Mobile Legends Patch 1.6.94 Notes: In-Game Adjustments

Heroes Adjustments

Item Adjustments

Spell Adjustments

Battle Field Adjustments Bugs Adjustments

MLBB Patch 1.6.94 Note

Highlights

**Revamped Heroes: **

  1. Vexana - Shimmer of Hope
  2. Leomord - Sworn Swor
  3. Faramis - Soul Binder

From The Designers,

Aside from the usual hero revamps, the upcoming Project Next update will also be featuring exciting changes to the game universe. We'll be introducing a whole new Necrokeep led by its magnificent ruler, Vexana, and her two aides, Faramis and Leomord. These three are set to breathe life back into their cursed land!

Meanwhile, we're looking forward to kicking off a new season this June with mid-lane mages taking center stage. We'll be focusing on new changes with the mid-lane minions while reducing the impact of junglers on other heroes during the laning phase. We're also rolling out a series of equipment and hero adjustments that will allow mages to play a more significant role on the battlefield. Compared with the previous season, we'll be more mindful of the extent of the adjustments we introduce this season.

For S25, Rise of Necrokeep, we're bringing you brand new rewards including Rank Protection Cards and MVP Star Up Cards for specific ranks as well as special skin tags for the Season Finale skin based on your highest rank during the season. The battlefield Ul has also been optimized for clarity and precision in order to provide you with a better in-match experience!

Release Date: 2022-06-28


buff

A mage with outstanding crowd control and the ability to summon an Undead Knight to assist her in battle.

We designed a new Ultimate for Vexana and optimized the mechanics of her other skills to enhance her overall skill synergies.

Passive - Nether Touch

Enemies hit by Vexana or her Undead Knight will explode upon death.

Skill 1 - Deathly Grasp

Vexana unleashes a Phantom Claw that terrifies the first enemy hero hit. Phantom Power will then erupt at the enemy hero's location, dealing damage to nearby enemies and terrifying them.

Skill 2 - Cursed Blast

After a short delay, Vexana strikes the target area with a blast of Nether Energy, dealing damage to enemies within.

Ultimate - Eternal Guard

Vexana summons an Undead Knight at the target location, dealing damage to enemies hit and knocking them airborne. The Undead Knight will then join Vexana in battle for some time.


buff

Minions

By adjusting the composition of mid-lane minion waves, we expect mage heroes to be able to push and roam more easily.

Jungle

Adjustment I

Laning heroes have typically shared minion rewards with allied junglers, affecting the rate at which they level up. We expect this recent adjustment to address this.

First 5 Minutes: Heroes equipped with Retribution can no longer gain Gold and EXP from minions when there are allied heroes without the Roaming footwear around. Reduced Minion Rewards: 30% → 50%

Adjustment II

Following the above adjustment, we've noticed couple of extreme cases where disadvantaged junglers fell way behind within the first 5 mins, so we're also introducing a way for them to catch up.

New Mechanism: When a jungler is 2 or more levels behind the enemy in the first 5 mins, their EXP gain gets a slight boost.

Adjustment III

We want both sides to have a fair chance in the fight over Turtle and Lord.

Retribution's damage against creeps is no longer affected by damage boosting effects.

Creeps

We want to help Junglers better handle jungle invasions, especially when the invaders can knock or drag the creeps out of the leash range.

New Effect: When out of the leash range for the first time, the creep gains 50% extra Movement Speed until it moves back to the range.New Effect: After moving back to the range, the creep will stop recovering HP and re-enter the battle state upon taking damage. (Only for the first time.)

By adjusting the time of the first spawn, we expect that junglers will be able to farm more safely at the beginning.

First Spawn: 25s → 20s

Lithowanderer

By adjusting the time of the first spawn, we expect that more mid laners will be able to join the fight over the creep.

First Spawn: 43s → 48s


buff

A fearless and loyal knight designed to dominate mid to late game.

