Nana's In-Game Stats, Details And Patch [Updated]

Authors: Ruthie and Marc Sumilang

This post aims to help players better understand Nana's expertise and in-game statistics and stay up-to-date with the latest patch adjustments that may affect this hero's performance in the game. This post will be helpful for players who want to improve their skills with Nana or those considering using this info in their gameplay.

Heads Up: Some information presented in this post is AI generated using actual in-game data from mobile legend's official website. While every effort has been made to ensure accuracy and completeness, and that data presented are entirely up-to-date and error-free. Please use this guide at your own discretion and consider any updates or changes to the game that may affect the information presented here.

Date Updated: Sep 16, 2023 8:20 AM

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Nana a-tier Mobile Legends Mage and Support Hero

Nana - Sweet Leonin

Recent Patch:

nerf

Hero Tier:

Hero Tiers

Hero tiers/grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.

Roles:

Mage
Support

Specialties: Poke

Poke Role

Guard Magic Damage Control

Scaling Power: normal

Mechanical Skill: medium

Recommended Lane: Middle Lane

Hero Stats - www.mlbbhero.com

Wave Clear: 6 / 10 Farm Clear: 4 / 10 Mobility: 5 / 10 Early Game Power: 5 / 10 Middle Game Power: 7 / 10 Late Game Power: 8 / 10
Mythical Glory Rank Badge in Mobile Legends: Bang Bang
Win Rate
43.41%
Pick Rate
2.90%
Ban Rate
0.35%

Area-of-Effect, Summoning, Burst, and Crowd Control are among of Nana's strong suits. Since the majority of her skills do damage to foes, she is mostly an offensive support. The easiest thing for Nana to do in a team fight is to deal damage thanks to her special passive. She is the ideal support hero due to her skill level 2.

-> Click here for the complete best builds guide

Last Update: 09-16-23 08:20 AM


Recent Patches

Patch 1.7.08

nerf

Patch Date: 2022-08-09

Thamuz has been melting through his lane in early game, so we're knocking back some of the baseline power from his Skill 1 to cool things off.

Skill 1 - Molten Scythes

Base Damage: 150-300 → 120-270

Cooldown: 2s → 3s

Patch 1.6.94

adjust

Patch Date: 2022-06-28

To help Xavier transcend his dependence on Passive stacks, we're slightly reducing their extra damage while shifting the spotlight onto his active skills. His damage at different numbers of stacks is basically unchanged.

Passive - Transcendence

Extra Damage Per Stack: 120-130% → 110-120%

Skill 1 - Infinite Extension

Damage: 300-550 + 120% Magic Power → 315-540 + 130% Magic Power

Skill 2 - Mystic Field

Initial Damage: 100-200 + 50% Magic Power → 110-210 + 55% Magic Power

Subsequent Damage: 200-400 + 100% Magic Power → 220-420 + 108% Magic Power

Ultimate - Dawning Light

Damage: 700-1100 + 150% Magic Power → 750-1150 + 162% Magic Power


FAQ's

What is Nana's current tier?

Rank A tier this latest patch.


Is Nana good in the early game?

No, Nana early game power is rated 5 over 10.


Is Nana good in the late game?

Yes, Nana's early game power is rated 8 over 10.


Is Nana easy to learn for beginners?

Nana's learning curve is considered medium for beginners.


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