Moskov ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Moskov? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Moskov?
Date Updated: Sep 28, 2022 5:51 PM
Best build for Moskov - ML Guide 2022
Moskov ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Moskov? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Moskov?
Date Updated: Sep 28, 2022 5:51 PM
Best Moskov Builds
Depending on your role or lane opponent, you can use a different Moskov build.
1: Moskov build for Crit type Sustain DPS
1: Swift Boots2: Windtalker3: Berserker's Fury4: Scarlet Phantom5: Haas Claws6: Wind of Nature
Swift Boots MovementTier 2
Cost:710Sell:426
Item Stats
+15% Attack Speed
+40 Movement SPD
Windtalker AttackTier 3
Cost:1820Sell:1092
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
Berserker's Fury AttackTier 3
Cost:2250Sell:1350
Item Stats
+65 Physical ATK
+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.
Scarlet Phantom AttackTier 3
Cost:2020Sell:1212
Item Stats
+30 Physical ATK
+20% Attack Speed
+25% Crit Chance
Unique Passive
Frenzy: Crit hits increase the hero's ATK Speed by 30% and Crit Chance by 5%. Last 2s.
Haas Claws AttackTier 3
Cost:1810Sell:1086
Item Stats
+70 Physical ATK
Unique Attribute
+25% Physical Lifesteal
Unique Passive
Insanity: When HP drops below 50%, the hero will receive extra 15% Physical Lifesteal.
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
2: Moskov build for Crit type High Damage
1: Swift Boots2: Scarlet Phantom3: Berserker's Fury4: Blade of Despair5: Malefic Roar6: Immortality
Swift Boots MovementTier 2
Cost:710Sell:426
Item Stats
+15% Attack Speed
+40 Movement SPD
Scarlet Phantom AttackTier 3
Cost:2020Sell:1212
Item Stats
+30 Physical ATK
+20% Attack Speed
+25% Crit Chance
Unique Passive
Frenzy: Crit hits increase the hero's ATK Speed by 30% and Crit Chance by 5%. Last 2s.
Berserker's Fury AttackTier 3
Cost:2250Sell:1350
Item Stats
+65 Physical ATK
+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
3: Moskov build for Tank killer High damage and Crit with sustain
1: Swift Boots2: Windtalker3: Berserker's Fury4: Blade of Despair5: Demon Hunter Sword6: Wind of Nature
Swift Boots MovementTier 2
Cost:710Sell:426
Item Stats
+15% Attack Speed
+40 Movement SPD
Windtalker AttackTier 3
Cost:1820Sell:1092
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
Berserker's Fury AttackTier 3
Cost:2250Sell:1350
Item Stats
+65 Physical ATK
+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Demon Hunter Sword AttackTier 3
Cost:2180Sell:1308
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Moskov can be countered by these items.
1: Blade Armor2: Twilight Armor3: Dominance Ice4: Wind of Nature
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Twilight Armor DefenseTier 3
Cost:2100Sell:1260
Item Stats
+1200 HP
+20 Physical Defense
Unique Passive
Twilight: Every 2s, the next attack deals extra Magic Damage equal to 20 plus 5% of the hero's Extra HP.
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Moskov
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Marksman
Marksman Role
Marksman are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.
Spacialties:
Reap
Reap Role
Reap is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. Reap is an advanced specialty of Poke .
Chase
Chase Role
Chase is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.
Scaling Power:late
Mechanical Skill:medium
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
49.86%
Pick Rate
17.40%
Ban Rate
0.63%
Quick Note: One of the top marksmen in the late game is Moskov. He can deal incredible amounts of damage in a short amount of time with a complete build and the right itemization. If the adversaries are aligned, he can also deal AoE damage. He is able to eliminate the entire team with superb positioning and an effective initiation.
Last Update: 09-28-22 05:51 PM
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Moskov's Basic Attacks can penetrate the target and deal ( +68% Total Physical Attack)~( +110% Total Physical Attack) (Physical Damage) to enemies behind them. Each Basic Attack hit reduces the cooldowns of (Abyss Walker) and (Spear of Misery) by 0.8s.
Abyss Walker
BlinkBUFF
Cooldown: 7.5
Mana/Energy Cost: 45
Moskov teleports to the target location, increasing his Attack Speed to 1.4 times for 3s. Meanwhile, his Basic Attack deals 10% more damage to enemies behind the primary target.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Skill Cost
45
50
55
60
65
70
ATK SPD Bonus
1.4
1.46
1.52
1.58
1.64
1.7
Spear of Misery
CCDamage
Cooldown: 12
Mana/Energy Cost: 80
Moskov launches a powerful strike at the target enemy hero or creep, dealing them 300( +60% Total Physical Attack) (Physical Damage), knocking them back, and exposing their position for 5s. If the enemy collides with an enemy hero when knocked back, they'll both take 200( +30% Total Physical Attack) (Physical Damage) and be stunned for 1.5s. If the enemy is knocked into a wall, they'll be stunned for 1.5s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
12.0
11.5
11.0
10.5
10.0
9.5
Skill Cost
80
90
100
110
120
130
Base Damage
300
330
360
390
420
450
Extra Damage
200
215
230
245
260
275
Spear of Destruction
BurstSlow
Cooldown: 45
Mana/Energy Cost: 130
After a short delay, Moskov throws out the Spear of Destruction in the target direction, dealing 600( +100% Total Physical Attack) (Physical Damage) to enemies in a line and to the first enemy hero hit. Upon hitting an enemy hero, the Spear explodes and deals 780( +130% Total Physical Attack) (Physical Damage) to enemies behind them. Enemies hit by the explosion are slowed by 30%-90% (scales with flying distance) for 1.5s.
