On this page you will find answers to common questions like, What is the best build for Yin? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Yin?
Date Updated: Dec 04, 2022 1:44 AM
Best build for Yin 2022 - ML Guide
Best Build for Yin 2022
On this page you will find answers to common questions like, What is the best build for Yin? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Yin?
Date Updated: Dec 04, 2022 1:44 AM
Best Yin Builds
Depending on your role or lane opponent, you can use a different Yin build.
1: Yin build for Burst
1: Magic Shoes2: Bloodlust Axe3: Hunter Strike4: War Axe5: Blade of the Heptaseas6: Blade of Despair
Magic Shoes MovementTier 2
Cost:710Sell:426
Item Stats
+10% CD Reduction
+40 Movement SPD
Bloodlust Axe AttackTier 3
Cost:1970Sell:1182
Item Stats
+70 Physical ATK
+10% CD Reduction
+20% Spell Vamp
Hunter Strike AttackTier 3
Cost:2010Sell:1206
Item Stats
+80 Physical ATK
+10% CD Reduction
Unique Attribute
+15 Physical PEN
Unique Passive
Retribution: Deals damage to an enemy hero or Creep for 5 times in a row and improves Movement Speed by 50% that decays rapidly over 3s. This effect has 8s cooldown.
War Axe AttackTier 2
Cost:2100Sell:1260
Item Stats
+550 HP
+35 Physical ATK
+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.
Blade of the Heptaseas AttackTier 3
Cost:1950Sell:1170
Item Stats
+250 HP
+70 Physical ATK
Unique Attribute
+15 Physical PEN
Unique Passive
Ambush: If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Physical Damage equal to 160 plus 40% Physical Attack, and inflict 40% slow effects upon the target for 1.5s.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
2: Yin build for Hybrid Tanky and Damage
1: Tough Boots2: Endless Battle3: War Axe4: Blade of Despair5: Radiant Armor6: Immortality
Tough Boots MovementTier 2
Cost:700Sell:420
Item Stats
+22 Magic Defense
+40 Movement SPD
Unique Passive
Fortitude: Reduces time controlled 30%
Endless Battle AttackTier 3
Cost:2470Sell:1482
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.
War Axe AttackTier 2
Cost:2100Sell:1260
Item Stats
+550 HP
+35 Physical ATK
+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Radiant Armor DefenseTier 3
Cost:1980Sell:1188
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
3: Yin build for 40% CD Reduction and High Damage
1: Magic Shoes2: War Axe3: Bloodlust Axe4: Thunder Belt5: Hunter Strike6: Blade of Despair
Magic Shoes MovementTier 2
Cost:710Sell:426
Item Stats
+10% CD Reduction
+40 Movement SPD
War Axe AttackTier 2
Cost:2100Sell:1260
Item Stats
+550 HP
+35 Physical ATK
+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.
Bloodlust Axe AttackTier 3
Cost:1970Sell:1182
Item Stats
+70 Physical ATK
+10% CD Reduction
+20% Spell Vamp
Thunder Belt DefenseTier 3
Cost:2290Sell:1374
Item Stats
+800 HP
+40 Physical Defense
+30 Mana Regen
+10% CD Reduction
Unique Passive
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.
Hunter Strike AttackTier 3
Cost:2010Sell:1206
Item Stats
+80 Physical ATK
+10% CD Reduction
Unique Attribute
+15 Physical PEN
Unique Passive
Retribution: Deals damage to an enemy hero or Creep for 5 times in a row and improves Movement Speed by 50% that decays rapidly over 3s. This effect has 8s cooldown.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Yin can be countered by these items.
1: Blade Armor2: Antique Cuirass3: Dominance Ice4: Necklace of Durance5: Wind of Nature
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Necklace of Durance MagicTier 2
Cost:2010Sell:612
Item Stats
+60 Magic Power
+10% Magic Lifesteal
+5% CD Reduction
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Yin
adjust
Patch 1.7.08
2022-08-09
To give Yin's opponents a chance to fight back in his Domain, we're nerfing the control effects of his enhanced Skill 2 while increasing the skill's uptime as compensation.
Skill 2 - Instant Blast
Cooldown: 13-10s → 12-9s
Enhanced Skill's Stun Duration: 1.25s → 1s
Slightly reduced the enhanced skill's knockback distance.
