The previous buff wasn't as effective as we'd expected, so here's round two.
Skill 1 - Earth Shatter
Cooldown: 10-8s → 8.5-6.5s
Welcome to our blog page dedicated to the hero Edith in Mobile Legends: Bang Bang. Here you will find all the information you need to master this Tank/Marksman and dominate the battlefield.
We provide in-depth guides on Edith's abilities, strengths, and weaknesses. Our guides are written by experienced players in the game, giving you valuable insights and knowledge about the hero. We also feature recommended item builds for different playstyles and situations, as well as tips and tricks for effectively.
So whether you're a beginner or a seasoned veteran, this page is the perfect resource for improving your skills and understanding of this hero.
Date Updated: Feb 02, 2023 3:55 AM
Depending on your role or lane opponent, you can use a different set of build.
1: Warrior Boots 2: Thunder Belt 3: Brute Force Breastplate 4: Dominance Ice 5: Oracle 6: Immortality
Item Stats
+800 HP
+40 Physical Defense
+30 Mana Regen
+10% CD Reduction
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.
Item Stats
+770 HP
+45 Physical Defense
Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 2%, Physical & Magic Defense by 4. Lasts 4s. Stacks up to 5 times.
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
+10% CD Reduction
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Bless: Raise shield absorption and HP regen effect by 30%.
Item Stats
+800 HP
+30 Physical Defense
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
1: Tough Boots 2: Thunder Belt 3: Cursed Helmet 4: Blade Armor 5: Twilight Armor 6: Guardian Helmet
Item Stats
+22 Magic Defense
+40 Movement SPD
Fortitude: Reduces time controlled 30%
Item Stats
+800 HP
+40 Physical Defense
+30 Mana Regen
+10% CD Reduction
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.
Item Stats
+1200 HP
+25 Magic Defense
Burning Soul: Deals Magic Damage equal to 1.5% of hero's Max HP per second to nearby enemies. This damage is increased by 100% against minions.
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
+20% Crit Damage Reduction
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Item Stats
+1200 HP
+20 Physical Defense
Twilight: Every 2s, the next attack deals extra Magic Damage equal to 20 plus 5% of the hero's Extra HP.
Item Stats
+1550 HP
+20 HP Regen
Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
1: Tough Boots 2: Antique Cuirass 3: Athena's Shield 4: Immortality 5: Dominance Ice 6: Blade Armor
Item Stats
+22 Magic Defense
+40 Movement SPD
Fortitude: Reduces time controlled 30%
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Item Stats
+800 HP
+30 Physical Defense
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
+10% CD Reduction
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
+20% Crit Damage Reduction
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
1: Genius Wand 2: Divine Glaive 3: Demon Hunter Sword
Item Stats
+75 Magic Power
+5% Movement SPD
+10 Magic PEN
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Item Stats
+65 Magic Power
+35% Magic PEN
Spellbreaker: Each point of the enemy's Magic Defense increases Magic Penetration by 0.1% when dealing damage to it, capped at 20%.
Item Stats
+35 Physical ATK
+25% Attack Speed
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
2022-08-09
The previous buff wasn't as effective as we'd expected, so here's round two.
Skill 1 - Earth Shatter
Cooldown: 10-8s → 8.5-6.5s
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Tanks heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many tanks can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a "tank" can be played as a DPS if you choose the right equipment. Usually, tanks are laning on the bottom tower. Tank has high defense and hit point, but low damage. When used properly, a tank could be the strongest hero in the game.
A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:
Marksman are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.
Control is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then Control becomes Crowd Control specialty instead.
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
www.mlbbhero.com
Quick Note: The first Tank/Marksman hero is Edith. She has obscenely great power as a markswoman, as well as consistency like a tank, and is an expert in crowd control and burst. To get the most out of any hero, a player must have a solid grasp of the map.
Flicker 1st Skill - Engage Attack Mode: Skill Combo (5 Skill Combo)
Skill 1
Earth Shatter
CCAoE
1
Skill 2
Onward
ChargeCC
2
Skill 3
Primal Wrath
MorphBUFF
3
Skill 5
Lightning Bolt
CC
4
Skill 4
Divine Retribution
BurstAoE
5
BUFF
BurstAoE
Cooldown: 5
Skill | LVL1 | LVL2 | LVL3 | LVL4 | LVL5 | LVL6 |
---|---|---|---|---|---|---|
Cooldown | 5.0 | 4.7 | 4.4 | 4.1 | 3.8 | 3.5 |
Base Damage | 170 | 200 | 230 | 260 | 290 | 320 |
Continuous Damage | 68 | 80 | 92 | 104 | 116 | 128 |
Depending on your playstyle, you can use one of these spells. 1: Flicker 2: Aegis
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Protect Squishy Heroes
Spell Cooldown: 90 seconds
Immediately gains a shield that absorbs 750 (+50 × Hero Level) shield damage for 5 seconds. The nearby ally with the lowest HP also gains 525 (+35 × Hero Level) (+70% Lost HP) shield.
This hero have skill and lane adanvatages over these heroes. 1: Paquito 2: Popol and Kupa 3: Benedetta 4: Phoveus 5: Mathilda
But this hero can be countered or might have difficulty against these heroes. 1: Natan 2: Roger 3: Beatrix 4: Bane 5: Aamon
Advantages when learning and using in the game.
Disadvantages during the game.