A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.

Alice ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Alice? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Alice?
Date Updated: Aug 13, 2022 12:40 AM
Best build for Alice - ML Guide 2022
Alice ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Alice? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Alice?
Date Updated: Aug 13, 2022 12:40 AM

Alice
Mage Role
Tank Role
Tanks heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many tanks can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a " tank " can be played as a DPS if you choose the right equipment. Usually, tanks are laning on the bottom tower. Tank has high defense and hit point, but low damage. When used properly, a tank could be the strongest hero in the game.
A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:
- Naturally bulky, higher natural HP, Magic Resistance, and Armor.
- Some form of crowd control (CC), usually a stun, slow, or taunt.
- Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.
- Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.
Charge Role
Charge refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become Initiator instead.
Regen Role
Regen is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing. Regen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.
Quick Note: Alice is an extremely strong mage that possesses skill sets that give her a high rate of HP regeneration and durability. To get the most out of any hero, a player must have a solid grasp of the map.
Best Alice Builds
Depending on your role or lane opponent, you can use a different Alice build.
1: Alice build for Sustain DPS
1: Demon Shoes 2: Clock of Destiny 3: Enchanted Talisman 4: Winter Truncheon 5: Ice Queen Wand 6: Holy Crystal


Demon Shoes Movement Tier 2
Item Stats
+6 Mana Regen
+40 Movement SPD
Unique Passive
Mysticism: Eliminations of enemy heroes and assists regenerates hero’s mana by 10%, while eliminating minions regenerates 4% of the hero’s mana.


Clock of Destiny Magic Tier 3
Item Stats
+615 HP
+60 Magic Power
+600 Mana
Unique Passive
Time: Adds 25 HP and 4 Magic Power every 20s. Up to 12 times Reincarnate: If Time reaches Max, then the hero will receive extra 5% Magic Power and 300 Mana


Enchanted Talisman Magic Tier 2
Item Stats
+250 HP
+50 Magic Power
+20% CD Reduction
Unique Passive
Mana Spring: Regenerates 15% of Max Mana every 10s in total. Magic Mastery: Max CD Reduction increased by 5%.


Winter Truncheon Magic Tier 2
Item Stats
+400 HP
+25 Physical Defense
+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s


Ice Queen Wand Magic Tier 3
Item Stats
+75 Magic Power
+10% Magic Lifesteal
+150 Mana
+7% Movement SPD
Unique Passive
Ice Bound: Skills that deal damage to an enemy hero will slow them by 15%. This effect lasts 3s. Stacks up to 2 times.


Holy Crystal Magic Tier 3
Item Stats
+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
2: Alice build for Burst
1: Demon Shoes 2: Clock of Destiny 3: Calamity Reaper 4: Winter Truncheon 5: Holy Crystal 6: Blood Wings


Demon Shoes Movement Tier 2
Item Stats
+6 Mana Regen
+40 Movement SPD
Unique Passive
Mysticism: Eliminations of enemy heroes and assists regenerates hero’s mana by 10%, while eliminating minions regenerates 4% of the hero’s mana.


Clock of Destiny Magic Tier 3
Item Stats
+615 HP
+60 Magic Power
+600 Mana
Unique Passive
Time: Adds 25 HP and 4 Magic Power every 20s. Up to 12 times Reincarnate: If Time reaches Max, then the hero will receive extra 5% Magic Power and 300 Mana


Calamity Reaper Magic Tier 3
Item Stats
+70 Magic Power
+100 Mana
+6 Mana Regen
+10% CD Reduction
Unique Passive
Calamity: In 3s after using the skill, the casters next Basic Attack deals additional True Damage as much as 120% of Magic Power with a cooldown of 1.5s. Then briefly gains 10% Movement Speed


Winter Truncheon Magic Tier 2
Item Stats
+400 HP
+25 Physical Defense
+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s


Holy Crystal Magic Tier 3
Item Stats
+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).


