On this page you will find answers to common questions like, What is the best build for Guinevere? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Guinevere?
Date Updated: Dec 04, 2022 1:44 AM
Best build for Guinevere 2022 - ML Guide
Best Build for Guinevere 2022
On this page you will find answers to common questions like, What is the best build for Guinevere? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Guinevere?
Date Updated: Dec 04, 2022 1:44 AM
Best Guinevere Builds
Depending on your role or lane opponent, you can use a different Guinevere build.
1: Guinevere build for Burst High Magic Damage with Spell Vamp
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Concentrated Energy MagicTier 3
Cost:2020Sell:1212
Item Stats
+700 HP
+70 Magic Power
Unique Attribute
+25% Magic Lifesteal
Unique Passive
Recharge: Killing enemy heroes restore 10% Max HP.
Calamity Reaper MagicTier 3
Cost:1950Sell:1170
Item Stats
+70 Magic Power
+100 Mana
+6 Mana Regen
+10% CD Reduction
Unique Passive
Calamity: In 3s after using the skill, the casters next Basic Attack deals additional True Damage as much as 120% of Magic Power with a cooldown of 1.5s. Then briefly gains 10% Movement Speed
Holy Crystal MagicTier 3
Cost:2180Sell:1308
Item Stats
+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
Blood Wings MagicTier 3
Cost:3000Sell:1800
Item Stats
+500 HP
+150 Magic Power
Unique Passive
Guard: Gain a Shield equal to 200% Magic Power. Gain another after 30s when it breaks.
2: Guinevere build for use this to scale hero power.
1: Arcane Boots2: Genius Wand3: Concentrated Energy
Arcane Boots MovementTier 2
Cost:690Sell:411
Item Stats
+10 Magic PEN
+40 Movement SPD
Genius Wand MagicTier 3
Cost:2000Sell:1200
Item Stats
+75 Magic Power
+5% Movement SPD
Unique Attribute
+10 Magic PEN
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Concentrated Energy MagicTier 3
Cost:2020Sell:1212
Item Stats
+700 HP
+70 Magic Power
Unique Attribute
+25% Magic Lifesteal
Unique Passive
Recharge: Killing enemy heroes restore 10% Max HP.
3: Guinevere build for Hybrid High Spell Vamp and Magic and Physical Def
Recharge: Killing enemy heroes restore 10% Max HP.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Radiant Armor DefenseTier 3
Cost:1980Sell:1188
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Necklace of Durance MagicTier 2
Cost:2010Sell:612
Item Stats
+60 Magic Power
+10% Magic Lifesteal
+5% CD Reduction
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Dominance Ice DefenseTier 3
Cost:2010Sell:1206
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Sea Halberd AttackTier 3
Cost:2050Sell:1230
Item Stats
+70 Physical ATK
+25% Attack Speed
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Guinevere
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Fighter
Fighter Role
Fighters are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a fighter's damage will add up over time to make it a major threat. Each fighter has a unique blend of mobility, damage, disruption and durability. Fighter is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.
A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.
Spacialties:
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Magic Damage
Magic Damage Role
Magic Damage is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.
Scaling Power:normal
Mechanical Skill:medium
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
49.79%
Pick Rate
3.60%
Ban Rate
0.02%
Quick Note: Although Guinevere is a very powerful fighter in the current meta, any player who wants to succeed in the game must have a solid grasp of the terrain. In our opinion, Guinevere is a heroine who performs admirably in each of the three categories.
Guinevere deals 25% extra damage to airborne enemies. Guinevere deals ( +80% Total Physical Attack)( +60% Total Magic Power) (Magic Damage) with her Basic Attacks and accumulates Super Magic each time she deals damage. When she's fully charged, her next Basic Attack becomes guided, dealing 80( +100% Total Physical Attack)( +120% Total Magic Power) (Magic damage) on hit and restoring 80 plus 8% of her lost HP. Enemies hit by Guinevere's enhanced Basic Attack, (Energy Wave), or (Spatial Migration) are marked for 5s. Those with 3 marks will be knocked airborne when hit by her (Violet Requiem).
Energy Wave
DamageBUFF
Cooldown: 4
Guinevere releases an energy orb in the target direction, dealing 300( +130% Total Magic Power) (Magic Damage) to the first enemy hit and slowing them by 50% for 1.2s. Successfully hitting an enemy reduces all her skill cooldowns by 1s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
4.0
4.0
4.0
4.0
4.0
4.0
Base Damage
300
345
390
435
480
525
Spatial Migration
BlinkCC
Cooldown: 17
Guinevere thumps at the target location for 250( +80% Total Magic Power) (Magic Damage). Enemy Heroes and Creeps hit will be knocked airborne for 1s and take 125( +50% Total Magic Power) additional (Magic Damage). After cast, Guinevere can reactivate the skill in 5s to blink toward the target direction and leave an illusion behind. If the illusion takes damage, it restores Super Magic for Guinevere and will explode in 1.5s, dealing 100( +30% Total Magic Power) (Magic Damage) to nearby enemies.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
17.0
16.4
15.8
15.2
14.6
14.0
Base Damage
250
280
310
340
370
400
Extra Damage
125
140
155
170
185
200
Violet Requiem
BurstCC
Cooldown: 45
Guinevere creates a force field around her, attacking nearby enemies 11 times within 2s, dealing 650( +500% Total Magic Power) (Magic Damage) in total. If the enemy hit is already airborne, they will be knocked airborne again, up to 6 additional times. Guinevere is immune to CC while casting this skill.
Skill
LVL1
LVL2
LVL3
Cooldown
45.0
40.0
35.0
Base Damage
650
780
910
Spells
Depending on your playstyle, Guinevere can utilize these spells. 1: Execute2: Flameshot
Execute
Low HP Execution
Spell Cooldown: 90 seconds
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.
Flameshot
Attack & Deffend
Spell Cooldown: 50 seconds
Fires a Flaming Shot in a designated direction, dealing 160 (+60% Total Magic Power)–640 +180% Total Magic Power) Magic Damage (scales on distance) and slowing the target by 30% for 0.5 second. Casting the skill knocks back nearby enemies.
Strong against
Guinevere have skill and lane adavatages over these heroes. 1: Vale2: Lesley3: Lunox4: Pharsa5: Yve
Toughest Matchups
Guinevere can be countered or might have difficulty against these heroes. 1: Valir2: Badang3: Martis4: Fanny5: Helcurt6: Diggie
Best Teammates
Guinevere can perform better with these hero teammates. 1: Tigreal2: Atlas3: Khufra4: Ruby
Pros & Cons
Guinevere Advantages when learning and using in the game.
Can farm very fast.
Has incredible snowball potential.
Great mobility, great for chasing and escape.
Has CC immunity (while up in the air).
Guinevere Disadvatages during the game.
Very skill-reliant.
Requires some practice for aiming and timing her skills.