Fredrinn ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Fredrinn? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Fredrinn?
Date Updated: Sep 28, 2022 5:51 PM
Best build for Fredrinn - ML Guide 2022
Fredrinn ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Fredrinn? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Fredrinn?
Date Updated: Sep 28, 2022 5:51 PM
Best Fredrinn Builds
Depending on your role or lane opponent, you can use a different Fredrinn build.
Burning Soul: Deals Magic Damage equal to 1.5% of hero's Max HP per second to nearby enemies. This damage is increased by 100% against minions.
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Twilight Armor DefenseTier 3
Cost:2100Sell:1260
Item Stats
+1200 HP
+20 Physical Defense
Unique Passive
Twilight: Every 2s, the next attack deals extra Magic Damage equal to 20 plus 5% of the hero's Extra HP.
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Fredrinn can be countered by these items.
1: Demon Hunter Sword2: Golden Staff3: Sea Halberd4: Necklace of Durance5: Dominance Ice
Demon Hunter Sword AttackTier 3
Cost:2180Sell:1308
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Golden Staff AttackTier 3
Cost:2000Sell:1200
Item Stats
+65 Physical ATK
+15% Attack Speed
Unique Passive
wift: Unable to increase critical chance. Every 1% of critical chance gained will increase attack speed by 1%. Endless Strike: After every 2 non-critical Basic Attacks. Attack Speed of the next Basic Attack is increased by 100% and its effects is triggered an extra 2 time(s).
Sea Halberd AttackTier 3
Cost:2050Sell:1230
Item Stats
+70 Physical ATK
+25% Attack Speed
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Necklace of Durance MagicTier 2
Cost:2010Sell:612
Item Stats
+60 Magic Power
+10% Magic Lifesteal
+5% CD Reduction
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Fredrinn
adjust
Patch 1.7.08
2022-08-09
A tank/fighter who can form a variety of attacks with different skill combos.
Passive - Crystalline Armor
Part of the damage Fredrinn receives will be stored as Crystal Energy. He can convert the Crystal Energy into HP by part of his damage dealt.
Skill 1 - Piercing Strike
Fredrinn deals damage to enemies in a narrow area in the target direction and enhances his next Basic Attack. The enhanced Basic Attack gains extra attack range and deals extra damage.
Skill 2 - Brave Assault
Fredrinn dashes in the target direction, dealing damage to the first non-minion enemy hit while enhancing his next Basic Attack. The enhanced Basic Attack knocks the target hit airborne.
Ultimate - Energy Eruption
Fredrinn deals damage to nearby enemies and taunts them. Hitting an non-minion enemy with this skill reduces the cooldowns of his regular skills and grants him extra Physical and Magic Defense.
Enhanced Ultimate - Appraiser's Wrath
Fredrinn deals high damage to enemies in a cone in the target direction. This damage is increased with his stored Crystal Energy.
Hero Grade:s
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Tank
Tank Role
Tanks heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many tanks can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a " tank " can be played as a DPS if you choose the right equipment. Usually, tanks are laning on the bottom tower. Tank has high defense and hit point, but low damage. When used properly, a tank could be the strongest hero in the game.
A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:
Naturally bulky, higher natural HP, Magic Resistance, and Armor.
Some form of crowd control (CC), usually a stun, slow, or taunt.
Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.
Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.
Fighter
Fighter Role
Fighters are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a fighter's damage will add up over time to make it a major threat. Each fighter has a unique blend of mobility, damage, disruption and durability. Fighter is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.
A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.
Spacialties:
Damage
Damage Role
Damage is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.
Chase
Chase Role
Chase is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.
Scaling Power:normal
Mechanical Skill:medium
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
52.8%
Pick Rate
4.60%
Ban Rate
1.95%
Quick Note: Fredrinn is an extremely tanky hero who is also adaptable in terms of placement and laning, and has a wide range of skill utility. His skills benefit from having a high HP.
Last Update: 09-28-22 05:51 PM
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Fredrinn stores 6% of the damage he receives as Crystal Energy . The Crystal Energy decays after 8s at a rate of 5% Max HP per second. Fredrinn can convert the stored Crystal Energy into HP by 30% of his damage dealt (15% for damage dealt to minions). Fredrinn gains 1 Combo Point that lasts 6s each time his regular skill hits a non-minion enemy (up to 4 Combo Points ). His Ultimate costs different numbers of Combo Points at different skill levels.
