When it comes to choosing items builds in Mobile Legends: Bang Bang, there are several factors
to consider, including play-style, team composition, and the enemy team's strengths and
weaknesses. A well-constructed build can greatly enhance a hero's abilities and increase their
overall effectiveness in the game. In addition to items, emblems also play a crucial role in
boosting a hero's stats and providing additional bonuses.
So whether you're a beginner or a seasoned veteran, this page is the perfect resource for
improving your skills and understanding of this hero.
Unique Passive
Recharge: Recovers 10% Max HP on hero kills.
Genius Wand
MagicTier 3
Cost:2000Sell:1200
Item Stats+75 Magic Power+5% Movement SPD
Unique Attribute
+10 Magic PEN
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Oracle
DefenseTier 3
Cost:2060Sell:1236
Item Stats+850 HP+42 Magic Defense+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Holy Crystal
MagicTier 3
Cost:2180Sell:1308
Item Stats+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
Blood Wings
MagicTier 3
Cost:3000Sell:1800
Item Stats+500 HP+150 Magic Power
Unique Passive
Guard: Gain a Shield equal to 200% Magic Power. Gain another after 30s when it breaks.
Unique Passive
Valor: Physical Defense will be increased by 5 for 25s for each basic attack received, capped at 25
Genius Wand
MagicTier 3
Cost:2000Sell:1200
Item Stats+75 Magic Power+5% Movement SPD
Unique Attribute
+10 Magic PEN
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Oracle
DefenseTier 3
Cost:2060Sell:1236
Item Stats+850 HP+42 Magic Defense+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Holy Crystal
MagicTier 3
Cost:2180Sell:1308
Item Stats+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
Immortality
DefenseTier 3
Cost:2120Sell:1272
Item Stats+800 HP+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Blood Wings
MagicTier 3
Cost:3000Sell:1800
Item Stats+500 HP+150 Magic Power
Unique Passive
Guard: Gain a Shield equal to 200% Magic Power. Gain another after 30s when it breaks.
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Oracle
DefenseTier 3
Cost:2060Sell:1236
Item Stats+850 HP+42 Magic Defense+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Winter Truncheon
MagicTier 2
Cost:1910Sell:1146
Item Stats+400 HP+25 Physical Defense+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s
Holy Crystal
MagicTier 3
Cost:2180Sell:1308
Item Stats+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
Blood Wings
MagicTier 3
Cost:3000Sell:1800
Item Stats+500 HP+150 Magic Power
Unique Passive
Guard: Gain a Shield equal to 200% Magic Power. Gain another after 30s when it breaks.
This hero can be countered by these items.
Necklace of Durance, Dominance Ice
Necklace of Durance
MagicTier 2
Cost:2010Sell:612
Item Stats+60 Magic Power+10% Magic Lifesteal+5% CD Reduction
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Dominance Ice
DefenseTier 3
Cost:2010Sell:1206
Item Stats+70 Physical Defense+500 Mana+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Spells
Depending on your play-style, you can use one of these spells.
1: Execute 2: Retribution 3: Petrify 4: Vengeance 5: Aegis
Execute
Low HP Execution
Spell Cooldown: 90 seconds
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero.
This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.
Retribution
Jungle Special
Spell Cooldown: 35 seconds
Deals 520 (+80 × Hero Level) True Damage to a creeps and minions.
Passive: Creep rewards are increased by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes.
Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases Physical Attack and Magic Power by 15.
Flame: Dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3 seconds (scales with level).
Ice: Dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3 seconds (scales with level).
Bloody: Dealing 100 True Damage and absorbing HP equal to 12% of the caster's Max HP from the target over 3 seconds (scales with level).
Petrify
AOE Control
Spell Cooldown: 90 seconds
Deals 100 (+15 × Hero Level) Magic Damage to nearby enemies and petrifies them for 0.8s. Enemies hit will also be slowed by 50% for 0.8s afterward.
Vengeance
Reflect Damage
Spell Cooldown: 75 seconds
In the next 3 seconds, each time the hero takes damage deals 40% of the damage taken as Magic Damage to the enemy.
Gains 35% Damage Reduction during the period.
Aegis
Protect Squishy Heroes
Spell Cooldown: 90 seconds
Immediately gains a shield that absorbs 750 (+50 × Hero Level) shield damage for 5 seconds.
The nearby ally with the lowest HP also gains 525 (+35 × Hero Level) (+70% Lost HP) shield.
Recommended Emblems
RuptureGain 5 adaptive penetration.
Weapons MasterBonus Extra AttackPhysical attack and magic power gained from equipment, emblem, talents, and skills are increased by 5%.
Impure RageExtra Skill Damage & Restore Mana on HitDealing damage with skills deal an extra adaptive damage (scales with level) and restores 2% mana on hit. If the hero does not use mana, restores 1% HP instead.CD: 5seconds
InspireGain 5% extra cooldown reduction.
Weapons MasterBonus Extra AttackPhysical attack and magic power gained from equipment, emblem, talents, and skills are increased by 5%.
Impure RageExtra Skill Damage & Restore Mana on HitDealing damage with skills deal an extra adaptive damage (scales with level) and restores 2% mana on hit. If the hero does not use mana, restores 1% HP instead.CD: 5seconds
InspireGain 5% extra cooldown reduction.
Weapons MasterBonus Extra AttackPhysical attack and magic power gained from equipment, emblem, talents, and skills are increased by 5%.
Lethal IgnitionExtra Damage on Multi-HitsDealing Damage greater than 7% of an enemy hero Max HP 3 times within 5s will scorch the target for additional 162-750 Adaptive Damage (scales with level).CD: 15seconds