Edith ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Edith? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Edith?
Date Updated: Sep 28, 2022 5:51 PM
Best build for Edith - ML Guide 2022
Edith ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Edith? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Edith?
Date Updated: Sep 28, 2022 5:51 PM
Best Edith Builds
Depending on your role or lane opponent, you can use a different Edith build.
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
Thunder Belt DefenseTier 3
Cost:2290Sell:1374
Item Stats
+800 HP
+40 Physical Defense
+30 Mana Regen
+10% CD Reduction
Unique Passive
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.
Brute Force Breastplate DefenseTier 3
Cost:1870Sell:1122
Item Stats
+770 HP
+45 Physical Defense
Unique Passive
Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 2%, Physical & Magic Defense by 4. Lasts 4s. Stacks up to 5 times.
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.
Cursed Helmet DefenseTier 3
Cost:1760Sell:1056
Item Stats
+1200 HP
+25 Magic Defense
Unique Passive
Burning Soul: Deals Magic Damage equal to 1.5% of hero's Max HP per second to nearby enemies. This damage is increased by 100% against minions.
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Twilight Armor DefenseTier 3
Cost:2100Sell:1260
Item Stats
+1200 HP
+20 Physical Defense
Unique Passive
Twilight: Every 2s, the next attack deals extra Magic Damage equal to 20 plus 5% of the hero's Extra HP.
Guardian Helmet DefenseTier 3
Cost:2200Sell:1320
Item Stats
+1550 HP
+20 HP Regen
Unique Passive
Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Divine Glaive MagicTier 3
Cost:1970Sell:1182
Item Stats
+65 Magic Power
Unique Attribute
+35% Magic PEN
Unique Passive
Spellbreaker: Each point of the enemy's Magic Defense increases Magic Penetration by 0.1% when dealing damage to it, capped at 20%.
Demon Hunter Sword AttackTier 3
Cost:2180Sell:1308
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Edith
buff
Patch 1.7.08
2022-08-09
The previous buff wasn't as effective as we'd expected, so here's round two.
Skill 1 - Earth Shatter
Cooldown: 10-8s → 8.5-6.5s
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Tank
Tank Role
Tanks heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many tanks can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a " tank " can be played as a DPS if you choose the right equipment. Usually, tanks are laning on the bottom tower. Tank has high defense and hit point, but low damage. When used properly, a tank could be the strongest hero in the game.
A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:
Naturally bulky, higher natural HP, Magic Resistance, and Armor.
Some form of crowd control (CC), usually a stun, slow, or taunt.
Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.
Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.
Marksman
Marksman Role
Marksman are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.
Spacialties:
Control
Control Role
Control is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then Control becomes Crowd Control specialty instead.
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Scaling Power:late
Mechanical Skill:easy
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
49.56%
Pick Rate
2.70%
Ban Rate
0.06%
Quick Note: The first Tank/Marksman hero is Edith. She has obscenely great power as a markswoman, as well as consistency like a tank, and is an expert in crowd control and burst. To get the most out of any hero, a player must have a solid grasp of the map.
Last Update: 09-28-22 05:51 PM
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After each skill cast, Edith and Phylax become Overloaded for 3s, during which Edith's Basic Attacks can trigger chain lightning. The chain lightning deals 105 (+6*Hero Level)( +30% Total Magic Power) extra (Magic Damage) to up to 4 enemies. Minions take 150% damage from the chain lightning.
Earth Shatter
CCAoE
Cooldown: 10
After a 0.75s delay, Edith controls Phylax to launch an earth-shattering blow in a designated direction, dealing 225( +10% Total HP) (Physical Damage) to enemies hit (deals 120% damage to minions) and knocking them airborne for 1s. This skill won't be interrupted by regular control effects (excluding Suppression).
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
10.0
9.6
9.2
8.8
8.4
8.0
Base Damage
225
270
315
360
405
450
Onward
ChargeCC
Cooldown: 10
Edith controls Phylax to charge in a designated direction, dealing 90( +3% Total HP) (Physical Damage) to enemies along the way. If Phylax hits an enemy hero during this process, it'll stop immediately and throw them over its shoulder, dealing 108( +5% Total HP) (Physical Damage).
