On this page you will find answers to common questions like, What is the best build for Yi Sun-shin ? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Yi Sun-shin ?
Date Updated: Dec 04, 2022 1:44 AM
Best build for Yi Sun-shin 2022 - ML Guide
Best Build for Yi Sun-shin 2022
On this page you will find answers to common questions like, What is the best build for Yi Sun-shin ? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Yi Sun-shin ?
Date Updated: Dec 04, 2022 1:44 AM
Best Yi Sun-shin Builds
Depending on your role or lane opponent, you can use a different Yi Sun-shin build.
1: Yi Sun-shin build for Tank killer and High damage
1: Tough Boots2: War Axe3: Endless Battle4: Demon Hunter Sword5: Blade of Despair6: Malefic Roar
Tough Boots MovementTier 2
Cost:700Sell:420
Item Stats
+22 Magic Defense
+40 Movement SPD
Unique Passive
Fortitude: Reduces time controlled 30%
War Axe AttackTier 2
Cost:2100Sell:1260
Item Stats
+550 HP
+35 Physical ATK
+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.
Endless Battle AttackTier 3
Cost:2470Sell:1482
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.
Demon Hunter Sword AttackTier 3
Cost:2180Sell:1308
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
2: Yi Sun-shin build for High Damage and Tanky
1: Tough Boots2: War Axe3: Endless Battle4: Blade of Despair5: Brute Force Breastplate6: Immortality
Tough Boots MovementTier 2
Cost:700Sell:420
Item Stats
+22 Magic Defense
+40 Movement SPD
Unique Passive
Fortitude: Reduces time controlled 30%
War Axe AttackTier 2
Cost:2100Sell:1260
Item Stats
+550 HP
+35 Physical ATK
+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.
Endless Battle AttackTier 3
Cost:2470Sell:1482
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Brute Force Breastplate DefenseTier 3
Cost:1870Sell:1122
Item Stats
+770 HP
+45 Physical Defense
Unique Passive
Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 2%, Physical & Magic Defense by 4. Lasts 4s. Stacks up to 5 times.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
3: Yi Sun-shin build for High Attack and Sustain DPS
1: Tough Boots2: War Axe3: Endless Battle4: Blade of Despair5: Demon Hunter Sword6: Wind of Nature
Tough Boots MovementTier 2
Cost:700Sell:420
Item Stats
+22 Magic Defense
+40 Movement SPD
Unique Passive
Fortitude: Reduces time controlled 30%
War Axe AttackTier 2
Cost:2100Sell:1260
Item Stats
+550 HP
+35 Physical ATK
+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.
Endless Battle AttackTier 3
Cost:2470Sell:1482
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Demon Hunter Sword AttackTier 3
Cost:2180Sell:1308
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Yi Sun-shin can be countered by these items.
1: Antique Cuirass2: Wind of Nature3: Blade Armor
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Yi Sun-shin
Hero Grade:a+
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Assassin
Assassin Role
An assassin is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, assassins are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, assassins specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. Assassins are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.
Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.
The typical assets that they may have include:
Being nimble, low HP
Skillsets that allow them to chase enemies and have a good set of blink skills
Agile and quick
Marksman
Marksman Role
Marksman are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.
Spacialties:
Reap
Reap Role
Reap is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. Reap is an advanced specialty of Poke .
Chase
Chase Role
Chase is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.
Scaling Power:late
Mechanical Skill:hard
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
53.57%
Pick Rate
2.80%
Ban Rate
0.02%
Quick Note: As a marksman/assassin hero, Yi Sun Shin is undoubtedly difficult to defeat in the late game. This one hero is extremely tough and deadly in team fights. Yi Sun Shin has an exceptionally fast attack speed with long and close-range attacks.