Blood Wings Magic Tier 3
Item Stats
+500 HP
+150 Magic Power
Unique Passive
Guard: Gain a Shield equal to 200% Magic Power. Gain another after 30s when it breaks.
3: Alice build for Solid Sustaon
1: Demon Shoes 2: Thunder Belt 3: Winter Truncheon 4: Oracle 5: Athena's Shield 6: Guardian Helmet


Demon Shoes Movement Tier 2
Item Stats
+6 Mana Regen
+40 Movement SPD
Unique Passive
Mysticism: Eliminations of enemy heroes and assists regenerates hero’s mana by 10%, while eliminating minions regenerates 4% of the hero’s mana.


Thunder Belt Defense Tier 3
Item Stats
+800 HP
+40 Physical Defense
+30 Mana Regen
+10% CD Reduction
Unique Passive
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.


Winter Truncheon Magic Tier 2
Item Stats
+400 HP
+25 Physical Defense
+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s


Oracle Defense Tier 3
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.


Athena's Shield Defense Tier 3
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.


Guardian Helmet Defense Tier 3
Item Stats
+1550 HP
+20 HP Regen
Unique Passive
Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
Item Weakness
Alice can be countered by these items.
1: Dominance Ice 2: Necklace of Durance 3: Sea Halberd 4: Radiant Armor


Dominance Ice Defense Tier 3
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.


Necklace of Durance Magic Tier 2
Item Stats
+60 Magic Power
+10% Magic Lifesteal
+5% CD Reduction
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.


Sea Halberd Attack Tier 3
Item Stats
+70 Physical ATK
+25% Attack Speed
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.


Radiant Armor Defense Tier 3
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Spells
Depending on your playstyle, Alice can utilize these spells. 1: Petrify 2: Execute 3: Flicker


Petrify
AOE Control
Spell Cooldown: 90 seconds
Deals 100 (+15 × Hero Level) Magic Damage to nearby enemies and petrifies them for 0.8s. Enemies hit will also be slowed by 50% for 0.8s afterward.


Execute
Low HP Execution
Spell Cooldown: 90 seconds
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.


Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Toughest Matchups
Alice can be countered or might have difficulty against these heroes. 1: Karrie 2: Harley 3: Ruby
Alice Skills

