difficult to use ML Heroes
Mobile Legend Heroes that are difficult to use and difficult to master. This ranking is updated according on the current hero win rate.
Date Updated: Mar 30, 2024 05:04 AM
Heads Up: Some information presented in this post is AI generated using actual in-game data from mobile legend's official website. While every effort has been made to ensure accuracy and completeness, and that data presented are entirely up-to-date and error-free. Please use this guide at your own discretion and consider any updates or changes to the game that may affect the information presented here.
Minotaur
Hero Tier:
Roles:
Tank Role
Tanks heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many tanks can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a "tank" can be played as a DPS if you choose the right equipment. Usually, tanks are laning on the bottom tower. Tank has high defense and hit point, but low damage. When used properly, a tank could be the strongest hero in the game.
A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:
- Naturally bulky, higher natural HP, Magic Resistance, and Armor.
- Some form of crowd control (CC), usually a stun, slow, or taunt.
- Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.
- Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.
Support Role
The Support role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. Support heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.
Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.
Specialties:
Crowd Control
Crowd Control Role
Crowd Control is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.
Regen Role
Regen is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing. Regen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.
Initiator Role
Initiator is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a Crowd Control skills and initiating an unexpecting incoming attacks from a far distance.
Damage Role
Damage is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.
Scaling Power: normal
Mechanical Skill: hard
Hero Stats - www.mlbbhero.com
Early Game Power: 6 / 10 Middle Game Power: 5 / 10 Late Game Power: 7 / 10Minotaur underwent a fantastic overhaul, and his skills have been modified to meet the current meta. Minotaur is unquestionably a great choice for the current meta and is a fantastic choice for rank games. With these suggestions, you'll be able to direct Minotaur to simple victories.
-> Click here for the complete best builds guideLast Update: 03-30-24 05:04 AM
Minotaur Advantages when learning and using in the game.
- High Crowd Control Ability.
- Easy To Play.
- No Need to Recall Thanks to High Regen.
- Relatively Large Damage When Ultimate.
- Deadly Combo Skill.
Minotaur Advantages when learning and using in the game.
- Doesn’t Have Initiator Skill.
- Quite Difficult Combo Use.
- Very Rely on Rage Mode.
- Low Mobility.
- Very Dependent on the Battle Spell.
Mathilda
Hero Tier:
Hero Tiers Hero tiers/grades are determined by a combination of the hero's early power, mid power,
late power, win rate, pick rate, and ban rate.
Roles:
Support Role
The Support role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. Support heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.
Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.
Assassin Role
An assassin is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, assassins are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, assassins specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. Assassins are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.
Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.
The typical assets that they may have include:
- Being nimble, low HP
- Skillsets that allow them to chase enemies and have a good set of blink skills
- Agile and quick
Specialties:
Initiator
Initiator Role
Initiator is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a Crowd Control skills and initiating an unexpecting incoming attacks from a far distance.
Guard Role
Guard is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.
Regen Role
Regen is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing. Regen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.
Damage Role
Damage is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.
Magic Damage Role
Magic Damage is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.
Scaling Power: normal
Mechanical Skill: hard
Hero Stats - www.mlbbhero.com
Early Game Power: 5 / 10 Middle Game Power: 8 / 10 Late Game Power: 8 / 10Mathilda is a powerful hero of the Assassin/Support category. She possesses a good selection of team-boosting, speed-up, blink, and burst effects. Her ability casting abilities allow us to classify her as an easy to play, mid-difficulty character.
-> Click here for the complete best builds guideLast Update: 03-30-24 05:04 AM
Mathilda Advantages when learning and using in the game.
- Great mobility.
- Great utility Shield allies with 2nd Skill, and Ultimate.
- Allies can use 2nd Skill to reposition.
- Good early game damage.
- Low skill floor, high skill ceiling.
Mathilda Advantages when learning and using in the game.
- Slow at clearing minion wave.
- Ultimate cannot immune Suppression effect.
- Lower damage output when there’s more enemy targets nearby.
- Knockback from Ultimate is her only crowd control ability.
Popol and Kupa
Hero Tier:
Hero Tiers Hero tiers/grades are determined by a combination of the hero's early power, mid power,
late power, win rate, pick rate, and ban rate.
