Karina ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Karina? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Karina?
Date Updated: Sep 28, 2022 5:59 PM
Best build for Karina - ML Guide 2022
Karina ML - Season 25 Rise of Necrokeep - Mobile Legends: Bang Bang
On this page you will find answers to common questions like, What is the best build for Karina? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Karina?
Date Updated: Sep 28, 2022 5:59 PM
Best Karina Builds
Depending on your role or lane opponent, you can use a different Karina build.
1: Karina build for Solid Sustain / Tanky Build for Jungler
Burning Soul: Deals Magic Damage equal to 1.5% of hero's Max HP per second to nearby enemies. This damage is increased by 100% against minions.
Guardian Helmet DefenseTier 3
Cost:2200Sell:1320
Item Stats
+1550 HP
+20 HP Regen
Unique Passive
Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Radiant Armor DefenseTier 3
Cost:1980Sell:1188
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
2: Karina build for Anti Burst / Tanky Build for Jungler
Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
3: Karina build for Burst / High Magic Damage Jungler
Calamity: In 3s after using the skill, the casters next Basic Attack deals additional True Damage as much as 120% of Magic Power with a cooldown of 1.5s. Then briefly gains 10% Movement Speed
Concentrated Energy MagicTier 3
Cost:2020Sell:1212
Item Stats
+700 HP
+70 Magic Power
Unique Attribute
+25% Magic Lifesteal
Unique Passive
Recharge: Killing enemy heroes restore 10% Max HP.
Holy Crystal MagicTier 3
Cost:2180Sell:1308
Item Stats
+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
Genius Wand MagicTier 3
Cost:2000Sell:1200
Item Stats
+75 Magic Power
+5% Movement SPD
Unique Attribute
+10 Magic PEN
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Blood Wings MagicTier 3
Cost:3000Sell:1800
Item Stats
+500 HP
+150 Magic Power
Unique Passive
Guard: Gain a Shield equal to 200% Magic Power. Gain another after 30s when it breaks.
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Radiant Armor DefenseTier 3
Cost:1980Sell:1188
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Oracle DefenseTier 3
Cost:2060Sell:1236
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Demon Hunter Sword AttackTier 3
Cost:2180Sell:1308
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Karina
nerf
Patch 1.7.08
2022-08-09
Karina's been effortlessly slicing her way to victory with 3 skill casts or less. We're slashing her early-game damage to make sure she earns her way into late game, fair and square.
Skill 1 - Dance of Blades
Base Damage: 180-255 → 150-225
Ultimate - Shadow Assault
Base Initial Damage: 450-750 → 350-750
Hero Grade:s
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Assassin
Assassin Role
An assassin is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, assassins are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, assassins specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. Assassins are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.
Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.
The typical assets that they may have include:
Being nimble, low HP
Skillsets that allow them to chase enemies and have a good set of blink skills
Agile and quick
Spacialties:
Reap
Reap Role
Reap is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. Reap is an advanced specialty of Poke .
Magic Damage
Magic Damage Role
Magic Damage is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.
Scaling Power:normal
Mechanical Skill:easy
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
47.07%
Pick Rate
12.00%
Ban Rate
7.47%
Quick Note: Karina is one of the Mobile Legends: Bang Bang's Magic damage-dealing assassins and a top-tier jungler in the current meta.
Last Update: 09-28-22 05:59 PM
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Karina's third consecutive attack on the same enemy deals extra (True Damage) equal to 50 plus 5( +3% Total Magic Power)% of their lost HP (up to 2000 (True Damage) against creeps). If the target is an enemy hero, the cooldowns of Karina's non-Ultimate skills are reduced by 1.5s.
