Marksman are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.
Best Builds and Guides for Clint 2023
Welcome to our blog page dedicated to the hero Clint in Mobile Legends: Bang Bang. Here you will find all the information you need to master this Marksman and dominate the battlefield.
We provide in-depth guides on Clint's abilities, strengths, and weaknesses. Our guides are written by experienced players in the game, giving you valuable insights and knowledge about the hero. We also feature recommended item builds for different playstyles and situations, as well as tips and tricks for effectively.
So whether you're a beginner or a seasoned veteran, this page is the perfect resource for improving your skills and understanding of this hero.
Date Updated: Feb 02, 2023 3:55 AM
Best Builds
Depending on your role or lane opponent, you can use a different set of build.
1: Clint build for True damage Slow High Damage
1: Tough Boots 2: Endless Battle 3: Blade of Despair 4: Thunder Belt 5: Malefic Roar 6: Immortality


Endless Battle Attack Tier 3
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.


Blade of Despair Attack Tier 3
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)


Thunder Belt Defense Tier 3
Item Stats
+800 HP
+40 Physical Defense
+30 Mana Regen
+10% CD Reduction
Unique Passive
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.


Malefic Roar Attack Tier 3
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.


Immortality Defense Tier 3
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
2: Clint build for True Damage Crit type
1: Swift Boots 2: Endless Battle 3: Berserker's Fury 4: Scarlet Phantom 5: Malefic Roar 6: Immortality


Swift Boots Movement Tier 2
Item Stats
+15% Attack Speed
+40 Movement SPD


Endless Battle Attack Tier 3
Item Stats
+250 HP
+65 Physical ATK
+10% Physical Lifesteal
+5 Mana Regen
+10% CD Reduction
+5% Movement SPD
Unique Passive
Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.


Berserker's Fury Attack Tier 3
Item Stats
+65 Physical ATK
+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.


Scarlet Phantom Attack Tier 3
Item Stats
+30 Physical ATK
+20% Attack Speed
+25% Crit Chance
Unique Passive
Frenzy: Crit hits increase the hero's ATK Speed by 30% and Crit Chance by 5%. Last 2s.


Malefic Roar Attack Tier 3
Item Stats
+60 Physical ATK
Unique Attribute
+35% Physical PEN
Unique Passive
Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.


Immortality Defense Tier 3
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
3: Clint build for Hybrid Damage Tank
1: Magic Shoes 2: Thunder Belt 3: Berserker's Fury 4: Blade of Despair 5: Athena's Shield 6: Immortality


Magic Shoes Movement Tier 2
Item Stats
+10% CD Reduction
+40 Movement SPD


Thunder Belt Defense Tier 3
Item Stats
+800 HP
+40 Physical Defense
+30 Mana Regen
+10% CD Reduction
Unique Passive
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.


Berserker's Fury Attack Tier 3
Item Stats
+65 Physical ATK
+25% Crit Chance
Unique Attribute
+40% Critical Damage
Unique Passive
Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.


Blade of Despair Attack Tier 3
Item Stats
+160 Physical ATK
+5% Movement SPD
Unique Passive
Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)


Athena's Shield Defense Tier 3
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.


Immortality Defense Tier 3
Item Stats
+800 HP
+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
This hero can be countered by these items.
1: Blade Armor 2: Antique Cuirass 3: Demon Hunter Sword 4: Wind of Nature


Blade Armor Defense Tier 3
Item Stats
+90 Physical Defense
+20% Crit Damage Reduction
Unique Attribute
+20% Crit Damage Reduction
Unique Passive
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 25% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.


Antique Cuirass Defense Tier 3
Item Stats
+920 HP
+2 HP Regen
+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).


Demon Hunter Sword Attack Tier 3
Item Stats
+35 Physical ATK
+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.


Wind of Nature Attack Tier 3
Item Stats
+30 Physical ATK
+20% Attack Speed
+10% Physical Lifesteal
Unique Passive
Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen). CD 70s.


Clint
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Marksman Role
Reap Role
Reap is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. Reap is an advanced specialty of Poke.
Burst Role
Burst refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.
www.mlbbhero.com

Quick Note: Clint is a marksman hero who deals great damage from a distance due to his long range and high burst damage. He can hit many targets with a shot that can penetrate the adversary. Clint is the best marksman burst in Mobile Legends for a variety of reasons.
Skill Combo
Full Skill Combo (5 Skill Combo)
Skill 3

Grenade Bombardment
AoESlow
1
Skill 2

Trapping Recoil
BlinkCC
2
Skill 3

Grenade Bombardment
AoESlow
3
Skill 1

Quick Draw
AoE
4
Skill 3

Grenade Bombardment
AoESlow
5
Skills

Burst
Spells
Depending on your playstyle, you can use one of these spells. 1: Flicker 2: Purify 3: Sprint


Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.


Purify
Cleanse Debuffs
Spell Cooldown: 90 seconds
Immediately removes all negative effects. In the next 1.2 seconds, gains control immunity and 15% Movement Speed.


Sprint
Long-lasting Speed Up
Spell Cooldown: 100 seconds
Gains up to 50% extra Movement Speed and slow immunity for 6s. The extra Movement Speed gradually decays after 2s.
Strong against
This hero have skill and lane adanvatages over these heroes. 1: Miya 2: Layla 3: Moskov
Toughest Match-Ups
But this hero can be countered or might have difficulty against these heroes. 1: Eudora 2: Fanny 3: Akai 4: Karina 5: Freya
Youtube Tutorials and Gameplay

CLINT SKILL MECHANICS & BUILD GUIDE - MOBILE LEGENDS FOR BEGINNERS - MLBB HERO Season 24
Guide
Tutorial
This guide is for mobile legends beginners. In this video, I'm going to share Clint skills mechanics and build guide for the latest patch (1.6.94). MLBB Tutorials, Guides and Tips. Be Updated. Be Legendary.
Pros & Cons
Advantages when learning and using in the game.
- Can clear minions quickly.
- Can immobilizing enemies using his 2nd Skill.
- Easy to Use.
- Has high burst damage from his 1st skill and passive.
- Can attacking turret outside the turret range using Passive.
Disadvantages during the game.
- Squishy.
- Weak without Endless Battle or Thunder Belt.
- 2nd Skill can be blokced blink by Minsitthar’s ultimate.
- High Mana usage without Endless Battle, Thunder Belt or Demon Shoes.