Roles:
Marksman Role
Marksman are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.
Specialties:
Push
Push Role
Push is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
Control Role
Control is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then Control becomes Crowd Control specialty instead.
Damage Role
Damage is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.
Guard Role
Guard is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.
Check Bush Role
Scaling Power: late
Mechanical Skill: hard
Hero Stats - www.mlbbhero.com
Early Game Power: 5 / 10 Middle Game Power: 6 / 10 Late Game Power: 8 / 10Popol and Kupa is a great marksman for late-game battles, especially one-on-one encounters. But before starting a fight, you must have Kupa.
-> Click here for the complete best builds guideLast Update: 03-30-24 05:04 AM
Popol and Kupa Advantages when learning and using in the game.
- Kupa can Tank Jungle Monsters.
- High Burst Damage.
- Hard to Deal with in Lanes.
Popol and Kupa Advantages when learning and using in the game.
- Popol is Nothing Without Kupa.
- Small Base HP.
- High Skill Requirement
- Small Base HP.
Masha
Hero Tier:
Hero Tiers Hero tiers/grades are determined by a combination of the hero's early power, mid power,
late power, win rate, pick rate, and ban rate.
Roles:
Fighter Role
Fighters are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a fighter's damage will add up over time to make it a major threat. Each fighter has a unique blend of mobility, damage, disruption and durability. Fighter is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.
A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.
Tank Role
Tanks heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many tanks can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a "tank" can be played as a DPS if you choose the right equipment. Usually, tanks are laning on the bottom tower. Tank has high defense and hit point, but low damage. When used properly, a tank could be the strongest hero in the game.
A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:
- Naturally bulky, higher natural HP, Magic Resistance, and Armor.
- Some form of crowd control (CC), usually a stun, slow, or taunt.
- Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.
- Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.
Specialties:
Push
Push Role
Push is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.
Damage Role
Damage is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.
Chase Role
Chase is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.
Charge Role
Charge refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become Initiator instead.
Scaling Power: normal
Mechanical Skill: hard
Hero Stats - www.mlbbhero.com
Early Game Power: 5 / 10 Middle Game Power: 6 / 10 Late Game Power: 8 / 10She is regarded as Mobile Legends' top split-pusher. She can quickly accomplish any goal. In contrast to other gaming heroes, Masha has three HP bars and the ability to deflect burst damage.
-> Click here for the complete best builds guideLast Update: 03-30-24 05:04 AM
Masha Advantages when learning and using in the game.
- Can solo lord and turtle even at level 3.
- High regen and high durability.
- The higher damage she get the higher lifesteal and damage she deal.
- Can deal with ultra tanky tank like Uranus and Esmeralda/She can deal easily with Argus Ultimate.
Masha Advantages when learning and using in the game.
- I only think her cons is Low.
- Durability at early game.
Diggie
Hero Tier:
Hero Tiers Hero tiers/grades are determined by a combination of the hero's early power, mid power,
late power, win rate, pick rate, and ban rate.
Roles:
Support Role
The Support role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. Support heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.
Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.
Specialties:
Guard
Guard Role
Guard is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.
Poke Role
Poke is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.
Support Role
Support is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .
Magic Damage Role
Magic Damage is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.
Scaling Power: normal
Mechanical Skill: hard
Hero Stats - www.mlbbhero.com
Early Game Power: 4 / 10 Middle Game Power: 5 / 10 Late Game Power: 7 / 10Due to its adaptability and devastating abilities as a support or roamer, Diggie continues to establish itself as a well-liked hero even after Diggie Feeder Meta. However, even if you build a full defense item, you need keep in mind that Diggie's HP is lower than that of a pure Tank.
-> Click here for the complete best builds guideLast Update: 03-30-24 05:04 AM
Diggie Advantages when learning and using in the game.
- Has Decent Crowd Control (Slow, Pull).
- Has free Purify from his Ultimate, Time Journey.
- His 2nd Skill, Reverse Time is good to countering high mobility Hero like Fanny.
- If he being eliminates, he can be transform being Egg and invicible.
Diggie Advantages when learning and using in the game.
- High skill cooldown.
- His Ultimate ( Time Journey) Cooldown is high.
- No Escape skills.