On this page you will find answers to common questions like, What is the best build for Popol and Kupa? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Popol and Kupa?
Date Updated: Dec 04, 2022 1:44 AM
Best build for Popol and Kupa 2022 - ML Guide
Best Build for Popol and Kupa 2022
On this page you will find answers to common questions like, What is the best build for Popol and Kupa? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Popol and Kupa?
Date Updated: Dec 04, 2022 1:44 AM
Best Popol and Kupa Builds
Depending on your role or lane opponent, you can use a different Popol and Kupa build.
1: Popol and Kupa build for Burst Pusher and Tank Killer
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Windtalker AttackTier 3
Cost:1820Sell:1092
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
Demon Hunter Sword AttackTier 3
Cost:2180Sell:1308
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Malefic Roar AttackTier 3
Cost:2060Sell:1236
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Windtalker AttackTier 3
Cost:1820Sell:1092
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
Berserker's Fury AttackTier 3
Cost:2250Sell:1350
Item Stats
+65 Physical ATK
+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.
Scarlet Phantom AttackTier 3
Cost:2020Sell:1212
Item Stats
+30 Physical ATK
+20% Attack Speed
+25% Crit Chance
Unique Passive
Frenzy: Crit hits increase the hero's ATK Speed by 30% and Crit Chance by 5%. Last 2s.
Windtalker AttackTier 3
Cost:1820Sell:1092
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
3: Popol and Kupa build for Hybrid Damage With Physical defense and magic defense
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.
Blade of Despair AttackTier 3
Cost:3010Sell:1806
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Athena's Shield DefenseTier 3
Cost:2150Sell:1290
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Immortality DefenseTier 3
Cost:2120Sell:1272
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Popol and Kupa can be countered by these items.
1: Wind of Nature2: Antique Cuirass3: Twilight Armor4: Blade Armor
Wind of Nature AttackTier 3
Cost:1910Sell:1146
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Antique Cuirass DefenseTier 3
Cost:2170Sell:1302
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Twilight Armor DefenseTier 3
Cost:2100Sell:1260
Item Stats
+1200 HP
+20 Physical Defense
Unique Passive
Twilight: Every 2s, the next attack deals extra Magic Damage equal to 20 plus 5% of the hero's Extra HP.
Blade Armor DefenseTier 3
Cost:1960Sell:1176
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Popol and Kupa
Hero Grade:a
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Roles:
Marksman
Marksman Role
Marksman are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.
Spacialties:
Push
Push Role
Push is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Scaling Power:late
Mechanical Skill:hard
Early Game PowerMiddle Game PowerLate Game Power
mlbbhero.com
Win Rate
52.53%
Pick Rate
5.10%
Ban Rate
0.11%
Quick Note: Popol and Kupa is a great marksman for late-game battles, especially one-on-one encounters. But before starting a fight, you must have Kupa.
Kupa recovers 10% Max HP per second after not taking damage for 5s. When Kupa is killed, Popol can (pray) for 3s to bring it back to the battlefield. Cooldown: 45s. After every 3 consecutive attacks, Kupa enhances Popol's next attack, allowing him to deal ( +220% Total Physical Attack) (Physical Damage). Kupa has 2500( +1200% Total Physical Attack) Max HP and inherits 100% of Popol's other attributes and passive equipment effects.
Bite 'em, Kupa!
DamageCC
Cooldown: 6.5
Mana/Energy Cost: 50
Popol throws a spear at the target enemy, dealing them 80( +100% Total Physical Attack) (Physical Damage), and orders Kupa to lunge at the enemy, dealing them 100( +75% Total Physical Attack) (Physical Damage) and locking onto them for 3s. (Alpha Wolf Form): Kupa stuns the enemy for 1s and bites them 3 times in quick succession.
Skill
LVL1
LVL2
LVL3
LVL4
Cooldown
6.5
6.5
6.5
6.5
Skill Cost
50
60
70
80
Signal Arrow Damage
80
110
140
170
Base Damage
100
130
160
190
Kupa, Help!