Dance of Blades
BUFFSpeed Up
Cooldown: 7
Mana/Energy Cost: 70
Karina enters the (Dance of Blades) state for 3.5s, during which she gains 45% extra Movement Speed, blocks all incoming Basic Attacks, and reflects 100( +30% Total Magic Power) (Magic Damage) back to the attacker (the damage reflection effect has a cooldown of 0.4s). Karina's next Basic Attack within the duration deals 180( +55% Total Magic Power) (Magic Damage), slows the target by 45% for 1s, and is guaranteed to critically strike. Casting the enhanced Basic Attack or (Shadow Assault) ends the (Dance of Blades) state early.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
7.0
7.0
7.0
7.0
7.0
7.0
Skill Cost
70
80
90
100
110
120
Movement Speed Boost
45%
45%
45%
45%
45%
45%
Reflect Damage
100
120
140
160
180
200
Enhanced Damage
180
195
210
225
240
255
Dance of Death
AoE
Cooldown: 6
Mana/Energy Cost: 60
Karina launches a spinning slash, dealing 375( +125% Total Magic Power) (Magic Damage) to nearby enemies.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
6.0
5.7
5.4
5.1
4.8
4.5
Skill Cost
60
68
76
84
92
100
Base Damage
375
420
465
510
555
600
Shadow Assault
BurstBlink
Cooldown: 34
Mana/Energy Cost: 100
Karina dashes to the target enemy hero, dealing them 450( +160% Total Magic Power) (Magic Damage), applying a (Shadow Mark) to them, and leaving a (Shadowform) behind them. The (Shadow Mark) and (Shadowform) both last 5s. If the enemy dies within the duration, the cooldown of this skill is reset. (Use Again): Karina dashes back to the (Shadowform)'s location, dealing 150( +50% Total Magic Power) (Magic Damage) to enemies along the way.
Skill
LVL1
LVL2
LVL3
Cooldown
34.0
30.0
26.0
Skill Cost
100
120
140
Base Damage
450
600
750
Path Damage
150
200
250
Spells
Depending on your playstyle, Karina can utilize these spells. 1: Retribution2: Execute
Retribution
Jungle Special
Spell Cooldown: 35 seconds
Deals 520 (+80 × Hero Level) True Damage to a creeps and minions. Passive: Creep rewards are increased by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes.
Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases Physical Attack and Magic Power by 15.
Flame: Dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3 seconds (scales with level).
Ice: Dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3 seconds (scales with level).
Bloody: Dealing 100 True Damage and absorbing HP equal to 12% of the caster's Max HP from the target over 3 seconds (scales with level).
Execute
Low HP Execution
Spell Cooldown: 90 seconds
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.
Strong against
Karina have skill and lane adavatages over these heroes. 1: Eudora2: Miya3: Layla4: Clint
Toughest Matchups
Karina can be countered or might have difficulty against these heroes. 1: Ruby2: Akai3: Natalia4: Fanny
Best Teammates
Karina can perform better with these hero teammates. 1: Angela2: Floryn3: Estes
Pros & Cons
Karina Advantages when learning and using in the game.
Excellent in kill streaks, especially in team fights.
Can deal very high damage.
Easy to use.
Her 1st skill can make herself temporarily immune to basic attacks.
Her 1st skill has AoE and Slow effect.
She has powerful skills, especially to her Ult
Achieving Savage kill streak is possible from her.
Considerably good mobility, although doesn’t rely on blinks.
Once she jungles enough, she can be a threat to any hero going alone.
Karina Disadvatages during the game.
Hard poker.
Must consider before acting.
Although, she can’t reflect all hero’s attack. Like Beatrix weapons, that is Bennett, Wesker, and Renner. Only Nibiru can be reflected by her.
Her 1st skill can’t block most skills.
Highly vulnerable in early-mid game. Jungling on this period is highly recommended (spell Retribution required).
Very hard to poke, even in mid game. Thus, any engagement with enemy heroes must be avoided until she jungles enough.
Weak when the Ult is on Cooldown.
Story of Karina
Lore
Karina could barely stop herself from shaking as she stared at Selena before her, a woman now almost unrecognizable. Rage, regret, desperation… A thousand different emotions flooded within her. Yet she knew that what mattered is that, right now, her little sister was standing against her like this. She’d never even imagined this could happen.
