Marksman are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.



Best Build for Popol and Kupa 2022
On this page you will find answers to common questions like, What is the best build for Popol and Kupa? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Popol and Kupa?
Date Updated: Dec 04, 2022 1:44 AM
Best build for Popol and Kupa 2022 - ML Guide
Best Build for Popol and Kupa 2022
On this page you will find answers to common questions like, What is the best build for Popol and Kupa? Who could counter this hero? What are the best possible combo? And best in game hero teammates for Popol and Kupa?
Date Updated: Dec 04, 2022 1:44 AM
Best Popol and Kupa Builds
Depending on your role or lane opponent, you can use a different Popol and Kupa build.
1: Popol and Kupa build for Burst Pusher and Tank Killer
1: Warrior Boots 2: Blade of Despair 3: Windtalker 4: Demon Hunter Sword 5: Malefic Roar 6: Athena's Shield


Blade of Despair Attack Tier 3
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)


Windtalker Attack Tier 3
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.


Demon Hunter Sword Attack Tier 3
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.


Malefic Roar Attack Tier 3
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.


Athena's Shield Defense Tier 3
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
2: Popol and Kupa build for Critical Type
1: Warrior Boots 2: Blade of Despair 3: Windtalker 4: Berserker's Fury 5: Scarlet Phantom 6: Windtalker


Warrior Boots Movement Tier 2
Item Stats
+22 Physical Defense
+40 Movement SPD
Unique Passive
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25


Blade of Despair Attack Tier 3
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)


Windtalker Attack Tier 3
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.


Berserker's Fury Attack Tier 3
Item Stats
+65 Physical ATK
+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.


Scarlet Phantom Attack Tier 3
Item Stats
+30 Physical ATK
+20% Attack Speed
+25% Crit Chance
Unique Passive
Frenzy: Crit hits increase the hero's ATK Speed by 30% and Crit Chance by 5%. Last 2s.


Windtalker Attack Tier 3
Item Stats
+40% Attack Speed
+10% Crit Chance
+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage. Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
3: Popol and Kupa build for Hybrid Damage With Physical defense and magic defense
1: Tough Boots 2: Thunder Belt 3: Blade of Despair 4: Antique Cuirass 5: Athena's Shield 6: Immortality


Tough Boots Movement Tier 2
Item Stats
+22 Magic Defense
+40 Movement SPD
Unique Passive
Fortitude: Reduces time controlled 30%


Thunder Belt Defense Tier 3
Item Stats
+800 HP
+40 Physical Defense
+30 Mana Regen
+10% CD Reduction
Unique Passive
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.


Blade of Despair Attack Tier 3
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)


Antique Cuirass Defense Tier 3
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).


Athena's Shield Defense Tier 3
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.


Immortality Defense Tier 3
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Popol and Kupa can be countered by these items.
1: Wind of Nature 2: Antique Cuirass 3: Twilight Armor 4: Blade Armor


Wind of Nature Attack Tier 3
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.


Antique Cuirass Defense Tier 3
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).


Twilight Armor Defense Tier 3
Item Stats
+1200 HP
+20 Physical Defense
Unique Passive
Twilight: Every 2s, the next attack deals extra Magic Damage equal to 20 plus 5% of the hero's Extra HP.


Blade Armor Defense Tier 3
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.


Popol and Kupa
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Marksman Role
Push Role
Push is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
mlbbhero.com

Quick Note: Popol and Kupa is a great marksman for late-game battles, especially one-on-one encounters. But before starting a fight, you must have Kupa.
Popol and Kupa Skill Combo
Attack Mode Full Skill Combo (5 Skill Combo)
Skill 3

Popol's Surprise
SummonCC
1
Skill 4

We Are Angry!
BUFF
2
Skill 1

Bite 'em, Kupa!
DamageCC
3
Skill 5

Bite 'em, Kupa!
DamageCC
4
Skill 6

Kupa, Help!
CCAoE
5
Popol and Kupa Skills

BUFF
Popol and Kupa Enhanced Skills

DamageCC
Cooldown: 6.5
Mana/Energy Cost: 50
Skill | LVL1 | LVL2 | LVL3 | LVL4 |
---|---|---|---|---|
Cooldown | 6.5 | 6.5 | 6.5 | 6.5 |
Skill Cost | 50 | 60 | 70 | 80 |
Signal Arrow Damage | 80 | 110 | 140 | 170 |
Base Damage | 100 | 130 | 160 | 190 |
Spells
Depending on your playstyle, Popol and Kupa can utilize these spells. 1: Flicker 2: Purify 3: Inspire


Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.


Purify
Cleanse Debuffs
Spell Cooldown: 90 seconds
Immediately removes all negative effects. In the next 1.2 seconds, gains control immunity and 15% Movement Speed.


Inspire
Enhanced Basic Attacks
Spell Cooldown: 75 seconds
For up to 8 Basic Attacks:
Increases Attack Speed by 55% and Attack Speed Cap to 400%, and ignores 8 (+1 × Hero Level) of the target's Physical Defense. Each Basic Attack also restores 70(+15%Total Physical ATK) (+15%Total Magic Power) HP on hit.
Strong against
Popol and Kupa have skill and lane adavatages over these heroes. 1: Wanwan 2: Kimmy 3: Bruno
Toughest Matchups
Popol and Kupa can be countered or might have difficulty against these heroes. 1: Yin 2: Saber 3: Lancelot
Pros & Cons
Popol and Kupa Advantages when learning and using in the game.
- Kupa can Tank Jungle Monsters.
- High Burst Damage.
- Hard to Deal with in Lanes.
Popol and Kupa Disadvatages during the game.
- Popol is Nothing Without Kupa.
- Small Base HP.
- High Skill Requirement
- Small Base HP.