CCAoE
Cooldown: 6.5
Mana/Energy Cost: 80
Popol summons Kupa back, gaining a 240( +200% Extra Physical Attack) shield while dealing 240( +50% Total Physical Attack) (Physical Damage) to nearby enemies and slowing them by 35% for 0.5s. Kupa will then assist Popol to attack nearby enemies for 3s. (Alpha Wolf Form): Kupa darts back to Popol, knocking nearby enemies airborne for 0.2s. The shield and damage are increased to 125%.
Skill
LVL1
LVL2
LVL3
LVL4
Cooldown
6.5
6.5
6.5
6.5
Skill Cost
80
90
100
110
Basic Shield
240
270
300
330
Base Damage
240
270
300
330
Popol's Surprise
SummonCC
Cooldown: 1.5
Mana/Energy Cost: 60
Popol sets a trap at the target location that will detonate after a short delay once triggered, dealing 70( +20% Total Magic Power) (Physical Damage) to the enemy that steps on it, immobilizing them for 1s, and creating a frost zone for 4s. Enemies in the frost zone will have their Movement Speed reduced by 20%. Popol gains a trap charge every 22s (up to 3). Up to 3 traps can exist at the same time on the battlefield, each lasting up to 60s.
Skill
LVL1
LVL2
LVL3
LVL4
Skill Cost
60
50
40
30
Base Damage
70
80
90
100
Recharging Time
22
20
18
16
We Are Angry!
BUFF
Cooldown: 38
Mana/Energy Cost: 100
Popol and Kupa enter the Enraged state for 12s, gaining 15% extra Movement Speed and increasing their Attack Speed to 1.3 times. Kupa turns into (Alpha Wolf Form), gaining 1500 extra Max HP, fully restoring its HP, while (enhancing) its other skills.
Popol throws a spear at the target enemy, dealing them 80( +100% Total Physical Attack) (Physical Damage), and orders Kupa to lunge at the enemy, dealing them 100( +75% Total Physical Attack) (Physical Damage) and locking onto them for 3s. (Alpha Wolf Form): Kupa stuns the enemy for 1s and bites them 3 times in quick succession.
Skill
LVL1
LVL2
LVL3
LVL4
Cooldown
6.5
6.5
6.5
6.5
Skill Cost
50
60
70
80
Signal Arrow Damage
80
110
140
170
Base Damage
100
130
160
190
Kupa, Help!
CCAoE
Cooldown: 6.5
Mana/Energy Cost: 80
Popol summons Kupa back, gaining a 240( +200% Extra Physical Attack) shield while dealing 240( +50% Total Physical Attack) (Physical Damage) to nearby enemies and slowing them by 35% for 0.5s. Kupa will then assist Popol to attack nearby enemies for 3s. (Alpha Wolf Form): Kupa darts back to Popol, knocking nearby enemies airborne for 0.2s. The shield and damage are increased to 125%.
Skill
LVL1
LVL2
LVL3
LVL4
Cooldown
6.5
6.5
6.5
6.5
Skill Cost
80
90
100
110
Basic Shield
240
270
300
330
Base Damage
240
270
300
330
Spells
Depending on your playstyle, Popol and Kupa can utilize these spells. 1: Flicker2: Purify3: Inspire
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Purify
Cleanse Debuffs
Spell Cooldown: 90 seconds
Immediately removes all negative effects. In the next 1.2 seconds, gains control immunity and 15% Movement Speed.
Inspire
Enhanced Basic Attacks
Spell Cooldown: 75 seconds
For up to 8 Basic Attacks:
Increases Attack Speed by 55% and Attack Speed Cap to 400%, and ignores 8 (+1 × Hero Level) of the target's Physical Defense. Each Basic Attack also restores 70(+15%Total Physical ATK) (+15%Total Magic Power) HP on hit.
Strong against
Popol and Kupa have skill and lane adavatages over these heroes. 1: Wanwan2: Kimmy3: Bruno
Toughest Matchups
Popol and Kupa can be countered or might have difficulty against these heroes. 1: Yin2: Saber3: Lancelot
Best Teammates
Popol and Kupa can perform better with these hero teammates. 1: Estes2: Mathilda3: Angela4: Rafaela
Pros & Cons
Popol and Kupa Advantages when learning and using in the game.