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
10.0
10.0
10.0
10.0
10.0
10.0
Base Damage
90
100
110
120
130
140
Extra Damage
108
120
132
144
156
168
Primal Wrath
MorphBUFF
Cooldown: 40
(Passive:) When inside Phylax, Edith can accumulate Wrath according to the damage she receives (calculated before damage reduction). (Active:) Edith ejects herself from Phylax, knocking back nearby enemies and gaining a 350( +8% Total HP)( +80% Total Magic Power) shield. She then dashes forward and takes flight, after which she can perform ranged Basic Attacks, each Basic Attack dealing 35( +75% Total Physical Attack)( +25% Total Magic Power) (Magic Damage), and gains new non-ultimate skills. When in flight, Edith gains 25%-150% extra Attack Speed and 5%-30% Magic Lifesteal according to the Wrath she accumulated and converts each point of (Extra Physical Defense) and (Extra Magic Defense) into 2.5 (Magic Power). The Flight state lasts up to 8s.
Edith exacts Divine Retribution on a designated area, dealing 170( +40% Total Magic Power) (Magic Damage) to enemies hit and 68( +16% Total Magic Power) (Magic Damage) to enemies in the area every 0.5s within the next 1.5s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
5.0
4.7
4.4
4.1
3.8
3.5
Base Damage
170
200
230
260
290
320
Continuous Damage
68
80
92
104
116
128
Lightning Bolt
CC
Cooldown: 10
Edith fires a Lightning Bolt in a designated direction, dealing 150( +50% Total Magic Power) (Magic Damage) to the first enemy hero hit and immobilizing them for 0.8s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
10.0
10.0
10.0
10.0
10.0
10.0
Base Damage
150
180
210
240
270
300
Spells
Depending on your playstyle, Edith can utilize these spells. 1: Flicker2: Aegis
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Aegis
Protect Squishy Heroes
Spell Cooldown: 90 seconds
Immediately gains a shield that absorbs 750 (+50 × Hero Level) shield damage for 5 seconds. The nearby ally with the lowest HP also gains 525 (+35 × Hero Level) (+70% Lost HP) shield.
Strong against
Edith have skill and lane adavatages over these heroes. 1: Paquito2: Popol and Kupa3: Benedetta4: Phoveus5: Mathilda
Toughest Matchups
Edith can be countered or might have difficulty against these heroes. 1: Natan2: Roger3: Beatrix4: Bane5: Aamon
Best Teammates
Edith can perform better with these hero teammates. 1: Rafaela2: Angela
Pros & Cons
Edith Advantages when learning and using in the game.
Powerful CCs.
High Defense.
A Skill-Reliant Hero, Yet Doesn’t Require Mana.
Versatile and Flexible.
Edith Disadvatages during the game.
Weak in the Early Game.
Relies on Her Build.
Struggles During the Laning Phase.
Quite Difficult to Use.
Mediocre Damage and Defense.
Story of Edith
Lore
In the far distant past when the world was just created, Ancient Ones built the Celestial Palace above the Sanctum Island in the Sea of Hope.
The island was a part of a submarine volcano. Submerged rocks and atolls were strewn all over the vicinity of the island, and the waters nearby are often shrouded in dense sea fog, which caused the wreckage of many ships that ventured to pass by.
Remote and undisturbed, the island was the ideal location for Ancient wonders. The Ancient Ones set out to build temples and workshops with their incredible skills and technologies. When the Celestial Palace began functioning, the mechanisms of the temple on the island received energy waves from the palace, and thus the island on the ground started coordinating with the palace above the sky.
Before the Endless War broke out, the Ancient Ones attempted to control the orders in the Land of Dawn. They sent Kaja and Uranus to arrest unruly Evil Gods and imprison them in the Temple of Thunder on the Sanctum Island, where a priestess loyal to the Ancient Ones would drive her Mecha Guard "Phylax" and keep watch on them.
The Mecha was fueled by Primal Lightning, a unique magic that could control lightning bolts with the Ancient power, and could only be performed by those specifically created by the Ancient Ones. Among them are Kaja and Uranus high above in the Celestial Palace, as well as the priestess down below on the Sanctum Island.
The priestess was named Edith. She accepted the eternal youth and divine power granted by her masters and punished the prisoners with ruthless Primal Lightning. Hearing her name alone could make the most powerful Evil Gods tremble in fear.
After the Endless War broke out, however, the Ancient Ones vanished from using the Twilight Orb to seal the darkness and light. Edith, the immortal Primal Warden, fell into a deep slumber as her masters disappeared.
Times changed, and some shipwreck survivors appeared on the Sanctum Island. These impoverished people were struggling to survive on the barren island, and many trudged across the island only to find scarce resources.