Piercing Strike
Damage
Cooldown: 8.5
Fredrinn thrusts his sword in the target direction, dealing 150 (+8% Total HP) (Physical Damage) to enemies hit and slowing them by 30% for 2s. His next Basic Attack gains extra attack range and deals 100 (+120% Extra Physical Attack) Physical Damage. This skill deals 150% damage to non-hero enemies.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
8.5
8.3
8.1
7.9
7.7
7.5
Base Damage
150
180
210
240
270
300
Base Attack Damage
100
110
120
130
140
150
Brave Assault
BlinkCC
Cooldown: 8.5
Fredrinn dashes in the target direction, dealing 200 (+80% Extra Physical Attack) (Physical Damage) to the first non-minion enemy hit. His next Basic Attack knocks the target airborne for 0.3s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
8.5
8.3
8.1
7.9
7.7
7.5
Base Damage
200
220
240
260
280
300
Energy Eruption
CCAoE
Cooldown: 7
Fredrinn deals 300 (+100% Extra Physical Attack) (Physical Damage) to nearby enemies and taunts them for 1s. Hitting a non-minion enemy grants Fredrinn 30 Physical and Magic Defense for 3s and reduces the cooldowns of Piercing Strike and Brave Assault by 75%. This skill costs 1 Combo Point.
Skill
LVL1
LVL2
LVL3
Cooldown
7.0
6.0
5.0
Base Damage
300
400
500
Defense Boost
30
45
60
Appraiser's Wrath
BurstAoE
Cooldown: 30
Fredrinn slams his sword in the target direction, dealing 600 plus 40% of his Crystal Energy as (Physical Damage) to enemies in a cone after a short delay. Enemies in the center of the area take 175% damage. This skill costs 3 Combo Points.
Skill
LVL1
LVL2
LVL3
Cooldown
30.0
27.0
24.0
Base Damage
600
800
1000
Spells
Depending on your playstyle, Fredrinn can utilize these spells. 1: Flicker2: Petrify3: Vengeance4: Retribution5: Sprint
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Petrify
AOE Control
Spell Cooldown: 90 seconds
Deals 100 (+15 × Hero Level) Magic Damage to nearby enemies and petrifies them for 0.8s. Enemies hit will also be slowed by 50% for 0.8s afterward.
Vengeance
Reflect Damage
Spell Cooldown: 75 seconds
In the next 3 seconds, each time the hero takes damage deals 40% of the damage taken as Magic Damage to the enemy. Gains 35% Damage Reduction during the period.
Retribution
Jungle Special
Spell Cooldown: 35 seconds
Deals 520 (+80 × Hero Level) True Damage to a creeps and minions. Passive: Creep rewards are increased by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes.
Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases Physical Attack and Magic Power by 15.
Flame: Dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3 seconds (scales with level).
Ice: Dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3 seconds (scales with level).
Bloody: Dealing 100 True Damage and absorbing HP equal to 12% of the caster's Max HP from the target over 3 seconds (scales with level).
Sprint
Long-lasting Speed Up
Spell Cooldown: 100 seconds
Gains up to 50% extra Movement Speed and slow immunity for 6s. The extra Movement Speed gradually decays after 2s.
Strong against
Fredrinn have skill and lane adavatages over these heroes. 1: Saber2: Lancelot3: Ling4: Fanny5: Gusion
Toughest Matchups
Fredrinn can be countered or might have difficulty against these heroes. 1: Wanwan2: Karrie3: Chang'e4: Cyclops5: Beatrix
Best Teammates
Fredrinn can perform better with these hero teammates. 1: Angela2: Floryn3: Tigreal4: Khufra5: Atlas
Fredrinn Youtube Tutorials and Gameplay
Hero Spotlight | Fredrinn | Rogue Appraiser | Mobile Legends: Bang Bang
Guide
Tutorial
Fredrinn, the Rogue Appraiser, is arriving in the Land of Dawn on 08/12! Be the first to add him to your collection with the 30% Launch Week Discount! You can also get his Basic Skin, "Regal Renegade", for ONLY 51 Diamonds within the first 14 days! As a tank/fighter, Fredrinn can deal massive damage with his various attack combos and negate damage he receives through attacks. Check out this video to learn more! #MobileLegendsBangBang #MLBBNewHero
Watch Now!
