Marksman are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.
Best Builds and Guides for Kimmy 2023
Welcome to our blog page dedicated to the hero Kimmy in Mobile Legends: Bang Bang. Here you will find all the information you need to master this Marksman/Mage and dominate the battlefield.
We provide in-depth guides on Kimmy's abilities, strengths, and weaknesses. Our guides are written by experienced players in the game, giving you valuable insights and knowledge about the hero. We also feature recommended item builds for different playstyles and situations, as well as tips and tricks for effectively.
So whether you're a beginner or a seasoned veteran, this page is the perfect resource for improving your skills and understanding of this hero.
Date Updated: Feb 02, 2023 3:55 AM
Best Builds
Depending on your role or lane opponent, you can use a different set of build.
1: Kimmy build for Magic Slow with burn effect
1: Arcane Boots 2: Genius Wand 3: Ice Queen Wand 4: Glowing Wand 5: Divine Glaive 6: Holy Crystal


Genius Wand Magic Tier 3
Item Stats
+75 Magic Power
+5% Movement SPD
Unique Attribute
+10 Magic PEN
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times


Ice Queen Wand Magic Tier 3
Item Stats
+75 Magic Power
+10% Magic Lifesteal
+150 Mana
+7% Movement SPD
Unique Passive
Ice Bound: Skills that deal damage to an enemy hero will slow them by 15%. This effect lasts 3s. Stacks up to 2 times.


Glowing Wand Magic Tier 3
Item Stats
+400 HP
+75 Magic Power
+5% Movement SPD
Unique Passive
Scorch: Skill Damage will burn the targets for 3s, dealing 1% of the target's Max HP as Magic Damage per second (damaging the same target multiple times within a short duration can increase this damage to 2% at most), 10 damage minimum


Divine Glaive Magic Tier 3
Item Stats
+65 Magic Power
Unique Attribute
+35% Magic PEN
Unique Passive
Spellbreaker: Each point of the enemy's Magic Defense increases Magic Penetration by 0.1% when dealing damage to it, capped at 20%.


Holy Crystal Magic Tier 3
Item Stats
+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
2: Kimmy build for Magic Burst and Crit
1: Arcane Boots 2: Genius Wand 3: Berserker's Fury 4: Ice Queen Wand 5: Holy Crystal 6: Divine Glaive


Arcane Boots Movement Tier 2
Item Stats
+10 Magic PEN
+40 Movement SPD


Genius Wand Magic Tier 3
Item Stats
+75 Magic Power
+5% Movement SPD
Unique Attribute
+10 Magic PEN
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times


Berserker's Fury Attack Tier 3
Item Stats
+65 Physical ATK
+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.


Ice Queen Wand Magic Tier 3
Item Stats
+75 Magic Power
+10% Magic Lifesteal
+150 Mana
+7% Movement SPD
Unique Passive
Ice Bound: Skills that deal damage to an enemy hero will slow them by 15%. This effect lasts 3s. Stacks up to 2 times.


Holy Crystal Magic Tier 3
Item Stats
+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).


Divine Glaive Magic Tier 3
Item Stats
+65 Magic Power
Unique Attribute
+35% Magic PEN
Unique Passive
Spellbreaker: Each point of the enemy's Magic Defense increases Magic Penetration by 0.1% when dealing damage to it, capped at 20%.
3: Kimmy build for Burst Magic Damage
1: Arcane Boots 2: Genius Wand 3: Ice Queen Wand 4: Holy Crystal 5: Divine Glaive 6: Blood Wings


Arcane Boots Movement Tier 2
Item Stats
+10 Magic PEN
+40 Movement SPD


Genius Wand Magic Tier 3
Item Stats
+75 Magic Power
+5% Movement SPD
Unique Attribute
+10 Magic PEN
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times


Ice Queen Wand Magic Tier 3
Item Stats
+75 Magic Power
+10% Magic Lifesteal
+150 Mana
+7% Movement SPD
Unique Passive
Ice Bound: Skills that deal damage to an enemy hero will slow them by 15%. This effect lasts 3s. Stacks up to 2 times.


Holy Crystal Magic Tier 3
Item Stats
+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).


Divine Glaive Magic Tier 3
Item Stats
+65 Magic Power
Unique Attribute
+35% Magic PEN
Unique Passive
Spellbreaker: Each point of the enemy's Magic Defense increases Magic Penetration by 0.1% when dealing damage to it, capped at 20%.


Blood Wings Magic Tier 3
Item Stats
+500 HP
+150 Magic Power
Unique Passive
Guard: Gain a Shield equal to 200% Magic Power. Gain another after 30s when it breaks.
This hero can be countered by these items.
1: Athena's Shield 2: Radiant Armor 3: Oracle


Athena's Shield Defense Tier 3
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.


Radiant Armor Defense Tier 3
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.


Oracle Defense Tier 3
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.


Kimmy
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Marksman Role
Mage Role
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Damage Role
Damage is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.
Magic Damage Role
Magic Damage is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.
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Quick Note: When compared to more established marksmen like Yi Sun-Shin and Wanwan, Kimmy performs exceptionally well in the early and middle stages of the game but typically doesn't scale well into the late game. This means that playing Kimmy will require you to complete the game as quickly is possible because otherwise, late-game heroes would overpower you.
Skill Combo
Attack Mode Skill Combo (4 Skill Combo)
Skill 1

Energy Transformation
AoE
1
Skill 2

Chemical Refinement
BlinkAoE
2
Skill 1

Energy Transformation
AoE
3
Skill 3

Maximum Charge
Burst
4
Skills

BUFF
Spells
Depending on your playstyle, you can use one of these spells. 1: Retribution 2: Purify 3: Flicker


Retribution
Jungle Special
Spell Cooldown: 35 seconds
Deals 520 (+80 × Hero Level) True Damage to a creeps and minions. Passive: Creep rewards are increased by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes.
Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases Physical Attack and Magic Power by 15.
Flame: Dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3 seconds (scales with level).
Ice: Dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3 seconds (scales with level).
Bloody: Dealing 100 True Damage and absorbing HP equal to 12% of the caster's Max HP from the target over 3 seconds (scales with level).


Purify
Cleanse Debuffs
Spell Cooldown: 90 seconds
Immediately removes all negative effects. In the next 1.2 seconds, gains control immunity and 15% Movement Speed.


Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Strong against
This hero have skill and lane adanvatages over these heroes. 1: Valir 2: Minotaur 3: Moskov 4: Hylos
Toughest Match-Ups
But this hero can be countered or might have difficulty against these heroes. 1: Aldous 2: Hayabusa 3: Lancelot 4: Ling 5: Gusion
Pros & Cons
Advantages when learning and using in the game.
- Hybrid Attack (Physical & Magical).
- Great Damage.
- Very OP in the Early Game.
- Can Attack While Walking.
- Wide Range of Attacks.
Disadvantages during the game.
- Does not have Attack Speed.
- Sluggish Movement Speed.
- Very Hard To Play.
- Fragile Durability.
- Attacks That Require High Accuracy.