hardest to use ML Heroes
Mobile Legend Heroes that are hardest to use and hardest to master. This ranking is updated according on the current hero win rate.
Date Updated: Mar 30, 2024 05:04 AM
Heads Up: Some information presented in this post is AI generated using actual in-game data from mobile legend's official website. While every effort has been made to ensure accuracy and completeness, and that data presented are entirely up-to-date and error-free. Please use this guide at your own discretion and consider any updates or changes to the game that may affect the information presented here.
Joy
Hero Tier:
Roles:
Assassin Role
An assassin is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, assassins are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, assassins specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. Assassins are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.
Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.
The typical assets that they may have include:
- Being nimble, low HP
- Skillsets that allow them to chase enemies and have a good set of blink skills
- Agile and quick
Mage Role
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Specialties:
Charge
Charge Role
Charge refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become Initiator instead.
Magic Damage Role
Magic Damage is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.
Chase Role
Chase is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.
Initiator Role
Initiator is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a Crowd Control skills and initiating an unexpecting incoming attacks from a far distance.
Scaling Power: normal
Mechanical Skill: insane
Hero Stats - www.mlbbhero.com
Early Game Power: 7 / 10 Middle Game Power: 8 / 10 Late Game Power: 8 / 10Last Update: 03-30-24 05:04 AM
Joy Advantages when learning and using in the game.
Mobility - lots of dash
Stun and control Immutnity while using second and thrid skills
Joy Advantages when learning and using in the game.
Tricky to activate 3rd skill
Nolan
Hero Tier:
Hero Tiers Hero tiers/grades are determined by a combination of the hero's early power, mid power,
late power, win rate, pick rate, and ban rate.
Roles:
Assassin Role
An assassin is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, assassins are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, assassins specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. Assassins are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.
Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.
The typical assets that they may have include:
- Being nimble, low HP
- Skillsets that allow them to chase enemies and have a good set of blink skills
- Agile and quick
Specialties:
Chase
Chase Role
Chase is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Damage Role
Damage is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.
Scaling Power: normal
Mechanical Skill: insane
Hero Stats - www.mlbbhero.com
Early Game Power: 6 / 10 Middle Game Power: 8 / 10 Late Game Power: 8 / 10Playstyle: Ling is best played as an aggressive assassin who can quickly close the gap on enemy heroes and deliver burst damage. Strengths: High burst damage potential, strong mobility. Weaknesses: Squishy, skill dependent, vulnerable to crowd control, high skill ceiling.
-> Click here for the complete best builds guideLast Update: 03-30-24 05:04 AM
Nolan Advantages when learning and using in the game.
- Great mobility.
- Unique ability to climb walls.
- Amazing burst damage.
- Decent ganking capability.
Nolan Advantages when learning and using in the game.
- Kinda squishy like most Assassins.
- Slow farming speed.
- Did I mention he is squishy?
- Requires practice to memorize wall locations.
Harith
Hero Tier:
Hero Tiers Hero tiers/grades are determined by a combination of the hero's early power, mid power,
late power, win rate, pick rate, and ban rate.
Roles:
Mage Role
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Specialties:
Chase
Chase Role
Chase is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.
Damage Role
Damage is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.
Magic Damage Role
Magic Damage is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.
Scaling Power: normal
Mechanical Skill: insane
Hero Stats - www.mlbbhero.com
Early Game Power: 5 / 10 Middle Game Power: 7 / 10 Late Game Power: 8 / 10Because of his incredible dashing talent, Harith excels at eliminating the backline unlike any other mage. As soon as you can, try to acquire these essential goods, such as the Calamity Reaper and Enchanted Talisman. In team fights, he is also exceedingly difficult to kill without strong CC abilities.
-> Click here for the complete best builds guideLast Update: 03-30-24 05:04 AM
Harith Advantages when learning and using in the game.
- Low skill cooldown.
- Lane pusher.
- Nuker.
- Not squishy.
- High escape.
- Can be initiator.
- Can burst.
- Mobility.
Harith Advantages when learning and using in the game.
- Weak in Early game.
- Hard to use.
- Weak against high tier CC (Suppress, Freeze, Airborne, etc.).
Kagura
Hero Tier:
Hero Tiers Hero tiers/grades are determined by a combination of the hero's early power, mid power,
late power, win rate, pick rate, and ban rate.
Roles:
Mage Role
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Specialties:
Burst
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Poke Role
Poke is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.
Reap Role
Reap is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. Reap is an advanced specialty of Poke.
Magic Damage Role
Magic Damage is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.
Scaling Power: late
Mechanical Skill: insane
Hero Stats - www.mlbbhero.com
Early Game Power: 6 / 10 Middle Game Power: 8 / 10 Late Game Power: 9 / 10High-level mage Kagura has a strong collection of Blink, Burst, and Debuff skills. She is a difficult-to-play type hero and an S-tier selection based on her skill casting prowess. Kagura is a comprehensive package and possesses the majority of a hero's skills.
-> Click here for the complete best builds guideLast Update: 03-30-24 05:05 AM
Kagura Advantages when learning and using in the game.
- High Burst Damage.
- High Crowd Control.
- Flexible in roles.
- High Mobility.
- Decent Wave clear.
Kagura Advantages when learning and using in the game.
- Very hard to use.
- Squishy
Khufra
Hero Tier:
Hero Tiers Hero tiers/grades are determined by a combination of the hero's early power, mid power,
late power, win rate, pick rate, and ban rate.
Roles:
Tank Role
Tanks heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many tanks can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a "tank" can be played as a DPS if you choose the right equipment. Usually, tanks are laning on the bottom tower. Tank has high defense and hit point, but low damage. When used properly, a tank could be the strongest hero in the game.
A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:
- Naturally bulky, higher natural HP, Magic Resistance, and Armor.
- Some form of crowd control (CC), usually a stun, slow, or taunt.
- Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.
- Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.
Support Role
The Support role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. Support heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.
Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.
Specialties:
Initiator
Initiator Role
Initiator is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a Crowd Control skills and initiating an unexpecting incoming attacks from a far distance.
Crowd Control Role
Crowd Control is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.
Mixed Damage Role
Mixed Damage is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.
Scaling Power: normal
Mechanical Skill: insane
Hero Stats - www.mlbbhero.com
Early Game Power: 6 / 10 Middle Game Power: 6 / 10 Late Game Power: 7 / 10One of the finest tank heroes with excellent resistance is Khufra. In Mobile Legends, the Khufra combo hero will offer powerful protection and attack, especially when used.
-> Click here for the complete best builds guideLast Update: 03-30-24 05:05 AM
Khufra Advantages when learning and using in the game.
- Khufra is very mobile and durable.
- Counter to heroes such as Gusion, Lance.
- Super fun to play
- Very effective skills in a teamfight.
- Ranged abilities.
Khufra Advantages when learning and using in the game.
- Low base HP compared to other tanks.
- More aggressive than protective.
- Very high-skill CD.