Minotaur ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Minotaur? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Minotaur?
Date Updated: Sep 28, 2022 5:51 PM
Best build for Minotaur - ML Guide 2022
Minotaur ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Minotaur? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Minotaur?
Date Updated: Sep 28, 2022 5:51 PM
Best Minotaur Builds
Depending on your role or lane opponent, you can use a different Minotaur build.
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
Thunder Belt DefenseTier 3
Cost:2290Sell:1374
Item Stats
+800 HP
+40 Physical Defense
+30 Mana Regen
+10% CD Reduction
Unique Passive
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.
Cursed Helmet DefenseTier 3
Cost:1760Sell:1056
Item Stats
+1200 HP
+25 Magic Defense
Unique Passive
Burning Soul: Deals Magic Damage equal to 1.5% of hero's Max HP per second to nearby enemies. This damage is increased by 100% against minions.
Brute Force Breastplate DefenseTier 3
Cost:1870Sell:1122
Item Stats
+770 HP
+45 Physical Defense
Unique Passive
Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 2%, Physical & Magic Defense by 4. Lasts 4s. Stacks up to 5 times.
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Guardian Helmet DefenseTier 3
Cost:2200Sell:1320
Item Stats
+1550 HP
+20 HP Regen
Unique Passive
Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
Spellbreaker: Each point of the enemy's Magic Defense increases Magic Penetration by 0.1% when dealing damage to it, capped at 20%.
Demon Hunter Sword AttackTier 3
Cost:2180Sell:1308
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Minotaur
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Tank
Tank Role
Tanks heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many tanks can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a " tank " can be played as a DPS if you choose the right equipment. Usually, tanks are laning on the bottom tower. Tank has high defense and hit point, but low damage. When used properly, a tank could be the strongest hero in the game.
A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:
Naturally bulky, higher natural HP, Magic Resistance, and Armor.
Some form of crowd control (CC), usually a stun, slow, or taunt.
Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.
Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.
Support
Support Role
The Support role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. Support heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.
Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.
Spacialties:
Crowd Control
Crowd Control Role
Crowd Control is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.
Scaling Power:normal
Mechanical Skill:hard
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
51.05%
Pick Rate
1.60%
Ban Rate
0.09%
Quick Note: Minotaur underwent a fantastic overhaul, and his skills have been modified to meet the current meta. Minotaur is unquestionably a great choice for the current meta and is a fantastic choice for rank games. With these suggestions, you'll be able to direct Minotaur to simple victories.
Last Update: 09-28-22 05:51 PM
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here's a summary of what you'll find out on this page:
Minotaur gains Rage each time he deals or takes damage. When at max Rage, he can cast (Enhanced Minoan Fury) to enter the (Enraged) state, gaining 20 (+3*Hero Level) extra Physical Attack and 10 (+4*Hero Level) extra Physical & Magic Defense (scales with level), enhanced skill effects, while resetting his skill cooldowns. After leaving the (Enraged) state, Minotaur will be unable to gain Rage or cast (Minoan Fury) for a short while.
Despair Stomp
SlowAoE
Cooldown: 8
Minotaur jumps to the target location, dealing 280( +60% Total Physical Attack) (Physical Damage) to enemies in the area, reducing their Movement Speed by 40% and Attack Speed by 30% for 3s, while enhancing his Basic Attacks within the same duration. The enhanced Basic Attacks deal ( +3% Total HP) extra (Physical Damage) on hit. (Enraged): Minotaur attacks enemies in a wider area and deals ( +3% Total HP) extra (Physical Damage).
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
8.0
7.5
7.0
6.5
6.0
5.5
Base Damage
280
295
310
325
340
355
Motivation Roar
HEALBUFF
Cooldown: 12
Minotaur motivates himself and nearby allied heroes, restoring 260 HP for them and healing himself according to his lost HP. He also increases his and the allies' Attack Speed by 30% for 3s. (Enraged): Minotaur gains (Enraged Regen) for 2s, during which he restores HP each time he's hit by a Basic Attack.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
12.0
11.5
11.0
10.5
10.0
9.5
HP Regen
260
280
300
320
340
360
Minoan Fury (Charge Fury)
CCAoE
Cooldown: 40
Minotaur begins channeling, continuously gaining Rage. When at Max Rage, he can directly cast (Enhanced Minoan Fury) and enter the (Enraged) state. (Enhanced Minoan Fury): Minotaur smashes the ground 3 times, each time dealing 180( +85% Total Physical Attack) (Physical Damage) to nearby enemies, knocking them airborne, and slowing them by 70%. The final hit deals 200( +85% Total Physical Attack) (True Damage).
Skill
LVL1
LVL2
LVL3
Base Damage
180
240
300
True Damage
200
250
300
Minoan Fury
CCAoE
Cooldown: 50
Minotaur begins channeling, continuously gaining Rage. When at Max Rage, he can directly cast (Enhanced Minoan Fury) and enter the (Enraged) state. (Enhanced Minoan Fury): Minotaur smashes the ground 3 times, each time dealing 180( +85% Total Physical Attack) (Physical Damage) to nearby enemies, knocking them airborne, and slowing them by 70%. The final hit deals 200( +85% Total Physical Attack) (True Damage).
Skill
LVL1
LVL2
LVL3
Base Damage
180
240
300
True Damage
200
250
300
Spells
Depending on your playstyle, Minotaur can utilize these spells. 1: Flicker2: Sprint
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Sprint
Long-lasting Speed Up
Spell Cooldown: 100 seconds
Gains up to 50% extra Movement Speed and slow immunity for 6s. The extra Movement Speed gradually decays after 2s.
Strong against
Minotaur have skill and lane adavatages over these heroes. 1: Miya2: Yi Sun-shin3: Saber4: Karina
Toughest Matchups
Minotaur can be countered or might have difficulty against these heroes. 1: Eudora2: Nana3: Aurora
Best Teammates
Minotaur can perform better with these hero teammates. 1: Miya2: Karrie3: Yi Sun-shin
Pros & Cons
Minotaur Advantages when learning and using in the game.
High Crowd Control Ability.
Easy To Play.
No Need to Recall Thanks to High Regen.
Relatively Large Damage When Ultimate.
Deadly Combo Skill.
Minotaur Disadvatages during the game.
Doesn’t Have Initiator Skill.
Quite Difficult Combo Use.
Very Rely on Rage Mode.
Low Mobility.
Very Dependent on the Battle Spell.
Story of Minotaur
The young Minotaur was actually the first born of Minos, the arrogant ruler of the Minoan Kingdom, and was originally named Asterion on his birth. Unfortunately he was abandoned by his parents at a young age since they considered him to be an embarrassment due to his unusual bull-like features. As such, Asterion grew up alone, not knowing his name or who he was. Living such a life, Asterion soon took interest in local brawl fights with other Minotaurs. Nourishing his combat skills in a somewhat unique way, he soon became known as "The Minotaur", the most talented and powerful one in the kingdom, admired and worshiped by other ones, up until he was defeated by a youth from a far-off land. As a prodigy, his confidence had never been so knocked, and finally he blamed it on his own weakness. To become stronger and much more powerful, he chose to enter the Minos Maze and started his self-training with the Twilight Orb's power, knowing it would be extremely challenging.
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