Hero Grade:a+
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Fighter
Fighter Role
Fighters are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a fighter's damage will add up over time to make it a major threat. Each fighter has a unique blend of mobility, damage, disruption and durability. Fighter is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.
A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.
Spacialties:
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Control
Control Role
Control is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then Control becomes Crowd Control specialty instead.
Scaling Power:early
Mechanical Skill:hard
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
50.25%
Pick Rate
3.80%
Ban Rate
0.65%
Quick Note: Yin is unquestionably a good choice for the current meta and is a fantastic choice for rank games. These pointers will undoubtedly assist you in guiding simple victories using Yin
Yin deals 120% increased damage when there are no allied heroes within 4 yards.
Charged Punch
BurstSpeed Up
Cooldown: 11
Yin gains 60% extra Movement Speed (decays over 3s). Yin can launch an enhanced Basic Attack that deals 25( +100% Total Physical Attack) (Physical Damage) within the duration. Upon hitting an enemy with the enhanced Basic Attack, Yin will throw another charged punch forward, dealing 360( +200% Extra Physical Attack) (Physical Damage) to enemies in the path. Successfully throwing the charged punch reduces the skill's cooldown by 35%.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
11.0
10.4
9.8
9.2
8.6
8.0
Basic Attack Damage
25
40
55
70
85
100
Extra Damage
360
400
440
480
520
560
Instant Blast
BlinkCC
Cooldown: 13
Yin dashes forward, leaving a (Golden Ring) behind while dealing 75( +35% Extra Physical Attack) (Physical Damage) to enemies along the way. He gains 25% extra Damage Reduction for 4s if an enemy hero is hit. After 1s, the (Golden Ring) will catch up with Yin, dealing 150( +70% Extra Physical Attack) (Physical Damage) to enemies it passes through and stunning them for 1s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
13.0
12.4
11.8
11.2
10.6
10.0
Base Damage
75
90
105
120
135
150
Extra Damage
150
180
210
240
270
300
My Turn
CCBUFF
Cooldown: 60
After a short delay, Yin pulls an enemy hero ((excluding pets and clones)) into his domain for up to 8s and turns into (Lieh). When in the domain, the two cannot be affected by other heroes' skills. (Lieh) has stronger skills and 20 extra (Physical & Magic Defense) that lasts 8s. The domain will end early if either of the two is killed. If (Lieh) successfully kills the enemy, he'll recover 20% Max HP, leave the domain with the cooldowns of (Frenzy Strike) and (Instant Blast) reset, and continue to fight as (Lieh) for 8s. If Yin fails to pull his target into his domain, the skill will enter a 3s cooldown.
Lieh smashes an area ahead up to 10 times, each smash dealing 130( +110% Extra Physical Attack) (Physical Damage) to enemies hit and slowing them by 75% for 0.2s. Lieh is immune to control effects for the duration, while the smashing speed will gradually increase. The first half of the attacks will automatically lock onto nearby enemies, while the latter half cannot change directions. Lieh can move or cast other skills during the latter half to cancel the skill early.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
22.0
20.8
19.6
18.4
17.2
16.0
Base Damage
130
140
150
160
170
180
Instant Blast
BlinkCC
Cooldown: 13
Lieh strikes a flying kick forward, leaving a (Golden Ring) behind while dealing 75( +35% Extra Physical Attack) (Physical Damage) to enemies along the way. Enemies hit will also be knocked back slightly. He gains 25% extra Damage Reduction for 4s if an enemy hero is hit. After 1s, the (Golden Ring) will catch up with Lieh, dealing 150( +70% Extra Physical Attack) (Physical Damage) to enemies it passes through and stunning them for 1.25s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
13.0
12.4
11.8
11.2
10.6
10.0
Base Damage
75
90
105
120
135
150
Extra Damage
150
180
210
240
270
300
Spells
Depending on your playstyle, Yin can utilize these spells. 1: Flicker2: Execute
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Execute
Low HP Execution
Spell Cooldown: 90 seconds
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.
Strong against
Yin have skill and lane adavatages over these heroes. 1: Aamon2: Argus3: Beatrix
Toughest Matchups
Yin can be countered or might have difficulty against these heroes. 1: Chou2: Hanzo3: Gusion
Best Teammates
Yin can perform better with these hero teammates. 1: Floryn2: Mathilda
Pros & Cons
Yin Advantages when learning and using in the game.