Pros & Cons
Fredrinn Advantages when learning and using in the game.
Very Tanky.
No Need For Mana or Energy.
Has 2 Crowd Control Skills.
Flexible laning position.
Good Mobility
Fredrinn Disadvatages during the game.
Low Damage for a Fighter.
Skill 4 damage depends on HP and Passive accumulated.
Story of Fredrinn
"Be a darlin' an' pour me a shot of your signature drink," the drunken tramp slurred at the bartender. "an' l'mma tell y'all the truth 'bout that bastard Fredrinn!"
People in Los Pecados had long since memorized tales about Fredrinn, but his name still like a siren call, alluring anyone who'd heard it toward its source.
A master treasure appraiser in Los Pecados who accumulates wealth to search for his best friend.”
Born the son of Duke Vance, Fredrinn grew up into a gifted adventurer, but also the notorious 'money-grubber' in Los Pecados. The crystal in his chest had long merged with his heart. The terrifying scar would never fade, and Fredrinn never bothered to conceal it. All he had in mind was his search for his lost friend...
Lore
"Be a darlin' an' pour me a shot of your signature drink," the drunken tramp slurred at the bartender. "An' I'mma tell y'all the truth 'bout that bastard Fredrinn!"
People in Los Pecados had long since memorized tales about Fredrinn, but his name was still like a siren call, alluring anyone who'd heard it toward its source.
"Two shots for our good friend," a young smuggler spoke up, tossing a handful of pennies onto the counter.
"Ahh, mighty fine gentleman. I'll make it worth yer while I assure ya. This one's somethin' ya'll 'ave never heard of!" The tramp exclaimed.
Everyone in the bar had their eyes on the grimy tramp, save for the man drinking alone in the hidden corner, a compass clenched tightly in his hand.
"The story begins over a dozen years ago," the tramp commenced, sounding surprisingly sober after taking a swig of his drink. "After receivin' his fief, Duke Vance of Castle Grandrock opened up the seaborne trade route to Northern Vale. Merchant ships from the north…all laden with rare produce…and all tradin' exclusively with the Duke. Why, the old weasel was practically bathin' in profits!"
The tramp took another gulp, looking around at the greasy faces eagerly waiting for the next part.
"But riches and prestige gave the Duke little pleasure," he continued. "If any, this newfound wealth only served to stir in 'im an even greater desire: To climb to the very top of the Imperial nobility. The Duke began to discipline his children with stringent rules, punishin' any child who dared disobey his words."
"For once, I'm damn glad I ain't some rich codger's son!" the smuggler interjected.
"Aye, an' you wouldn't be alone," the tramp replied. "One of the Vance boys gave the Duke an endless headache. This young'n had no interest in the rules and etiquettes of the nobles, and had a hankering for freedom and adventure. The Duke didn't want the brat's nasty ideas infectin' the other children's minds. So, he arranged for the boy to study at the Monastery of Light."
"Pretty convenient excuse to suck up to the Monastery's Archbishop!" the barkeep chimed in.
"Well, you'd be right," the tramp replied. "As the Duke was in dire need of stronger political allies. The boy, however…had other plans. Havin' overheard his father's arrangement, the little rascal decided to sneak outta the Castle and sail off on a so-called adventure of his own."
"I reckon the Duke wouldn't have much to worry 'bout, though," the smuggler butted in again. "Spoiled little brat like 'im, he'd soon be running back to his daddy!"
"Aye, the Duke figured as much," the tramp responded. "Old Vance was bloody livid, but didn't even bother lookin' for his boy!
"The brat, however, proved far more robust than his father thought. He was no adventurer, mind ya; but with his courage, wit, and excellent judgment, the boy slipped through every obstacle that came his way. He had a particular fondness for exploring the most treacherous areas still uncharted by man.
"And soon, his name spread throughout the Land of Dawn. Yet, no one knew about his past life."
