On this page you will find answers to common questions like, What is the best build for Thamuz? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Thamuz?
Date Updated: Nov 30, 2022 11:44 PM
Best build for Thamuz 2022 - ML Guide
Best Build for Thamuz 2022
On this page you will find answers to common questions like, What is the best build for Thamuz? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Thamuz?
Date Updated: Nov 30, 2022 11:44 PM
Best Thamuz Builds
Depending on your role or lane opponent, you can use a different Thamuz build.
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
Corrosion Scythe AttackTier 3
Cost:2050Sell:1230
Item Stats
+50 Physical ATK
+25% Attack Speed
+5% Movement SPD
Unique Passive
Corrosive: Each time a Basic Attack deals damage to enemies, reduces the target's Movement Speed by 8% (halved for ranged Basic Attacks) for 1.5s. Stacking up to 5 times. Impulse: When each Basic Attack deals damage to enemies, increase Attack Speed by 8%. Stacks up to 5 times. Lasts 3s.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Guardian Helmet DefenseTier 3
Cost:2200Sell:1320
Item Stats
+1550 HP
+20 HP Regen
Unique Passive
Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
Cursed Helmet DefenseTier 3
Cost:1760Sell:1056
Item Stats
+1200 HP
+25 Magic Defense
Unique Passive
Burning Soul: Deals Magic Damage equal to 1.5% of hero's Max HP per second to nearby enemies. This damage is increased by 100% against minions.
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Radiant Armor DefenseTier 3
Cost:1980Sell:1188
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
3: Thamuz build for Traditional Build High Spell Vamp
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
Cursed Helmet DefenseTier 3
Cost:1760Sell:1056
Item Stats
+1200 HP
+25 Magic Defense
Unique Passive
Burning Soul: Deals Magic Damage equal to 1.5% of hero's Max HP per second to nearby enemies. This damage is increased by 100% against minions.
Bloodlust Axe AttackTier 3
Cost:1970Sell:1182
Item Stats
+70 Physical ATK
+10% CD Reduction
+20% Spell Vamp
Queen's Wings DefenseTier 3
Cost:2250Sell:1350
Item Stats
+900 HP
+15 Physical ATK
+10% CD Reduction
Unique Passive
Demonize Reduces damage taken by 20% when health is less than 40% and increases your Spell Vamp by 35% for 5s. This effect has a cooldown of 60s.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Thamuz can be countered by these items.
1: Necklace of Durance2: Dominance Ice3: Sea Halberd
Necklace of Durance MagicTier 2
Cost:2010Sell:612
Item Stats
+60 Magic Power
+10% Magic Lifesteal
+5% CD Reduction
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Sea Halberd AttackTier 3
Cost:2050Sell:1230
Item Stats
+70 Physical ATK
+25% Attack Speed
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Thamuz
nerf
Patch 1.7.08
2022-08-09
Thamuz has been melting through his lane in early game, so we're knocking back some of the baseline power from his Skill 1 to cool things off.
Skill 1 - Molten Scythes
Base Damage: 150-300 → 120-270
Cooldown: 2s → 3s
Hero Grade:a+
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Fighter
Fighter Role
Fighters are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a fighter's damage will add up over time to make it a major threat. Each fighter has a unique blend of mobility, damage, disruption and durability. Fighter is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.
A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.
Spacialties:
Chase
Chase Role
Chase is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.
Damage
Damage Role
Damage is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.
Scaling Power:early
Mechanical Skill:hard
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
49.21%
Pick Rate
2.80%
Ban Rate
0.04%
Quick Note: Due to his inferno's enhanced attack speed and health restoration for dealing damage, Thamuz is better suited to start confrontations. Thamuz prefers to enter fights after they have started rather than starting them.
