On this page you will find answers to common questions like, What is the best build for Roger? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Roger?
Date Updated: Dec 29, 2022 10:24 PM
Best build for Roger 2022 - ML Guide
Best Build for Roger 2022
On this page you will find answers to common questions like, What is the best build for Roger? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Roger?
Date Updated: Dec 29, 2022 10:24 PM
Best Roger Builds
Depending on your role or lane opponent, you can use a different Roger build.
1: Roger build for Burst
1: Swift Boots2: Windtalker3: War Axe4: Demon Hunter Sword5: Blade of Despair6: Malefic Roar
Swift Boots MovementTier 2
Cost:710Sell:426
Item Stats
+15% Attack Speed
+40 Movement SPD
Windtalker AttackTier 3
Cost:1820Sell:1092
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
War Axe AttackTier 2
Cost:2100Sell:1260
Item Stats
+550 HP
+35 Physical ATK
+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.
Demon Hunter Sword AttackTier 3
Cost:2180Sell:1308
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
War Axe AttackTier 2
Cost:2100Sell:1260
Item Stats
+550 HP
+35 Physical ATK
+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.
Endless Battle AttackTier 3
Cost:2470Sell:1482
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.
Demon Hunter Sword AttackTier 3
Cost:2180Sell:1308
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
3: Roger build for Hybrid Damage and Tank
1: Warrior Boots2: War Axe3: Windtalker4: Thunder Belt5: Demon Hunter Sword6: Brute Force Breastplate
Warrior Boots MovementTier 2
Cost:720Sell:432
Item Stats
+22 Physical Defense
+40 Movement SPD
Unique Passive
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
War Axe AttackTier 2
Cost:2100Sell:1260
Item Stats
+550 HP
+35 Physical ATK
+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.
Windtalker AttackTier 3
Cost:1820Sell:1092
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
Thunder Belt DefenseTier 3
Cost:2290Sell:1374
Item Stats
+800 HP
+40 Physical Defense
+30 Mana Regen
+10% CD Reduction
Unique Passive
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.
Demon Hunter Sword AttackTier 3
Cost:2180Sell:1308
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Brute Force Breastplate DefenseTier 3
Cost:1870Sell:1122
Item Stats
+770 HP
+45 Physical Defense
Unique Passive
Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 2%, Physical & Magic Defense by 4. Lasts 4s. Stacks up to 5 times.
Roger can be countered by these items.
1: Antique Cuirass2: Blade Armor3: Twilight Armor4: Wind of Nature
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Twilight Armor DefenseTier 3
Cost:2100Sell:1260
Item Stats
+1200 HP
+20 Physical Defense
Unique Passive
Twilight: Every 2s, the next attack deals extra Magic Damage equal to 20 plus 5% of the hero's Extra HP.
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Roger
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Marksman
Marksman Role
Marksman are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.
Fighter
Fighter Role
Fighters are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a fighter's damage will add up over time to make it a major threat. Each fighter has a unique blend of mobility, damage, disruption and durability. Fighter is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.
A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.
Spacialties:
Reap
Reap Role
Reap is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. Reap is an advanced specialty of Poke .
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Scaling Power:normal
Mechanical Skill:medium
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
50.53%
Pick Rate
6.30%
Ban Rate
0.06%
Quick Note: Roger is one of the most sought-after professional and upper-ranking junglers. He is one of Mobile Legends' most lethal finishers and can be one of the hardest characters to capture and deploy. He can switch between his marksman and combatant forms thanks to his adaptability.
Roger can freely switch between human and wolf forms. In human form, Roger's Basic Attacks inflict 10% slow on hit. In wolf form, Roger's Basic Attacks deal 5% of the target's lost HP as extra damage (up to 60 against creeps).