After a devastating earthquake, the ruins of a temple were revealed. It was buried deep in the valley and scorched by lightning strikes. When foraging for metal scraps, an old rag-man discovered the place, but what he found instead was a blond girl lying in the rubble. She could be struck by lightning at any moment!
The old man risked his life and carried the girl back to the seaside fishing village. Having been injured in the head, the girl could only remember her name—Edith. The childless old man took her in, and together they lived in the small village.
Edith's foster father doted on the daughter that he miraculously found, and spared no effort to care for her. Edith could stroll around in the village when she didn't have to help with the chores, but the old man had one rule: she couldn't go near the valley—he had a hunch that one day he would lose his daughter there…
When Edith was bored, she would often gaze up at the Celestial Palace above—the villagers said that it was the temple of the gods, and sometimes she could see bizarre birdlike people gliding across the sky with lightning. But every time she saw them, a strong feeling of unease would fill her heart, for the past she'd forgotten seemed to be connected to the lightning sparks. So, she would always run back home and bury herself in her father's arms, calming down as the old man patted her hand.
Ten years passed, and the old man became frailer. The other kids all grew up, except for Edith who remained as young as when she was first found.
Eventually, her foster father was too old for physical labor. In order to survive, he had to break the rule that he set up himself—he brought Edith with him to pick up metal scraps in the ruins of the valley.
Having searched the outside in vain, the old man had to take the risk and step inside the temple with Edith. As they walked deeper within, Edith felt that her memories were surfacing once again, and suddenly lightning struck as giant flying blades were shot at her father! Edith dashed forward and instinctively stopped the blades with her power, the blades plunging into the ground and splitting rocks with lightning sparks.
Amidst the fire and dust, an Elemental Giant in gold armor appeared in front of Edith, "You left your post, Edith!"
This was—Uranus, the Guardian of the Celestial Palace! At that very moment, countless memories flooded Edith's mind: the Ancient Ones, priests and priestesses, the temple, Evil Gods… She screamed to reject the memories, but her mind was already engrossed in the past: the earthquake accidentally awoke me from my slumber, and it was the old man who raised me when I barely knew anything…
"Die, invader!" Uranus waves his giant arm at the old man, a string of flying blades shooting at the ground! Quick as a flash, "Phylax" came as summoned and reached out its strong metal arm to catch the blades.
Edith spoke from "Phylax" the Mecha, "Let my father go." Uranus shouted at the Mecha in front, "Traitor!"
And Edith calmly replied, "Or let's fight to the death."
Among the temple ruins in the depths of the valley, Edith and Uranus were locked in a fierce battle, roars of thunder echoing in the mountains as lightning strikes crashed against each other, shattering the stone pillars and statues.
While the two were still in a deadlock, a birdlike Guardian of the Celestial Palace—Kaja closed his wings and descended upon the ruins, "Stop the foolish fight! The Celestial Palace is in peril!" They looked up at the sky, and as expected, Edith couldn't sense the energy of the holy city anymore. And soon, pieces began plummeting from the sky—in the blink of an eye, the great Celestial Palace started to collapse!
Since the palace fell, the temple on the Sanctum Island could no longer receive energy from above, and sealed Evil Gods started to flee.
Uranus commanded in a thunder-like voice, "Kaja, we shall stay and fix the seals! Edith, arrest the Evil Gods!"
To that Edith answered, "I understand my duty. Let me send my father back first!"
Kaja and Uranus stayed behind in the valley of the temple to watch over the rest of the Evil Gods, while Edith drove her "Phylax" and took her foster father back to the village.
As Edith stared at her senile and shaky father, she couldn't hold back tears running down her cheeks. After ten years of living with a family, she was no longer the cold and heartless Primal Warden.
I'm his only child, his hope for the future. How will he go on living if I leave now?
But the land was facing new crises due to the fall of the Celestial Palace. Edith had to fulfill her duty as the Warden and hunt down the escaped Evil Gods.
Farewell, dear father! Please trust me, I will one day return to you…
I promise!
Edith drove "Phylax" and flew toward the Land of Dawn.
Later, a lot of people across the Land of Dawn would claim that they had seen a giant Mecha Guard. Every time an Evil God wreaked havoc in the world, Edith and her "Phylax" would be there in an instant, punishing the dark forces without mercy.
In between battles, the girl would detach from "Phylax" and gaze at the far distant northeast. Across the horizon, mountains, rivers and seas, on the remote island, an old man would also be looking longingly at the direction of his daughter…
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