Karina had once staunchly believed herself capable of protecting her sister, Selena. They had always been inseparable, depending on each other for as long as she could remember: elegant and mild young Elves that bounded throughout the lush forests. Yet with the spread of the Abyss’ corruption, the Shadow Swamp they called home was tainted and fell to its evil; all Elves who remained were similarly corrupted as they became Dark Elves in servitude of the Abyss.
Dark Elves are of special significance to the demons, owning to the fact that they retain their ancient Elven powers despite having been forced into submission by the Abyss. The Lord of the Abyss seeks them out with great avarice, determined to use the Dark Elves as the stepping stones that pave his way to devour this world whole. From this, nobody can escape.
Karina Was trained to become a cold-hearted assassin from a very young age. As such she has no qualms in using all means necessary to achieve her goals, unfazed even if her target is a woman or a child.
But Karina, this coldblooded killer, always treated her Selena with the greatest warmth and love.
In order to keep Selena safe, Karina requested of their clan’s leader that she be kept in the dark about her profession so as to never get involved in the slaughter and killing. While Selena knew nothing of her older sister’s affairs, Karina considered her the only comfort in her life otherwise full of murder and violence. Selena was a symbol to her that she could always return home, to be with her sister.
Karina knew very well that, were they to descend into the battles of light versus darkness in the Endless War, chaos could be right around the corner. Their lives would be hanging by a thread. She was left by no choice, but at least she could still protect her little sister.
Under Karina’s protection, Selena was distanced from all the killing and conspiracy. What Karina could never have expected, however, was for the barriers she’d erected around her sister to steadily erode as she grew older. And the reason that her defenses were failing came not from the outside world, but from Karina herself.
As Selena grew older, she became attuned to the fact that something was not quite right about her sister. Sometimes Karina would leave home suddenly, not to return for a long time – and when she did, more often than not she’d be injured form head to toe. Selena, never knew how her sister would gain such wounds, and it plagued her with a deep uneasiness.
This time, Karina had returned home battered and beaten once more. Even in the face of her anxious sister, she wouldn’t speak a word on it. Not long after her wounds had healed, Karina was already making preparations to leave again, but now Selena stood in her way. She didn’t know what it was her sister was heading out to do, but Selena knew that if she let her go again, she could lose her beloved sister forever.
Karina disregarded her left anyway, however. She knew that this was a burden she must bear alone. Watching as her sister disappeared into the distance, Selena swore to herself: no more would she just wait at home like a naive child.
Selena cautiously tailed Karina, who soon caught on that she was being followed sought to shake her off her trail. Yet as they left the Shadow Swamp, Selena was suddenly attacked by a dark figure; Karina had to make a move and save her sister from her predicament.
It was the first time Selena had ever seen her older sister in battle. Watching as Karina crushed the enemy, Selena felt relieved but also came to a realization: she and her sister lived in two very different worlds. Worlds that were far, far apart.
Selena sought to become powerful, and so went to looking for their clan’s leader. This was to be the start of Karina’s nightmare. The leader had long ago fallen into the clutches of the Abyss’ corruption, and instead of giving Selena guidance, he led her to be a sacrifice to the Abyss, setting the young girl hungry for power on a tragic path.
By the Karina had rushed over, Selena had changed beyond all recognition. The young girl was suspended loft, a thick malice pervading the air all around.
Selena's naivety had led her to sacrifice herself to the Abyss. The Lord of the Abyss stole away all her sense of self, warped her wishes to protect Karina, and transformed her into a tool of world destruction.
Selena could no longer hear the desperate cries of her sister, Karina had no choice but to cross swords with her, to return her sister snatched by the Abyss. Never had Karina imagined that the combat skills she’d slaved to perfect would have to be used against her younger sister, nor that Selena would unleash such an explosive power against her sister.
Karina failed. Facing defeat at the hands of the sister so familiar, yet now so strange to her, she was left with no choice but to leave as her heart panged with regret.
With that, Karina left the Shadow Swamp to roam the Land of Despair. She was reborn from darkness, laying full fury of her vengeance upon the Abyss and demons that had taken her dear sister. She swore that she would make them pay.
All the while, she held on to that belief: that, one day, she would finally be able to take Selena home again.
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