When Thamuz is holding his (Scythes), his each Basic Attack has a chance to conjure a burst of Lava Energy beneath the target that erupts after a 0.7s delay, dealing 50( +110% Total Physical Attack) (True Damage). When without (Scythes), Thamuz gains 25% extra Movement Speed and will enhance his next Basic Attack after retrieving the (Scythes). The enhanced Basic Attack slows the target by 30% and is guaranteed to trigger Lava Energy.
Molten Scythes
AoESlow
Thamuz tosses his (Scythes) in the target direction, dealing 150( +60% Total Physical Attack) (Physical Damage) to the first enemy hero or creep hit. After hitting a target or traveling a certain distance, the (Scythes) begin to roll in the same direction at a lower speed, dealing 45( +20% Extra Physical Attack) (Physical Damage) to nearby enemies every 0.5s and slowing them by 30%. The (Scythes) will fly back to Thamuz after a while or when he's too far away. Thamuz can cast this skill again or approach the (Scythes) to retrieve them early.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Base Damage
150
180
210
240
270
300
Sustained Damage
45
52
59
66
73
80
Chasm Trample
BlinkBUFF
Cooldown: 11
Thamuz jumps to a designated area to deal 230( +60% Extra Physical Attack) (Physical Damage) and slow the enemy units by 25% for 2s upon landing. If the scythes are still travelling, they will return to Thamuz and (Molten Scythes) will reset its CD instantly.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
11.0
10.5
10.0
9.5
9.0
8.5
Base Damage
230
255
280
305
330
355
Cauterant Inferno
AoEBUFF
Cooldown: 45
Thamuz spouts the lava stored in his body, dealing 300( +80% Total Physical Attack) (Physical Damage) to nearby enemies and creating a (Cauterant Zone) around him. The (Cauterant Zone) lasts 9s and deals 30( +10% Extra Physical Attack) (Physical Damage) every 0.5s to enemies in the area. Meanwhile, Thamuz gains 500 extra Max HP, heals himself by the same amount, and increases his Attack Speed by 1.3 times. He also recovers 1.5% Max HP each time he deals damage with Basic Attacks or his (Scythes).
Skill
LVL1
LVL2
LVL3
Cooldown
45.0
41.0
37.0
Base Damage
300
390
480
Sustained Damage
30
45
60
Max HP
500
1000
1500
HP Regen
1.5%
2%
2.5%
Attack Speed
1.3
1.45
1.6
Spells
Depending on your playstyle, Thamuz can utilize these spells. 1: Retribution2: Vengeance3: Flicker
Retribution
Jungle Special
Spell Cooldown: 35 seconds
Deals 520 (+80 × Hero Level) True Damage to a creeps and minions. Passive: Creep rewards are increased by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes.
Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases Physical Attack and Magic Power by 15.
Flame: Dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3 seconds (scales with level).
Ice: Dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3 seconds (scales with level).
Bloody: Dealing 100 True Damage and absorbing HP equal to 12% of the caster's Max HP from the target over 3 seconds (scales with level).
Vengeance
Reflect Damage
Spell Cooldown: 75 seconds
In the next 3 seconds, each time the hero takes damage deals 40% of the damage taken as Magic Damage to the enemy. Gains 35% Damage Reduction during the period.
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Strong against
Thamuz have skill and lane adavatages over these heroes. 1: Phoveus2: Natalia3: Moskov4: Johnson
Toughest Matchups
Thamuz can be countered or might have difficulty against these heroes. 1: Aldous2: Lunox3: Gusion4: Selena
Best Teammates
Thamuz can perform better with these hero teammates. 1: Angela2: Floryn
Pros & Cons
Thamuz Advantages when learning and using in the game.
Good farm.
Decent sustain from ultimate.
Disruptive (CC skill is fairly spammable).
High burst damage.
Excellent at chasing enemies.
Thamuz Disadvatages during the game.
Susceptible to CC.
Weak in teamfights.
Burst damage can be easily avoided by most mobile enemies.
His CC is not very reliable (difficult to apply, does not last very long).