BUFF
Alice Skill Combo
Engage Attack Mode Skill Combo (4 Skill Combo)
Skill 1

Flowing Blood
BlinkAoE
1
Skill 1

Flowing Blood
BlinkAoE
2
Skill 2

Blood Awe
CCAoE
3
Skill 3

Blood Ode
AoEHEAL
4
Pros & Cons
Alice Advantages when learning and using in the game.
- Good initiator.
- Good harasser in lane.
- Extremely tanky late game.
- Highly mobile for a tank.
- Decent sustained damage.
Alice Disadvatages during the game.
- High Mana usage
- 1st skill can be blocked blink by Minsitthar’s ultimate
- Needs time to come online as a tank. Cannot be played as a main tank in most team compositions.
- Is susceptible to running out of Mana in a teamfight if not managed correctly.
- Can be countered by hero Baxia from early game
Story of Alice
At the beginning of the Era of Strife, human beings were just a new and weak race on the Land of Dawn. They worked in all corners of the world and created their own history.
They are both good and evil; they can sacrifice their lives for justice, but also betray their compatriots for their own selfish desires; they themselves are a combination of light and darkness. The huge potential contained in human beings was discovered by the light and dark factions. In order to compete for humans' faith, the Endless War broke out for the second time.
After more than a century of development, while Brun was serving as the patriarch of the Antalus family, they became one of the most powerful and prosperous families in all mankind.
Alice is Brun's youngest daughter, but compared with her two distinguished elder brothers, little Alice appears insignificant. Her identity as an illegitimate daughter blindfolded her and she was never valued by the family.
Alice gradually grew up in this malicious environment. She hated everyone around her, hated this unfair destiny, hated the "hypocritical gods" the family believed in, and the darkness continued to spread in her heart.
One day, soldiers returning from the battlefield vied for spoils and divided them as usual. Alice stood in a corner not far away, staring at them coldly.
"Why do you bring back junk like this? It really gets in the way." Someone said as they threw a bead to the ground. Alice looked toward the bead, but unexpectedly, this bead, which seemed to be dim and dull to the others, burst into a breathtaking rose-colored light in Alice 's eyes. It rolled slowly to Alice 's feet, and the moment she touched it with her hand, a demon's voice flooded her mind.
"Offer your soul, my dear Alice . Accept our power and you will get everything you want."
"If I get what I want, what do you want from me?"
"It's very simple. All I need is the faith of your family. Abandon the King of Light and plunge into the embrace of the Abyss."
Faith was not a big issue for Alice , but she remembered the vow that she would utter every time she offered a sacrifice: the never-extinguishing holy light will punish all betrayers. No one knew what the punishment was. Just as Alice was hesitating, Alice 's brother Simon found her in the corner. He came to Alice and pushed her down fiercely, saying: "It’s you, you superfluous person… What are you doing here?"
Seeing that Alice was not going to answer, he snatched the bead she was holding tightly in her hand. Alice tried to snatch it back, but he kicked her into the air, "A bastard is just a bastard, but a broken bead can be regarded as a treasure." He glanced back at Alice , who had fallen to the ground and was not getting up, he snorted coldly, and continued, "You're just like this bead – superfluous junk."
He flung the bead forcefully at Alice 's lower abdomen. The pain caused Alice to let out a blood-curdling scream. The disturbance from the corner attracted the attention of others around. Laughter filled the room for a while, and Alice felt out of breath.
When the crowd dispersed, all the built up humiliation and frustration broke out at this moment. Alice clutched her stomach and stood up with difficulty. She said to the demon: "If I succeed, will you give me enough power to take all lives?"
"Of course, my dear Alice ." "Okay, then I promise you." "That's more like it, hahahaha..."
A scorching energy burned a black mark on the back of Alice 's hand, and then disappeared. She put away the bead and left quietly.
Brun was old, but the heir of the Antalus family was not yet elected. Of his two sons, the younger Simon was the one he favored, much to the chagrin of his eldest son Colin. Alice knew that this was her best way in.
Alice secretly provoked animosity between the two brothers, and used this to divide all the tribesmen into two parties who kept fighting. During this time, Alice always stayed by Brun's side, playing the role of a good daughter while at the same time hinting to Brun in a roundabout way that his two sons wanted to kill him and take his place as tribal patriarch.
Without too much effort from Alice , the ridiculous family bond between a father and his two sons was torn to pieces in a power struggle. As the gap between them deepened, a tragedy finally befell them: Colin hatched a plot that killed Simon, and Brun executed Colin under the bewitching influence of Alice .
After Colin's death, Brun fell ill, and Alice assumed the responsibility of the patriarch. At this time, the family was ruined, and all the allies who had been following them betrayed them one by one. On the one hand, Alice took care of Brun, and on the other hand, she used a strong hand to cheer up the family and gained the support and trust of the tribe. Seeing the time was right, she quietly killed Brun by poisoning him.
At the funeral, those of the Antalus family realized that the family had fought for the light for generations, but the light had never blessed them. Nowadays, allies left one after the other, not caring one bit for the friendships of the past. They felt angry but helpless about this. Incited by Alice , the tribesmen came to the altar, threw the holy objects to the ground in a rage, and gave feedback to the King of Light using their own actions.
At the moment when the sacred object was destroyed, a dazzling light fell from the sky above the altar, piercing into the bodies of all the tribespeople including Alice . As they wailed, pitch black wings mixed with blood broke out of their bodies, and sharp fangs grew out of their mouths. This was the punishment mentioned in the oath, the curse that will never be eliminated. From then on, they became monsters who would never see the sun again. They could only survive relying on the blood of other races.
After the light faded, countless blood-stained demonic hands stretched out from the ground. By touching them, the Antalus family members were given the reward called "Eternal Life" by the Abyss. Alice also received the demon’s reward at this time – gaining enough power to take away all lives.
When everything faded, they realized they had fallen into the gap between light and darkness and would no longer be accepted by the world. Under the guidance of the demon, Alice led her tribe to profess their faith in the Lord of the Abyss. After that, the Antalus family disappeared from the world forever. In the faction of the demons, there was an additional race called the Blood Demons. Under the leadership of Queen Alice , they wandered in the darkness and became the most loyal servants of the Abyss.
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