Due to his intricate mechanics and skill shot, which demands careful calculation to land your strikes, Natan is one of the Marksman heroes in Mobile Legends with a particularly high level of difficulty. Prior to playing Natan as your main, you must play him in a few practice sessions.
When it comes to choosing items builds in Mobile Legends: Bang Bang, there are several factors
to consider, including play-style, team composition, and the enemy team's strengths and
weaknesses. A well-constructed build can greatly enhance a hero's abilities and increase their
overall effectiveness in the game. In addition to items, emblems also play a crucial role in
boosting a hero's stats and providing additional bonuses.
So whether you're a beginner or a seasoned veteran, this page is the perfect resource for
improving your skills and understanding of this hero.
Date Updated: Nov 30, 2023 7:52 AM
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Recommended Best Builds
Build 1: Enhance Attk DPS
Swift Boots, Hunter Strike, Golden Staff, Blade of Despair, Corrosion Scythe, Malefic Roar
Hunter Strike
AttackTier 3
Cost:2010Sell:1206
Item Stats+80 Physical ATK+10% CD Reduction
Unique Attribute
+15 Physical PEN
Unique Passive
Retribution: Deals damage to an enemy hero or Creep for 5 times in a row and improves Movement Speed by 50% that decays rapidly over 3s. This effect has 8s cooldown.
Golden Staff
AttackTier 3
Cost:2000Sell:1200
Item Stats+65 Physical ATK+15% Attack Speed
Unique Passive
wift: Unable to increase critical chance. Every 1% of critical chance gained will increase attack speed by 1%.
Endless Strike: After every 2 non-critical Basic Attacks. Attack Speed of the next Basic Attack is increased by 100% and its effects is triggered an extra 2 time(s).
Blade of Despair
AttackTier 3
Cost:3010Sell:1806
Item Stats+160 Physical ATK+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Corrosion Scythe
AttackTier 3
Cost:2050Sell:1230
Item Stats+50 Physical ATK+25% Attack Speed+5% Movement SPD
Unique Passive
Corrosive: Each time a Basic Attack deals damage to enemies, reduces the target's Movement Speed by 8% (halved for ranged Basic Attacks) for 1.5s. Stacking up to 5 times.
Impulse: When each Basic Attack deals damage to enemies, increase Attack Speed by 8%. Stacks up to 5 times. Lasts 3s.
Malefic Roar
AttackTier 3
Cost:2060Sell:1236
Item Stats+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.
Unique Passive
Fortitude: Reduces time controlled 30%
Hunter Strike
AttackTier 3
Cost:2010Sell:1206
Item Stats+80 Physical ATK+10% CD Reduction
Unique Attribute
+15 Physical PEN
Unique Passive
Retribution: Deals damage to an enemy hero or Creep for 5 times in a row and improves Movement Speed by 50% that decays rapidly over 3s. This effect has 8s cooldown.
Unique Passive
Frenzy: Crit hits increase the hero's ATK Speed by 30% and Crit Chance by 5%. Last 2s.
Berserker's Fury
AttackTier 3
Cost:2250Sell:1350
Item Stats+65 Physical ATK+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.
Demon Hunter Sword
AttackTier 3
Cost:2180Sell:1308
Item Stats+35 Physical ATK+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions).
Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Brute Force Breastplate
DefenseTier 3
Cost:1870Sell:1122
Item Stats+770 HP+45 Physical Defense
Unique Passive
Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 2%, Physical & Magic Defense by 4. Lasts 4s. Stacks up to 5 times.
Build 3: Crit type DPS
Swift Boots, Windtalker, Scarlet Phantom, Berserker's Fury, Blade of Despair, Wind of Nature
Swift Boots
MovementTier 2
Cost: 710Sell: 426
Item Stats+15% Attack Speed+40 Movement SPD
Windtalker
AttackTier 3
Cost:1820Sell:1092
Item Stats+40% Attack Speed+10% Crit Chance+20 Movement SPD
Unique Passive
Typhoon: Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic damage. The CD of this effect drops to the minimum when Crit Chance rises to 50%, while damage rises to the maximum when a Attack SPD rises to 3.00. This attack can cause Crit Damage. To minions, deals 200% increased Damage.
Unique Passive Activate: Each time Typhoon is cast, one's movement speed will be increased 5% for a short time.
Unique Passive
Frenzy: Crit hits increase the hero's ATK Speed by 30% and Crit Chance by 5%. Last 2s.
Berserker's Fury
AttackTier 3
Cost:2250Sell:1350
Item Stats+65 Physical ATK+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.
Blade of Despair
AttackTier 3
Cost:3010Sell:1806
Item Stats+160 Physical ATK+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Spells
Depending on your play-style, you can use one of these spells.
1: Purify 2: Inspire
Purify
Cleanse Debuffs
Spell Cooldown: 90 seconds
Immediately removes all negative effects.
In the next 1.2 seconds, gains control immunity and 15% Movement Speed.
Inspire
Enhanced Basic Attacks
Spell Cooldown: 75 seconds
For up to 8 Basic Attacks:
Increases Attack Speed by 55% and Attack Speed Cap to 400%, and ignores 8 (+1 × Hero Level) of the target's Physical Defense. Each Basic Attack also restores 70(+15%Total Physical ATK) (+15%Total Magic Power) HP on hit.
Recommended Emblems
RuptureGain 5 adaptive penetration.
Weapons MasterBonus Extra AttackPhysical attack and magic power gained from equipment, emblem, talents, and skills are increased by 5%.
Impure RageExtra Skill Damage & Restore Mana on HitDealing damage with skills deal an extra adaptive damage (scales with level) and restores 2% mana on hit. If the hero does not use mana, restores 1% HP instead.CD: 5seconds
InspireGain 5% extra cooldown reduction.
Weapons MasterBonus Extra AttackPhysical attack and magic power gained from equipment, emblem, talents, and skills are increased by 5%.
Impure RageExtra Skill Damage & Restore Mana on HitDealing damage with skills deal an extra adaptive damage (scales with level) and restores 2% mana on hit. If the hero does not use mana, restores 1% HP instead.CD: 5seconds
InspireGain 5% extra cooldown reduction.
Weapons MasterBonus Extra AttackPhysical attack and magic power gained from equipment, emblem, talents, and skills are increased by 5%.
Lethal IgnitionExtra Damage on Multi-HitsDealing Damage greater than 7% of an enemy hero Max HP 3 times within 5s will scorch the target for additional 162-750 Adaptive Damage (scales with level).CD: 15seconds