Sun is one of Mobile Legends: Bang Bang's top combatant heroes. He is an expert in melting turtles and lords, pushing turrets, and duels. He can call in doppelgängers to help him confuse and outnumber his adversaries.
When it comes to choosing items builds in Mobile Legends: Bang Bang, there are several factors
to consider, including play-style, team composition, and the enemy team's strengths and
weaknesses. A well-constructed build can greatly enhance a hero's abilities and increase their
overall effectiveness in the game. In addition to items, emblems also play a crucial role in
boosting a hero's stats and providing additional bonuses.
So whether you're a beginner or a seasoned veteran, this page is the perfect resource for
improving your skills and understanding of this hero.
Item Stats+50 Physical ATK+25% Attack Speed+5% Movement SPD
Unique Passive
Corrosive: Each time a Basic Attack deals damage to enemies, reduces the target's Movement Speed by 8% (halved for ranged Basic Attacks) for 1.5s. Stacking up to 5 times.
Impulse: When each Basic Attack deals damage to enemies, increase Attack Speed by 8%. Stacks up to 5 times. Lasts 3s.
War Axe
AttackTier 2
Cost:2100Sell:1260
Item Stats+550 HP+35 Physical ATK+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.
Demon Hunter Sword
AttackTier 3
Cost:2180Sell:1308
Item Stats+35 Physical ATK+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions).
Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Dominance Ice
DefenseTier 3
Cost:2010Sell:1206
Item Stats+70 Physical Defense+500 Mana+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Immortality
DefenseTier 3
Cost:2120Sell:1272
Item Stats+800 HP+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Unique Passive
Fortitude: Reduces time controlled 30%
War Axe
AttackTier 2
Cost:2100Sell:1260
Item Stats+550 HP+35 Physical ATK+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.
Thunder Belt
DefenseTier 3
Cost: 2290Sell:1374
Item Stats+800 HP+40 Physical Defense+30 Mana Regen+10% CD Reduction
Unique Passive
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.
Cursed Helmet
DefenseTier 3
Cost:1760Sell:1056
Item Stats+1200 HP+25 Magic Defense
Unique Passive
Burning Soul: Deals Magic Damage equal to 1.5% of hero's Max HP per second to nearby enemies. This damage is increased by 100% against minions.
Guardian Helmet
DefenseTier 3
Cost:2200Sell:1320
Item Stats+1550 HP+20 HP Regen
Unique Passive
Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
Antique Cuirass
DefenseTier 3
Cost:2170Sell:1302
Item Stats+920 HP+2 HP Regen+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Build 3: Sustain DPS True Damage With Slow effect
Warrior Boots, Corrosion Scythe, Demon Hunter Sword, War Axe, Dominance Ice, Thunder Belt
Warrior Boots
MovementTier 2
Cost:720Sell:432
Item Stats+22 Physical Defense+40 Movement SPD
Unique Passive
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
Corrosion Scythe
AttackTier 3
Cost:2050Sell:1230
Item Stats+50 Physical ATK+25% Attack Speed+5% Movement SPD
Unique Passive
Corrosive: Each time a Basic Attack deals damage to enemies, reduces the target's Movement Speed by 8% (halved for ranged Basic Attacks) for 1.5s. Stacking up to 5 times.
Impulse: When each Basic Attack deals damage to enemies, increase Attack Speed by 8%. Stacks up to 5 times. Lasts 3s.
Demon Hunter Sword
AttackTier 3
Cost:2180Sell:1308
Item Stats+35 Physical ATK+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions).
Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
War Axe
AttackTier 2
Cost:2100Sell:1260
Item Stats+550 HP+35 Physical ATK+10% CD Reduction
Unique Passive
Unique Passive Fighting Spirit: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks (Marksmen/Mages/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.
Dominance Ice
DefenseTier 3
Cost:2010Sell:1206
Item Stats+70 Physical Defense+500 Mana+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Thunder Belt
DefenseTier 3
Cost: 2290Sell:1374
Item Stats+800 HP+40 Physical Defense+30 Mana Regen+10% CD Reduction
Unique Passive
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Antique Cuirass
DefenseTier 3
Cost:2170Sell:1302
Item Stats+920 HP+2 HP Regen+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.
Spells
Depending on your play-style, you can use one of these spells.
1: Retribution 2: Flicker 3: Arrival
Retribution
Jungle Special
Spell Cooldown: 35 seconds
Deals 520 (+80 × Hero Level) True Damage to a creeps and minions.
Passive: Creep rewards are increased by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes.
Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases Physical Attack and Magic Power by 15.
Flame: Dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3 seconds (scales with level).
Ice: Dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3 seconds (scales with level).
Bloody: Dealing 100 True Damage and absorbing HP equal to 12% of the caster's Max HP from the target over 3 seconds (scales with level).
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Arrival
Long-range Support
Spell Cooldown: 75 seconds
Teleports to an allied turret (including destroyed turrets), base, or minion after channeling for 3 seconds, gaining 60% movement speed that will decay in 3 seconds. If the channeling is cancelled or interrupted, the cooldown will be reduced by 30 seconds.