Skill
LVL1
LVL2
LVL3
Cooldown
45.0
40.0
35.0
Skill Cost
130
150
170
Base Damage
600
700
800
Penetrate Damage
780
910
1040
Spells
Depending on your playstyle, Moskov can utilize these spells. 1: Purify2: Inspire3: Aegis
Purify
Cleanse Debuffs
Spell Cooldown: 90 seconds
Immediately removes all negative effects. In the next 1.2 seconds, gains control immunity and 15% Movement Speed.
Inspire
Enhanced Basic Attacks
Spell Cooldown: 75 seconds
For up to 8 Basic Attacks:
Increases Attack Speed by 55% and Attack Speed Cap to 400%, and ignores 8 (+1 × Hero Level) of the target's Physical Defense. Each Basic Attack also restores 70(+15%Total Physical ATK) (+15%Total Magic Power) HP on hit.
Aegis
Protect Squishy Heroes
Spell Cooldown: 90 seconds
Immediately gains a shield that absorbs 750 (+50 × Hero Level) shield damage for 5 seconds. The nearby ally with the lowest HP also gains 525 (+35 × Hero Level) (+70% Lost HP) shield.
Strong against
Moskov have skill and lane adavatages over these heroes. 1: Zilong2: Layla3: Brody4: Wanwan
Toughest Matchups
Moskov can be countered or might have difficulty against these heroes. 1: Chou2: Saber3: Karina4: Natalia5: Hayabusa
Best Teammates
Moskov can perform better with these hero teammates. 1: Angela2: Floryn3: Tigreal4: Lolita
Pros & Cons
Moskov Advantages when learning and using in the game.
Stun and cooldown, and penetrating basic atk
Moskov Disadvatages during the game.
Always out of mana
Story of Moskov
Moskov was born into the Wildsand tribe in northwestern Agelta. Like many ancient tribes, they subsided in their homeland for generations, nomads that lived in peace and freedom.
The young Moskov , prince of the tribe, couldn’t stand the achingly dull pace of life. He would often head out adventuring in the deserts, and during these travels he was acquainted with the prince of Artha tribe, Khaleed. The two like-minded young men soon became firm friends, always together and happy to discuss anything that came to their minds.
When they broached the topic of power, however, the brave and aggressive Moskov showed a yearning for strength and might, believing that possessing ultimate power is the sole way he can protect everything he holds dear. Khaleed , one the other hand, maintained that neither power nor violence could ever solve their problems. Morality and justice were to him the sole truths of this world.
Despite this slight divergence, their friendship was hardly affected, and they continued to explore the deserts and wastelands with their own entourages.
However, these happy days would not last long. The drive for ambition had already sparked the flames of war. The savagely strong Thornwolf tribe initiated the conflict when they tried conquering the western lands in their entirety, to become the area’s ruthless overloads.
Against the ferocious Thornwolves, Khaleed and Moskov led their people and those gathered from other tribes as a united front, storming into bloody battle to fight back the invaders.
Both played to their strengths, Khaleed joining the main forces to command affairs, and Moskov joining the warriors upon the frontline. As the battles raged on, Khaleed steadily gained favor among the various tribes thanks to his outstanding abilities, and was elected a leader of their alliance. Despite his constant bravery and fighting spirit, Moskov was however left on the sidelines.
Moskov took this entire affair as a huge injustice: he had always been the first to charge into battle, very often returning bathed in blood. Yet it was Khaleed who gained the recognition, the faith of the people, barely a thought spared of him. Moskov needed a chance to prove he was every bit Khaleed ’s equal.
The allied tribes had achieved a string of victories, and to escape the dead end they’d been forced into, the Thornwolves unleashed the ancient tyrant Khufra, who had been sealed within the Ruins of Tivacan.
Free once more, Khufra raised a fearsome sandstorm and swept forth with his army of sand monsters behind him. The allied tribes had not prepared for such an event, and to them it was a fearsome calamity. At a vital moment, Khaleed had to make a split-second decision, and he prepared to lead he tribes as they evacuated to preserve their strength.
This was the opportunity that Moskov had been waiting for. To him, this was Khaleed proving a lack of leadership, a cowardice within; and a chance to build his own prestige instead. Moskov bellowed for the tribes to stay, and face the Thornwolf tribe and Khufra head-on.
Yet the other tribe leaders were dismissive of Moskov ’s call to action, and this was a great insult to Moskov ’s pride. He lost all rational reasoning and wouldn’t let Khaleed talk him down, instead leading his own tribesmen in a charge into the boundless desert, all to prove that he was Khaleed ’s equal.
The sand monsters they faced in the endless desert flooded toward them, wave after wave. As he saw his kinsmen falling before him, Moskov started to see a reason once more, and felt remorseful for his actions. Despite this, however, he maintained that his friend Khaleed would surely lead his own troops in to reinforce him. As the enemies around continued to grow in number, and the tribesmen dwindled, this hope within Moskov began to flicker. He remorse and regret took its place, filling his heart. Ultimately, all that was left was a seething rage and despair for his unfair fate.
Although seriously wounded, Moskov managed to break out of the tight encirclement, his allies defending his life with theirs. But Moskov could no longer trust a soul, and headed south toward the gargantuan crimson he saw high in the sky. He threw himself into the Crack of the Abyss.
Covered in blood, Moskov dropped to his knees and sacrificed his soul before the great Abyss. And so, he was presented with a spear symbolizing death and destruction that appeared before him. From then on, the brave, bold desert warrior Moskov was no more. In his place stood the cold, ruthless Spear of Quiescence.
Having fallen into the Abyss, he lost everything. All that remained was the deeply-ingrained pain and hatred he held inside. And he wished for nothing more than to take this pain and use its power to destroy the Thornwolves, destroy Khufra , and seek revenge for his fallen tribesmen.
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