Yi Sun-shin chooses his (longbow) or (glaive) to attack according to his distance from the target. (Weapon Mastery): After each weapon swap, the next two attacks will be enhanced. The first attack deals 60%-100% Crit Damage. The second attack deals 60%-75% Crit Damage and grants Yi Sun-shin 20% Movement Speed for 1s. Each enhanced attack reduces the cooldown of (Traceless) by 1s. The allied base is transformed into a naval fleet. Every 180s or after respawn, a (Turtle Ship) is spawned at the allied base. Yi Sun-shin can board the Turtle Ship and gains 60% Movement Speed that will decay to 50% after 1s and enhances (Traceless).
Traceless
BlinkAoE
Cooldown: 12
Mana/Energy Cost: 50
Yi Sun-shin slashes forward with his glaive, dealing 150( +40% Total Physical Attack) (Physical Damage). He becomes immune to CC while dashing for 1s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
12.0
11.0
10.0
9.0
8.0
7.0
Skill Cost
50
55
60
65
70
75
Base Damage
150
180
210
240
270
300
Blood Floods
AoE
Cooldown: 11
Mana/Energy Cost: 85
(Without charging): Yi Sun-shin slashes swiftly with his glaive, dealing 240( +80% Total Physical Attack) (Physical Damage). (Charging): Yi Sun-shin shoots forward a powerful arrow, dealing 240( +80% Total Physical Attack) (Physical Damage) to the target. The arrow damage scales with the charging duration, capped at 200%. This damage decays with the number of enemies hit, and can't go below 40%. His Movement Speed is reduced by 20% while charging. Yi Sun-shin gains (Weapon Mastery) right away upon skill cast.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Skill Cost
85
90
95
100
105
110
Slash Damage
240
260
280
300
320
340
Arrow Damage
240
260
280
300
320
340
Mountain Shocker
AoEBUFF
Cooldown: 72
Mana/Energy Cost: 150
(Passive): Increases the damage of (Heavenly Vow) by 13%/5%. (Active): Yi Sun-shin commands the naval fleet to launch 3 waves of precise cannon attacks to all enemy heroes. Each wave deals 150( +50% Total Physical Attack) (Physical Damage). (When a target is hit by multiple waves, a maximum of 150% damage will be dealt.)
Yi Sun-shin orders the Turtle Ship to charge toward the target, dealing 200( +100% Total Physical Attack) (Physical Damage) to the first enemy hit and nearby enemies and stunning them for 1.2s.
Skill
LVL1
LVL2
LVL3
LVL4
LVL5
LVL6
Cooldown
12.0
11.0
10.0
9.0
8.0
7.0
Skill Cost
50
55
60
65
70
75
Base Damage
200
240
280
320
360
400
Spells
Depending on your playstyle, Yi Sun-shin can utilize these spells. 1: Retribution2: Flicker
Retribution
Jungle Special
Spell Cooldown: 35 seconds
Deals 520 (+80 × Hero Level) True Damage to a creeps and minions. Passive: Creep rewards are increased by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes.
Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases Physical Attack and Magic Power by 15.
Flame: Dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3 seconds (scales with level).
Ice: Dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3 seconds (scales with level).
Bloody: Dealing 100 True Damage and absorbing HP equal to 12% of the caster's Max HP from the target over 3 seconds (scales with level).
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Strong against
Yi Sun-shin have skill and lane adavatages over these heroes. 1: Chou2: Rafaela3: Nana4: Sun
Toughest Matchups
Yi Sun-shin can be countered or might have difficulty against these heroes. 1: Karina2: Eudora3: Bruno4: Clint5: Fanny
Best Teammates
Yi Sun-shin can perform better with these hero teammates. 1: Khufra2: Atlas3: Lolita
Pros & Cons
Yi Sun-shin Advantages when learning and using in the game.
Global ultimate.
Fairly stronger early game compare with other marksman.
Good ganker.
Bleed effect with slow.
Good harasser.
Decent damage.
Yi Sun-shin Disadvatages during the game.
Everything here is because Yi Sun-Shin isn’t in meta..