Open Fire
DamageDebuff
Cooldown: 7
Mana/Energy Cost: 70
Roger fires two quick shots in the target direction, dealing 300( +120% Total Physical Attack) (Physical Damage) in total to the enemy hit. The first shot is a hunter net that slows the enemy by 80% for 1.5s, while the second is a bullet that reduces the enemy's Physical Defense by 10 for 5s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Skill Cost
70
80
90
100
110
120
Base Damage
300
360
420
480
540
600
Physical PEN
10
14
18
22
26
30
Hunter's Steps
Speed Up
Cooldown: 10
Mana/Energy Cost: 50
Roger gains 40% extra Movement Speed for 2.5s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
10.0
9.6
9.2
8.8
8.4
8.0
Skill Cost
50
55
60
65
70
75
Wolf Transformation
MorphBlink
Cooldown: 6
Roger lunges in the target direction and turns into wolf form, dealing 200( +100% Extra Physical Attack) (Physical Damage) to enemies hit and slowing them by 90% for 0.8s. (Passive): In wolf form, Roger gains 20 extra Physical & Magic Defense and 25 extra Movement Speed.
Roger lunges at the target enemy, becoming untargetable while dealing 300( +120% Total Physical Attack) (Physical Damage) to up to 3 enemies in the area. Kills or assists will reduce the cooldown of this skill by 80%.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
15.0
14.4
13.8
13.2
12.6
12.0
Skill Cost
110
120
130
140
150
160
Base Damage
300
360
420
480
540
600
Bloodthirsty Howl
BUFFSpeed Up
Cooldown: 10
Mana/Energy Cost: 50
Roger lets out a howl, increasing his Attack Speed to 1.15 times for 5s. For the duration, he'll gain 50% extra Movement Speed upon spotting an enemy hero below 40% HP.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
10.0
9.4
8.8
8.2
7.6
7.0
Skill Cost
50
55
60
65
70
75
Atk Spd Bonus
1.15
1.2
1.25
1.3
1.35
1.4
Restore Human Form
MorphBlink
Cooldown: 6
Roger rolls in the target direction and reverts back to human form, gaining a 200( +200% Extra Physical Attack) shield for 1.5s.
Skill
LVL1
LVL2
LVL3
LVL4
Cooldown
6.0
5.5
5.0
4.5
Shield Effect
200
250
300
350
Spells
Depending on your playstyle, Roger can utilize these spells. 1: Retribution2: Inspire3: Purify
Retribution
Jungle Special
Spell Cooldown: 35 seconds
Deals 520 (+80 × Hero Level) True Damage to a creeps and minions. Passive: Creep rewards are increased by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes.
Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases Physical Attack and Magic Power by 15.
Flame: Dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3 seconds (scales with level).
Ice: Dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3 seconds (scales with level).
Bloody: Dealing 100 True Damage and absorbing HP equal to 12% of the caster's Max HP from the target over 3 seconds (scales with level).
Inspire
Enhanced Basic Attacks
Spell Cooldown: 75 seconds
For up to 8 Basic Attacks:
Increases Attack Speed by 55% and Attack Speed Cap to 400%, and ignores 8 (+1 × Hero Level) of the target's Physical Defense. Each Basic Attack also restores 70(+15%Total Physical ATK) (+15%Total Magic Power) HP on hit.
Purify
Cleanse Debuffs
Spell Cooldown: 90 seconds
Immediately removes all negative effects. In the next 1.2 seconds, gains control immunity and 15% Movement Speed.
Strong against
Roger have skill and lane adavatages over these heroes. 1: Layla2: Lapu-Lapu3: Sun4: Yi Sun-shin5: Zilong
Toughest Matchups
Roger can be countered or might have difficulty against these heroes. 1: Alucard2: Aurora3: Karina4: Fanny5: Eudora
Best Teammates
Roger can perform better with these hero teammates. 1: Angela2: Floryn
Pros & Cons
Roger Advantages when learning and using in the game.
Very good in rotation and ganking.
Roger has lots of chasing and escaping skills so you will never run out of skills.
He can use ranged attacks as well as close range attacks.