On this page you will find answers to common questions like, What is the best build for Bane? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Bane?
Date Updated: Dec 04, 2022 1:44 AM
Best build for Bane 2022 - ML Guide
Best Build for Bane 2022
On this page you will find answers to common questions like, What is the best build for Bane? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Bane?
Date Updated: Dec 04, 2022 1:44 AM
Best Bane Builds
Depending on your role or lane opponent, you can use a different Bane build.
1: Bane build for Physical Damage Burst Build
1: Tough Boots2: Blade of the Heptaseas3: Malefic Roar4: Blade of Despair5: Endless Battle6: Immortality
Tough Boots MovementTier 2
Cost:700Sell:420
Item Stats
+22 Magic Defense
+40 Movement SPD
Unique Passive
Fortitude: Reduces time controlled 30%
Blade of the Heptaseas AttackTier 3
Cost:1950Sell:1170
Item Stats
+250 HP
+70 Physical ATK
Unique Attribute
+15 Physical PEN
Unique Passive
Ambush: If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Physical Damage equal to 160 plus 40% Physical Attack, and inflict 40% slow effects upon the target for 1.5s.
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Endless Battle AttackTier 3
Cost:2470Sell:1482
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Berserker's Fury AttackTier 3
Cost:2250Sell:1350
Item Stats
+65 Physical ATK
+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.
Scarlet Phantom AttackTier 3
Cost:2020Sell:1212
Item Stats
+30 Physical ATK
+20% Attack Speed
+25% Crit Chance
Unique Passive
Frenzy: Crit hits increase the hero's ATK Speed by 30% and Crit Chance by 5%. Last 2s.
Hunter Strike AttackTier 3
Cost:2010Sell:1206
Item Stats
+80 Physical ATK
+10% CD Reduction
Unique Attribute
+15 Physical PEN
Unique Passive
Retribution: Deals damage to an enemy hero or Creep for 5 times in a row and improves Movement Speed by 50% that decays rapidly over 3s. This effect has 8s cooldown.
Time: Adds 25 HP and 4 Magic Power every 20s. Up to 12 times Reincarnate: If Time reaches Max, then the hero will receive extra 5% Magic Power and 300 Mana
Lightning Truncheon MagicTier 3
Cost:2250Sell:1350
Item Stats
+75 Magic Power
+300 Mana
+10% CD Reduction
Unique Passive
Resonate: Every 6s, the next skill echoes, dealing 20-1000 Magic Damage (scales with the hero's Max Mana) to up to 3 enemies
Holy Crystal MagicTier 3
Cost:2180Sell:1308
Item Stats
+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
Divine Glaive MagicTier 3
Cost:1970Sell:1182
Item Stats
+65 Magic Power
Unique Attribute
+35% Magic PEN
Unique Passive
Spellbreaker: Each point of the enemy's Magic Defense increases Magic Penetration by 0.1% when dealing damage to it, capped at 20%.
Winter Truncheon MagicTier 2
Cost:1910Sell:1146
Item Stats
+400 HP
+25 Physical Defense
+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Twilight Armor DefenseTier 3
Cost:2100Sell:1260
Item Stats
+1200 HP
+20 Physical Defense
Unique Passive
Twilight: Every 2s, the next attack deals extra Magic Damage equal to 20 plus 5% of the hero's Extra HP.
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Winter Truncheon MagicTier 2
Cost:1910Sell:1146
Item Stats
+400 HP
+25 Physical Defense
+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s
Bane
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Fighter
Fighter Role
Fighters are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a fighter's damage will add up over time to make it a major threat. Each fighter has a unique blend of mobility, damage, disruption and durability. Fighter is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.
A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.
Spacialties:
Push
Push Role
Push is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Scaling Power:late
Mechanical Skill:medium
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
52.52%
Pick Rate
3.90%
Ban Rate
0.06%
Quick Note: Bane excels in teamfights due to his powerful Ultimate, which can push turrets in addition to other targets. So it's a good idea to aid in the teamfight and stick close to your group. Bane can still burst down flimsy heroes with his entire skill combo even with a full damage build.
Last Update: 12-04-22 01:44 AM
Bane Skill Combo
Attack Mode: Full Skill Combo (Tip: Use Attack Per Skill to Maximize Passive) (4 Skill Combo)
Bane infuses his weapon with a stack of (Tidal Energy) each time he casts a skill (up to 2 stacks). Each of his subsequent Basic Attacks consumes a stack to deal ( +135% Total Physical Attack)-( +170% Total Physical Attack) (Physical Damage) to nearby enemies (scales with level).
Crab Claw Cannon
Damage
Cooldown: 6
Mana/Energy Cost: 40
Bane fires his Crab Claw Cannon in the target direction, dealing 150( +160% Total Physical Attack) (Physical Damage) to the first enemy hit and then 150% damage to a random enemy behind them (prioritizes enemy heroes). Killing the first enemy increases the second hit's damage to 200%. Enemies hit are slowed by 10( +10% Total Magic Power)% for 1s. Every 100 (Physical Attack) Bane possesses additionally reduces this skill's cooldown by 5%.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
6.0
5.6
5.2
4.8
4.4
4.0
Skill Cost
40
40
40
40
40
40
Target Damage
150
190
230
270
310
350
Ale
HEALAoE
Cooldown: 7.5
Mana/Energy Cost: 60
Bane chugs his ale, recovering 160( +150% Total Magic Power) plus 6( +3% Total Magic Power)% of his lost HP and gaining 50% extra Movement Speed that decays over 2.5s. (Use Again): Bane spits venom in the target direction, dealing 200( +180% Total Magic Power) (Magic Damage) (scales up to 150% with charging time) to enemies in a cone. Every 100 (Magic Power) Bane possesses additionally reduces this skill's cooldown by 7%.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
7.5
6.9
6.3
5.7
5.1
4.5
Skill Cost
60
70
80
90
100
110
HP Regen
160
185
210
235
260
285
Venom Damage
200
240
280
320
360
400
Deadly Catch
BurstCC
Cooldown: 40
Mana/Energy Cost: 120
Bane summons a school of sharks to charge in the target direction, dealing 600( +100% Total Physical Attack)( +170% Total Magic Power) (Magic Damage) to enemies hit, knocking them airborne for 0.4s, and slowing them by 65% (decays over 3s). This skill deals 40% damage to turrets.
Skill
LVL1
LVL2
LVL3
Cooldown
40.0
35.0
30.0
Skill Cost
120
140
160
Base Damage
600
800
1000
Spells
Depending on your playstyle, Bane can utilize these spells. 1: Flicker2: Arrival
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Arrival
Long-range Support
Spell Cooldown: 75 seconds
Teleports to an allied turret (including destroyed turrets), base, or minion after channeling for 3 seconds, gaining 60% movement speed that will decay in 3 seconds. If the channeling is cancelled or interrupted, the cooldown will be reduced by 30 seconds.
Strong against
Bane have skill and lane adavatages over these heroes. 1: Miya2: Layla3: Rafaela4: Sun5: Nana
Toughest Matchups
Bane can be countered or might have difficulty against these heroes. 1: Chou2: Bruno3: Fanny4: Alucard5: Alpha
Best Teammates
Bane can perform better with these hero teammates. 1: Johnson2: Faramis3: Selena
Pros & Cons
Bane Advantages when learning and using in the game.
Can use Magic or Physical Build.
Passive can enhance his basic attack.
His Ultimate can attack turrets.
Overpowered in late game.
With Physical Build, his 1st skill and passive have high damage.
With Magic Build, his 2nd skill and Ultimate have high damage.