeland.
In the resource-scarce Northern Vale, tribal conflict was as constant as the year-long ice and snow. The strongest tribes would earn the rights to possess the largest and easiest hunting grounds. This was even more true for the Garland tribe of the Megalith Wasteland. The perilous geography and barren soil of the Wasteland jad made it incredibly inhospitable for human habitation. Yet, with the protection of the Power of Megalith, this tribe has tenaciously survived there for many years.
The ancient Megalith had stood here for many centuries. Its creators hoped to use its magical powers to confine the Iceland Golems to the north of the continent, preventing them from coming south. As time went by and the Golems faded into extinction, the Megalith's magic also lost it's original purpose. All that remained of it were ancient ruins, flowing with the power of the Megalith that had been passed down through the centuries.
Legend says that only one in who runs the purest bloodline of the Garland clan can lift the plate of stone disc, located at the center of the Megalith, and inherit its power. Thus, when every successor to the tribe's leadership turned 20, he or she would travel to the Megalith, and receive its incredible power, becoming the Power of Megalith . They are would then be ready to lead their tribe against foreign incursions.
Ever since she was a child, Hilda had been the subject of great expectations, as her mother, the previous Power of Megalith, was killed in battle while defending the tribe, ten years ago. Having lost the protection of the Megalith, the tribe had fallen into a deep crisis, enduring constant plundering and harassment. Hence, the tribespeople placed all their hopes on Hilda , praying as that she would grow strong, and take up the important duty of protecting the tribe.
Hilda did not disappoint them. From a young age, she demonstrated an exceptional talent for combat, and strength far beyond her age. Within time, she became the tribe's strongest warrior.
Finally, Hilda was to turn 20, and the languishing Garland tribe held a grand ceremony for the event. They prayed day and night for the Power of Megalith to be reborn, and hoped that she would return the tribe to its former glory.
Yet, as many watched expectantly, Hilda was unable to lift the stone disc, even with all her strength. There was a stunned silence until an elder of the tribe stepped forward to tell the truth: Hilda was not the birth daughter of the previous Power of Megalith, but was adopted after being found as an abandoned baby in the wilderness.
The tribespeople, so full of hope and anticipation before, now fell into despair. The faith that had sustained them throughout the years had collapsed in an instant. Their huge and simmering disappointment soon led to rage and prejudice, and they started jostling and cursing Hilda , stating that she was worthless. Hearing this, Hilda could hardly stand steady.
As disappointed as the rest, Hilda suddenly remembered her adoptive mother's last words to her: "The Power of Megalith isn't simply inherited. One must truly understand its inner meaning. Each generation's Power of Megalith has had its own unique meaning. To me, the Power of Megalith is a heart, as resilient and indomitable as a giant boulder."
Hilda , filled with frustration, left the Megalith Wasteland, which had been her home of many years, and began a long period of vagrant living. During these years, she became a wandering mercenary, and traveled through the Moniyan Empire and almost all the Land of Dawn.
Her mother's words never left her during these times. She never backed down, though, no matter what great danger she faced. The constant trials and tribulations she endured had strengthened her greatly, turning her into a warrior as formidable as stone.
And although she had left the Megalith Wasteland behind, Hilda knew that it was where her heart belonged. Years later, Hilda rescued a slave from torture, and recognized her as being a member from the Garland tribe. From her, Hilda learned of the tribe's current condition: after Hilda had left, the Garland tribe chose a new Power of Megalith, who was truly, one from the chieftains' bloodline. However, this new Power of Megalith was no leadership material. Her foolish and childish ways had caused the Garland tribe to decline even further, until one day it was wholly subjugated by another tribe, and all its people enslaved.
Despite her tribe's former treatment to her, Hilda returned without hesitation to the Megalith Wasteland, liberating her people from the brutal enemies, fighting them with her bare fists, and leading them to rebuild their home. Only then did the tribespeople finally understand that true leadership has nothing to do with one's ancestry. Having come to their senses, they accepted Hilda as their leader, and hoped she would stay with them, and continue to pass on the glorious Power of Megalith.
This time, however, Hilda refused their invitation, deciding to set forth once more for a foreign land. Her mother's words weighed constantly on her mind: Each generation's Power of Megalith had its own unique meaning. She had received an indomitable heart from her mother, but she still had not found her own unique meaning. One day, however, she believed, she would.
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