A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Top 1 - Alice Stats Overview
Alice
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Mage
Mage Role
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Tank
Tank Role
Tanks heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many tanks can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a " tank " can be played as a DPS if you choose the right equipment. Usually, tanks are laning on the bottom tower. Tank has high defense and hit point, but low damage. When used properly, a tank could be the strongest hero in the game.
A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:
Naturally bulky, higher natural HP, Magic Resistance, and Armor.
Some form of crowd control (CC), usually a stun, slow, or taunt.
Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.
Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.
Spacialties:
Charge
Charge Role
Charge refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become Initiator instead.
Regen
Regen Role
Regen is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing. Regen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.
Scaling Power:late
Mechanical Skill:insane
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
57.89%
Pick Rate
2.70%
Ban Rate
0.13%
Quick Note: Alice is an extremely strong mage that possesses skill sets that give her a high rate of HP regeneration and durability. To get the most out of any hero, a player must have a solid grasp of the map.
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Mage
Mage Role
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Spacialties:
Poke
Poke Role
Poke is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Scaling Power:normal
Mechanical Skill:hard
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
57.04%
Pick Rate
6.20%
Ban Rate
0.42%
Quick Note: Due to his skill set, he is currently a very bad hero in the midlane. He has a sizable area and very high damage. He has a high base and an extremely high damage scale for a wizard.
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Marksman
Marksman Role
Marksman are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.
Mage
Mage Role
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Spacialties:
Damage
Damage Role
Damage is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.
Magic Damage
Magic Damage Role
Magic Damage is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.
Scaling Power:late
Mechanical Skill:insane
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
56.18%
Pick Rate
7.80%
Ban Rate
0.17%
Quick Note: When compared to more established marksmen like Yi Sun-Shin and Wanwan, Kimmy performs exceptionally well in the early and middle stages of the game but typically doesn't scale well into the late game. This means that playing Kimmy will require you to complete the game as quickly is possible because otherwise, late-game heroes would overpower you.
We're optimizing Faramis's skill casting experience while balancing the extra HP from his Ultimate.
Passive - Vicious Retrieval
Increased the Soul Fragment absorption range
Ultimate - Cult Altar
This skill can now be cast when moving
Reduced the extra HP in the Specter state.
Hero Grade:a+
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Support
Support Role
The Support role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. Support heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.
Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.
Mage
Mage Role
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Spacialties:
Guard
Guard Role
Guard is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.
Charge
Charge Role
Charge refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become Initiator instead.
Scaling Power:normal
Mechanical Skill:hard
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
56.15%
Pick Rate
4.70%
Ban Rate
8.56%
Quick Note: As a support hero, Faramis should ideally team up with a fighter and a marksman to increase kill potential. As an initiator and crowd control, Faramis should constantly be roamed to provide a crucial gank.
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Mage
Mage Role
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Assassin
Assassin Role
An assassin is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, assassins are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, assassins specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. Assassins are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.
Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.
The typical assets that they may have include:
Being nimble, low HP
Skillsets that allow them to chase enemies and have a good set of blink skills
Agile and quick
Spacialties:
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Charge
Charge Role
Charge refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become Initiator instead.
Scaling Power:normal
Mechanical Skill:hard
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
54.8%
Pick Rate
9.70%
Ban Rate
0.18%
Quick Note: Kadita is undoubtedly a lane hero; she possesses AoE abilities that enable her to dispatch waves of minions more quickly or to poke opponent heroes in the early going. She can also withstand enemy ganks thanks to her talents that offer damage reduction, immunity to disables, dash, and disable.
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Mage
Mage Role
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Spacialties:
Chase
Chase Role
Chase is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.
Damage
Damage Role
Damage is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.
Scaling Power:normal
Mechanical Skill:hard
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
54.72%
Pick Rate
3.70%
Ban Rate
0.04%
Quick Note: Zhask is still a Mage, therefore even if he can inflict a good amount of damage, he is particularly vulnerable to burst damage. He lacks his Ultimate and is terribly vulnerable. Use your ultimate wisely because it can protect you from numerous threats. Also, after exiting your ultimate, stay close to it to be safe.
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Mage
Mage Role
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Spacialties:
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Damage
Damage Role
Damage is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.
Scaling Power:early
Mechanical Skill:hard
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
54.13%
Pick Rate
6.70%
Ban Rate
0.06%
Quick Note: Lunox is an effective single-target burst magical damage caster with solid laning power and dependably reliable resilience.
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Mage
Mage Role
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Spacialties:
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Poke
Poke Role
Poke is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.
Scaling Power:normal
Mechanical Skill:easy
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
53.69%
Pick Rate
10.70%
Ban Rate
0.11%
Quick Note: A typical hero mage who can provide burst damage is Pharsa. Pharsa's combination talents enable her to easily dispatch adversaries. In addition to being able to do burst damage and send your opponent into a trance, Pharsa's ultimate skill has other benefits.
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Mage
Mage Role
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Spacialties:
Poke
Poke Role
Poke is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.
Reap
Reap Role
Reap is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. Reap is an advanced specialty of Poke .
Scaling Power:late
Mechanical Skill:insane
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
53.6%
Pick Rate
10.60%
Ban Rate
0.04%
Quick Note: High-level mage Kagura has a strong collection of Blink, Burst, and Debuff skills. She is a difficult-to-play type hero and an S-tier selection based on her skill casting prowess. Kagura is a comprehensive package and possesses the majority of a hero's skills.
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Mage
Mage Role
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Spacialties:
Support
Support Role
Support is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .
Crowd Control
Crowd Control Role
Crowd Control is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.
Scaling Power:normal
Mechanical Skill:medium
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
53.56%
Pick Rate
7.20%
Ban Rate
0.26%
Quick Note: Luo Yi is a formidable mage with great range, effective aoe crowd management, and a potent semi-global presence.