A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Best Builds and Guides for Alice 2023
Welcome to our blog page dedicated to the hero Alice in Mobile Legends: Bang Bang. Here you will find all the information you need to master this Mage/Tank and dominate the battlefield.
We provide in-depth guides on Alice's abilities, strengths, and weaknesses. Our guides are written by experienced players in the game, giving you valuable insights and knowledge about the hero. We also feature recommended item builds for different playstyles and situations, as well as tips and tricks for effectively.
So whether you're a beginner or a seasoned veteran, this page is the perfect resource for improving your skills and understanding of this hero.
Date Updated: Feb 02, 2023 3:55 AM
Best Builds
Depending on your role or lane opponent, you can use a different set of build.
1: Alice build for Sustain DPS
1: Demon Shoes 2: Clock of Destiny 3: Enchanted Talisman 4: Winter Truncheon 5: Ice Queen Wand 6: Holy Crystal


Clock of Destiny Magic Tier 3
Item Stats
+615 HP
+60 Magic Power
+600 Mana
Unique Passive
Time: Adds 25 HP and 4 Magic Power every 20s. Up to 12 times Reincarnate: If Time reaches Max, then the hero will receive extra 5% Magic Power and 300 Mana


Enchanted Talisman Magic Tier 2
Item Stats
+250 HP
+50 Magic Power
+20% CD Reduction
Unique Passive
Mana Spring: Regenerates 15% of Max Mana every 10s in total. Magic Mastery: Max CD Reduction increased by 5%.


Winter Truncheon Magic Tier 2
Item Stats
+400 HP
+25 Physical Defense
+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s


Ice Queen Wand Magic Tier 3
Item Stats
+75 Magic Power
+10% Magic Lifesteal
+150 Mana
+7% Movement SPD
Unique Passive
Ice Bound: Skills that deal damage to an enemy hero will slow them by 15%. This effect lasts 3s. Stacks up to 2 times.


Holy Crystal Magic Tier 3
Item Stats
+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
2: Alice build for Burst
1: Demon Shoes 2: Clock of Destiny 3: Calamity Reaper 4: Winter Truncheon 5: Holy Crystal 6: Blood Wings


Demon Shoes Movement Tier 2
Item Stats
+6 Mana Regen
+40 Movement SPD
Unique Passive
Mysticism: Eliminations of enemy heroes and assists regenerates hero’s mana by 10%, while eliminating minions regenerates 4% of the hero’s mana.


Clock of Destiny Magic Tier 3
Item Stats
+615 HP
+60 Magic Power
+600 Mana
Unique Passive
Time: Adds 25 HP and 4 Magic Power every 20s. Up to 12 times Reincarnate: If Time reaches Max, then the hero will receive extra 5% Magic Power and 300 Mana


Calamity Reaper Magic Tier 3
Item Stats
+70 Magic Power
+100 Mana
+6 Mana Regen
+10% CD Reduction
Unique Passive
Calamity: In 3s after using the skill, the casters next Basic Attack deals additional True Damage as much as 120% of Magic Power with a cooldown of 1.5s. Then briefly gains 10% Movement Speed


Winter Truncheon Magic Tier 2
Item Stats
+400 HP
+25 Physical Defense
+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s


Holy Crystal Magic Tier 3
Item Stats
+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).


Blood Wings Magic Tier 3
Item Stats
+500 HP
+150 Magic Power
Unique Passive
Guard: Gain a Shield equal to 200% Magic Power. Gain another after 30s when it breaks.
3: Alice build for Solid Sustaon
1: Demon Shoes 2: Thunder Belt 3: Winter Truncheon 4: Oracle 5: Athena's Shield 6: Guardian Helmet


Demon Shoes Movement Tier 2
Item Stats
+6 Mana Regen
+40 Movement SPD
Unique Passive
Mysticism: Eliminations of enemy heroes and assists regenerates hero’s mana by 10%, while eliminating minions regenerates 4% of the hero’s mana.


Thunder Belt Defense Tier 3
Item Stats
+800 HP
+40 Physical Defense
+30 Mana Regen
+10% CD Reduction
Unique Passive
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.


Winter Truncheon Magic Tier 2
Item Stats
+400 HP
+25 Physical Defense
+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s


Oracle Defense Tier 3
Item Stats
+850 HP
+42 Magic Defense
+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.


Athena's Shield Defense Tier 3
Item Stats
+900 HP
+2 HP Regen
+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.


Guardian Helmet Defense Tier 3
Item Stats
+1550 HP
+20 HP Regen
Unique Passive
Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
This hero can be countered by these items.
1: Dominance Ice 2: Necklace of Durance 3: Sea Halberd 4: Radiant Armor


Dominance Ice Defense Tier 3
Item Stats
+70 Physical Defense
+500 Mana
+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.


Necklace of Durance Magic Tier 2
Item Stats
+60 Magic Power
+10% Magic Lifesteal
+5% CD Reduction
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.


Sea Halberd Attack Tier 3
Item Stats
+70 Physical ATK
+25% Attack Speed
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.


Radiant Armor Defense Tier 3
Item Stats
+950 HP
+12 HP Regen
+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.


Alice
Hero Grade
Hero grades are determined by a combination of the hero's early power, mid power, late power, win rate, pick rate, and ban rate.
Mage Role
Tank Role
Tanks heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many tanks can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a "tank" can be played as a DPS if you choose the right equipment. Usually, tanks are laning on the bottom tower. Tank has high defense and hit point, but low damage. When used properly, a tank could be the strongest hero in the game.
A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:
- Naturally bulky, higher natural HP, Magic Resistance, and Armor.
- Some form of crowd control (CC), usually a stun, slow, or taunt.
- Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.
- Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.
Charge Role
Charge refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become Initiator instead.
Regen Role
Regen is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing. Regen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.
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Quick Note: Alice is an extremely strong mage that possesses skill sets that give her a high rate of HP regeneration and durability. To get the most out of any hero, a player must have a solid grasp of the map.
Skill Combo
Engage Attack Mode Skill Combo (4 Skill Combo)
Skill 1

Flowing Blood
BlinkAoE
1
Skill 1

Flowing Blood
BlinkAoE
2
Skill 2

Blood Awe
CCAoE
3
Skill 3

Blood Ode
AoEHEAL
4
Skills

BUFF
Spells
Depending on your playstyle, you can use one of these spells. 1: Petrify 2: Execute 3: Flicker


Petrify
AOE Control
Spell Cooldown: 90 seconds
Deals 100 (+15 × Hero Level) Magic Damage to nearby enemies and petrifies them for 0.8s. Enemies hit will also be slowed by 50% for 0.8s afterward.


Execute
Low HP Execution
Spell Cooldown: 90 seconds
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.


Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Strong against
This hero have skill and lane adanvatages over these heroes. 1: Eudora 2: Yve 3: Aurora
Toughest Match-Ups
But this hero can be countered or might have difficulty against these heroes. 1: Karrie 2: Harley 3: Ruby
Pros & Cons
Advantages when learning and using in the game.
- Good initiator.
- Good harasser in lane.
- Extremely tanky late game.
- Highly mobile for a tank.
- Decent sustained damage.
Disadvantages during the game.
- High Mana usage
- 1st skill can be blocked blink by Minsitthar’s ultimate
- Needs time to come online as a tank. Cannot be played as a main tank in most team compositions.
- Is susceptible to running out of Mana in a teamfight if not managed correctly.
- Can be countered by hero Baxia from early game