Leomord's launching with new skill animations and special effects as well as enhanced damage for optimal mid to late game performance.

Passive - The Oath Keeper

We've lowered the requirement for Leomord to launch critical strikes while increasing his damage and lifesteal ratio.

Skill 1 - Momentum

With an optimized casting experience, Leomord can now cast this skill more frequently while dealing higher damage.

Ultimate - Phantom Seed

An optimized casting experience and increased defense scaling will see Leomord, riding Barbiel more confidently into the battlefield.


adjust

We're granting Gord an enhanced Passive coupled with a freshly optimized control experience, allowing him greater mobility during skill casting.

Passive - Mystic Favor

Damage: 160 + 70% Magic Power → 140 + 60% Magic Power

New Effect: Besides inflicting True Damage, the attack will also slow the target by 30% for 1s.

Skill 2 - Mystic Injunction

Damage Interval: 0.45s → 0.3s

Damage: 80-155 + 20% Magic Power → 55-105 + 16% Magic Power

Cooldown: 7-5s → 8-6s

Ultimate - Mystic Gush

Damage interval: 0.3s → 0.2s

Damage: 220-350 + 50% Magic Power → 135-225 + 33% Magic Power

Cooldown: 34-28s → 44-36s

Enemies hit are no longer slowed.

Gord can now cast Battle Spells during the Ultimate.

Other

Gord's movement is no longer interrupted by Skill 1/2 casts.


buff

To help Xavier transcend his dependence on Passive stacks, we're slightly reducing their extra damage while shifting the spotlight onto his active skills. His damage at different numbers of stacks is basically unchanged.

Passive - Transcendence

Extra Damage Per Stack: 120-130% → 110-120%

Skill 1 - Infinite Extension

Damage: 300-550 + 120% Magic Power → 315-540 + 130% Magic Power

Skill 2 - Mystic Field

Initial Damage: 100-200 + 50% Magic Power → 110-210 + 55% Magic Power

Subsequent Damage: 200-400 + 100% Magic Power → 220-420 + 108% Magic Power

Ultimate - Dawning Light

Damage: 700-1100 + 150% Magic Power → 750-1150 + 162% Magic Power


adjust

To help Xavier transcend his dependence on Passive stacks, we're slightly reducing their extra damage while shifting the spotlight onto his active skills. His damage at different numbers of stacks is basically unchanged.

Passive - Transcendence

Extra Damage Per Stack: 120-130% → 110-120%

Skill 1 - Infinite Extension

Damage: 300-550 + 120% Magic Power → 315-540 + 130% Magic Power

Skill 2 - Mystic Field

Initial Damage: 100-200 + 50% Magic Power → 110-210 + 55% Magic Power

Subsequent Damage: 200-400 + 100% Magic Power → 220-420 + 108% Magic Power

Ultimate - Dawning Light

Damage: 700-1100 + 150% Magic Power → 750-1150 + 162% Magic Power


nerf

Left unfettered, Julian's arsenal of weapons has proved to be dreadfully lethal. We're nerfing his overall sustainability and base damage to allow opponents better room for counterplay.

Passive - Smith's Legacy

Spell Vamp: 25% → 20%

Skill 2 - Sword

Reduced the Lifesteal efficiency to match that of other AoE skills

Skill 2 (Enhanced) - Enhanced Sword

Reduced the Lifesteal efficiency to match that of other AoE skills

Skill 3 - Chain

Initial Attack's Base Damage: 340-500 → 300-420


nerf

Left unfettered, Julian's arsenal of weapons has proved to be dreadfully lethal. We're nerfing his overall sustainability and base damage to allow opponents better room for counterplay.

Passive - Smith's Legacy

Spell Vamp: 25% → 20%

Skill 2 - Sword

Reduced the Lifesteal efficiency to match that of other AoE skills

Skill 2 (Enhanced) - Enhanced Sword

Reduced the Lifesteal efficiency to match that of other AoE skills

Skill 3 - Chain

Initial Attack's Base Damage: 340-500 → 300-420


nerf

Left unfettered, Julian's arsenal of weapons has proved to be dreadfully lethal. We're nerfing his overall sustainability and base damage to allow opponents better room for counterplay.