The tramp took a long pause, as if waiting for someone to respond. But all he got were blank faces and some glazed-over eyes.
"Oh, y'all gotta be kiddin' me…" he grunted with a sigh and a roll of his eyes. "The boy was Fredrinn…Fredrinn Vance!"
His revelation was met with yet another round of silence. But as realization dawned upon his audience, the tavern erupted into an uproar.
"Fredrinn…a nobleman!? Why, the punk's a bloody crook!" A burly man with a horned helmet cut in, his eyes bulging they almost popped off their sockets.
"No one knows that money-grubber better than me!" The man exclaimed. "No matter how much you prepare in advance, the bloodsucker will always ask for a higher price. Why, a gang boss himself barged into his shop to personally deliver his payment, loaded pistol pointed right between Fredrinn's eyebrows. Bastard didn't even flinch…and instead, asked for more money!"
The young smuggler raised his hand, "But is it true what they say about 'im? 'No-question-an'-no-disclosure policy' 'bout his appraisal of hunted treasures?"
"Aye," the burly man replied. "Don't matter who you are, the scoundrel sticks to his guns. Ain't no compelling him, not even by force. What you gon' do, raid his treasure shop? Get yerself ready for a beatin' then—per the customs of Los Pecados. And if you're lucky enough to wake up, all damaged items must be paid in double, not a single dime less—"
"Come on, we all know about those!" the tramp cried out, his voice dripping with sarcasm. "But what about Fredrinn's secret!? That crystal lodged in his chest—"
The crowd fell eerily silent, only to erupt into wild cheers moments later. Even the barkeep poured another shot for the tramp to keep him talking. "The crystal is said to come from the ruins of a lost civilization. It seals an ancient power coveted even by the King of Abyss. Fredrinn went to great lengths to get his hands on this crystal, even killin' his own partner in this process—"
The man sitting in the corner walked over, interrupting the tramp's words.
His brawny frame towered over everyone in the tavern. His eyes burned with disdain, as he gazed upon the lesser men surrounding him. Embedded in his scarred chest, right at the place of his heart, a strange crystal pulsated with a ghostly glow.
"F-F-Fredrinn…" the tramp and the burly man stuttered in awe.
The tin wine box in Fredrinn's hand creaked as his fist clutched.
"A wonderful story, my friend," Fredrinn stated calmly. "However, if I hear anyone say I killed my partner again…I'll come to his door and give him a thorough appraisal."
Fredrinn walked out of the bar after those words, his blood and memory surging through him.
The shrewd and revered treasure appraiser of Los Pecados was once a passionate and adventurous boy who wanted to escape his noble status. Always at his side was a friend who'd go through anything with him…Fray.
Except, Fray was gone.
On their last adventure together, the two stumbled upon an ancient altar. A giant crystal hovered at its center, radiating with an ominous glow.
Fray warned his partner, but the young and reckless Fredrinn couldn't escape the allure. He approached the altar and laid his hand on the crystal, disrupting the balance of an ancient ward in the process.
A ghostly figure in a black cloak emerged from the center of the altar.
"…You two will be the final offering"
Those were the last words Fray and Fredrinn heard before the altar began to collapse under the weight of ancient magic, trapping the two amidst the chaos.
"Fredrinn…this time, it's my turn to save you…"
Fray, who'd always hidden behind Fredrinn, picked up a shard of the crystal and pressed it against Fredrinn's chest, giving up to him the only chance of survival. The power of the crystal integrated with Fredrinn's own and protected him from the collapse. But when he looked up, he found Fray and the ruins both gone without a trace. The only thing left was Fray's magic compass.
Fredrinn found a new quest the moment he opened the compass. The blue pointer recorded Fray's trace of life. It spun wildly and vibrated like tiny heartbeats.
Fray's still alive!
To look for clues that could lead to Fray's whereabouts, Fredrinn stayed in Los Pecados as a treasure appraiser. He accumulated his funds to build a vast intelligence network that gathered any knowledge related to the ruins.
The cost didn't matter.
Standing in front of a wall of clues, Fredrinn stared at the magic compass in his hand.
"As long as the pointer's still spinning, I will not give up."
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