Marksman are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.

Roger ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Roger? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Roger?
Date Updated: Aug 13, 2022 12:40 AM
Best build for Roger - ML Guide 2022
Roger ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Roger? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Roger?
Date Updated: Aug 13, 2022 12:40 AM

Roger
Marksman Role
Fighter Role
Fighters are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a fighter's damage will add up over time to make it a major threat. Each fighter has a unique blend of mobility, damage, disruption and durability. Fighter is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.
A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.
Reap Role
Reap is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. Reap is an advanced specialty of Poke .
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Quick Note: Roger is one of the most sought-after professional and upper-ranking junglers. He is one of Mobile Legends' most lethal finishers and can be one of the hardest characters to capture and deploy. He can switch between his marksman and combatant forms thanks to his adaptability.
Best Roger Builds
Depending on your role or lane opponent, you can use a different Roger build.
1: Roger build for Burst
1: Swift Boots 2: Windtalker 3: War Axe 4: Demon Hunter Sword 5: Blade of Despair 6: Malefic Roar


Swift Boots Movement Tier 2
Item Stats
+15% Attack Speed
+40 Movement SPD


Windtalker Attack Tier 3
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.


War Axe Attack Tier 2
Item Stats
+550 HP
+35 Physical ATK
+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.


Demon Hunter Sword Attack Tier 3
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.


Blade of Despair Attack Tier 3
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)


Malefic Roar Attack Tier 3
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
2: Roger build for Jungle Best Build
1: Tough Boots 2: Windtalker 3: War Axe 4: Endless Battle 5: Demon Hunter Sword 6: Immortality


Tough Boots Movement Tier 2
Item Stats
+22 Magic Defense
+40 Movement SPD
Unique Passive
Fortitude: Reduces time controlled 30%


Windtalker Attack Tier 3
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.


War Axe Attack Tier 2
Item Stats
+550 HP
+35 Physical ATK
+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.


Endless Battle Attack Tier 3
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.


Demon Hunter Sword Attack Tier 3
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.


Immortality Defense Tier 3
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
3: Roger build for Hybrid Damage and Tank
1: Warrior Boots 2: War Axe 3: Windtalker 4: Thunder Belt 5: Demon Hunter Sword 6: Brute Force Breastplate


Warrior Boots Movement Tier 2
Item Stats
+22 Physical Defense
+40 Movement SPD
Unique Passive
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25


War Axe Attack Tier 2
Item Stats
+550 HP
+35 Physical ATK
+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.


Windtalker Attack Tier 3
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.


Thunder Belt Defense Tier 3
Item Stats
+800 HP
+40 Physical Defense
+30 Mana Regen
+10% CD Reduction
Unique Passive
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.


Demon Hunter Sword Attack Tier 3
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.


Brute Force Breastplate Defense Tier 3
Item Stats
+770 HP
+45 Physical Defense
Unique Passive
Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 2%, Physical & Magic Defense by 4. Lasts 4s. Stacks up to 5 times.
Item Weakness
Roger can be countered by these items.
1: Antique Cuirass 2: Blade Armor 3: Twilight Armor 4: Wind of Nature


Antique Cuirass Defense Tier 3
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).


Blade Armor Defense Tier 3
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.


Twilight Armor Defense Tier 3
Item Stats
+1200 HP
+20 Physical Defense
Unique Passive
Twilight: Every 2s, the next attack deals extra Magic Damage equal to 20 plus 5% of the hero's Extra HP.


Wind of Nature Attack Tier 3
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Spells
Depending on your playstyle, Roger can utilize these spells. 1: Retribution 2: Inspire 3: Purify


Retribution
Jungle Special
Spell Cooldown: 35 seconds
Deals 520 (+80 × Hero Level) True Damage to a creeps and minions. Passive: Creep rewards are increased by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes.
Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases Physical Attack and Magic Power by 15.
Flame: Dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3 seconds (scales with level).
Ice: Dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3 seconds (scales with level).
Bloody: Dealing 100 True Damage and absorbing HP equal to 12% of the caster's Max HP from the target over 3 seconds (scales with level).


Inspire
Enhanced Basic Attacks
Spell Cooldown: 75 seconds
For up to 8 Basic Attacks:
Increases Attack Speed by 55% and Attack Speed Cap to 400%, and ignores 8 (+1 × Hero Level) of the target's Physical Defense. Each Basic Attack also restores 70(+15%Total Physical ATK) (+15%Total Magic Power) HP on hit.


Purify
Cleanse Debuffs
Spell Cooldown: 90 seconds
Immediately removes all negative effects. In the next 1.2 seconds, gains control immunity and 15% Movement Speed.
Strong against
Roger have skill and lane adavatages over these heroes. 1: Layla 2: Lapu-Lapu 3: Sun 4: Yi Sun-shin 5: Zilong
Toughest Matchups
Roger can be countered or might have difficulty against these heroes. 1: Alucard 2: Aurora 3: Karina 4: Fanny 5: Eudora
Roger Skills

BUFF
Roger Enhanced Skills

BlinkBurst
Cooldown: 15
Mana/Energy Cost: 110
Skill | LVL1 | LVL2 | LVL3 | LVL4 | LVL5 | LVL6 |
---|---|---|---|---|---|---|
Cooldown | 15.0 | 14.4 | 13.8 | 13.2 | 12.6 | 12.0 |
Skill Cost | 110 | 120 | 130 | 140 | 150 | 160 |
Base Damage | 300 | 360 | 420 | 480 | 540 | 600 |
Roger Skill Combo
Full Skill Combo (5 Skill Combo)
Skill 2

Hunter's Steps
Speed Up
1
Skill 1

Open Fire
DamageDebuff
2
Skill 3

Wolf Transformation
MorphBlink
3
Skill 2

Hunter's Steps
Speed Up
4
Skill 1

Open Fire
DamageDebuff
5
Pros & Cons
Roger Advantages when learning and using in the game.
- Very good in rotation and ganking.
- Roger has lots of chasing and escaping skills so you will never run out of skills.
- He can use ranged attacks as well as close range attacks.
- Roger can deal high damage to enemy heroes.
Roger Disadvatages during the game.
- Low HP.
- Low defend.
- Not a good initiator.
- No stun skill.
Story of Roger
Roger lived outside the Dark Forest to the east of the Megalith Wasteland. He was a hunter, rich in experience, and one who hunts for his livelihood. Many dangerous animals live within the dark forest, and the most fearsome among them aren't the rare magical creatures but the old wolf king "White Fang," who lead a merciless pack of more than one hundred strong wolves. They were a cooperative pack of predators under the control of their leader, White Fang, who also possessed the influence of an evil power that awakened magical abilities within him.
To fulfill their hunting needs, the wolf pack gradually started prowling outside the boundaries of the Dark Forest, often attacking travelers on the road. In the spirit of justice, Roger planned to get rid of this public threat and tracked White Fang's steps. Roger caught up with and blindsided White Fang just as the Wolf King was about to devour a Ruby. Roger shot the White Fang and ended his life by slitting open the wolf's belly. Roger had defeated White Fang, but the evil power lurking within White Fang contaminated the hunter.
The evil powers were dark enough to prevent even a man with the purest of heart, a man who never forgets to say his prayers at night, from being able to avoid turning into a werewolf under the full moon. Under the moon's call, Roger was shocked to find out that the old legends were true. He had become a Lycanthrope, commonly known as werewolf. To avoid losing his senses while transformed and harming his family, Roger had no choice but to flee far away from his home.
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