Passive - Smith's Legacy

Spell Vamp: 25% → 20%

Skill 2 - Sword

Reduced the Lifesteal efficiency to match that of other AoE skills

Skill 2 (Enhanced) - Enhanced Sword

Reduced the Lifesteal efficiency to match that of other AoE skills

Skill 3 - Chain

Initial Attack's Base Damage: 340-500 → 300-420


nerf

Left unfettered, Julian's arsenal of weapons has proved to be dreadfully lethal. We're nerfing his overall sustainability and base damage to allow opponents better room for counterplay.

Passive - Smith's Legacy

Spell Vamp: 25% → 20%

Skill 2 - Sword

Reduced the Lifesteal efficiency to match that of other AoE skills

Skill 2 (Enhanced) - Enhanced Sword

Reduced the Lifesteal efficiency to match that of other AoE skills

Skill 3 - Chain

Initial Attack's Base Damage: 340-500 → 300-420


nerf

Left unfettered, Julian's arsenal of weapons has proved to be dreadfully lethal. We're nerfing his overall sustainability and base damage to allow opponents better room for counterplay.

Passive - Smith's Legacy

Spell Vamp: 25% → 20%

Skill 2 - Sword

Reduced the Lifesteal efficiency to match that of other AoE skills

Skill 2 (Enhanced) - Enhanced Sword

Reduced the Lifesteal efficiency to match that of other AoE skills

Skill 3 - Chain

Initial Attack's Base Damage: 340-500 → 300-420


buff

Left unfettered, Julian's arsenal of weapons has proved to be dreadfully lethal. We're nerfing his overall sustainability and base damage to allow opponents better room for counterplay.

Passive - Smith's Legacy

Spell Vamp: 25% → 20%

Skill 2 - Sword

Reduced the Lifesteal efficiency to match that of other AoE skills

Skill 2 (Enhanced) - Enhanced Sword

Reduced the Lifesteal efficiency to match that of other AoE skills

Skill 3 - Chain

Initial Attack's Base Damage: 340-500 → 300-420


buff

Left unfettered, Julian's arsenal of weapons has proved to be dreadfully lethal. We're nerfing his overall sustainability and base damage to allow opponents better room for counterplay.

Passive - Smith's Legacy

Spell Vamp: 25% → 20%

Skill 2 - Sword

Reduced the Lifesteal efficiency to match that of other AoE skills

Skill 2 (Enhanced) - Enhanced Sword

Reduced the Lifesteal efficiency to match that of other AoE skills

Skill 3 - Chain

Initial Attack's Base Damage: 340-500 → 300-420


buff

Left unfettered, Julian's arsenal of weapons has proved to be dreadfully lethal. We're nerfing his overall sustainability and base damage to allow opponents better room for counterplay.

Passive - Smith's Legacy

Spell Vamp: 25% → 20%

Skill 2 - Sword

Reduced the Lifesteal efficiency to match that of other AoE skills

Skill 2 (Enhanced) - Enhanced Sword

Reduced the Lifesteal efficiency to match that of other AoE skills

Skill 3 - Chain

Initial Attack's Base Damage: 340-500 → 300-420


Blade Armor

We're lowering Blade Armor's reflection damage to make it less of a solid counter against Marksman heroes.

Damage Reflection Ratio: 25% → 20%

Craft Cost: 1960 → 1910


Retribution

Our March season launch favored the rise of the tank junglers trend. We're hoping this adjustment improves the battlefield experience for other jungler types.

Extra HP Bonus: 25% → 20%

Download in Apple App Store Download in Google Play Store
MLBB Hero Banner
Download MLBBHERO.COM - Builds & Guide MLBBHERO.COM - Builds & Guide: Download the app now!