Harley responds well to Hard Crowd Control and Flicker/Teleport/Dash. One of Harley's weaknesses is that all of his skills can be blocked. Make sure the opposition team has less mobility if you're using Harley.
When it comes to choosing items builds in Mobile Legends: Bang Bang, there are several factors
to consider, including play-style, team composition, and the enemy team's strengths and
weaknesses. A well-constructed build can greatly enhance a hero's abilities and increase their
overall effectiveness in the game. In addition to items, emblems also play a crucial role in
boosting a hero's stats and providing additional bonuses.
So whether you're a beginner or a seasoned veteran, this page is the perfect resource for
improving your skills and understanding of this hero.
Item Stats+800 HP+40 Physical Defense+30 Mana Regen+10% CD Reduction
Unique Passive
Thunderbolt: In 3s after using the skill, the caster's next Basic Attack will deal True Damage as much as 50 plus 5% of the caster's Extra Max HP to the enemy target and surrounding units and slow them by 40-80% (increases with the caster's Extra Max HP) for 1s. This effect has a 1.5s cooldown.
Guardian Helmet
DefenseTier 3
Cost:2200Sell:1320
Item Stats+1550 HP+20 HP Regen
Unique Passive
Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
Glowing Wand
MagicTier 3
Cost:2200Sell:1320
Item Stats+400 HP+75 Magic Power+5% Movement SPD
Unique Passive
Scorch: Skill Damage will burn the targets for 3s, dealing 1% of the target's Max HP as Magic Damage per second (damaging the same target multiple times within a short duration can increase this damage to 2% at most), 10 damage minimum
Athena's Shield
DefenseTier 3
Cost:2150Sell:1290
Item Stats+900 HP+2 HP Regen+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Immortality
DefenseTier 3
Cost:2120Sell:1272
Item Stats+800 HP+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Unique Passive
Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times
Glowing Wand
MagicTier 3
Cost:2200Sell:1320
Item Stats+400 HP+75 Magic Power+5% Movement SPD
Unique Passive
Scorch: Skill Damage will burn the targets for 3s, dealing 1% of the target's Max HP as Magic Damage per second (damaging the same target multiple times within a short duration can increase this damage to 2% at most), 10 damage minimum
Holy Crystal
MagicTier 3
Cost:2180Sell:1308
Item Stats+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
Divine Glaive
MagicTier 3
Cost:1970Sell:1182
Item Stats+65 Magic Power
Unique Attribute
+35% Magic PEN
Unique Passive
Spellbreaker: Each point of the enemy's Magic Defense increases Magic Penetration by 0.1% when dealing damage to it, capped at 20%.
Winter Truncheon
MagicTier 2
Cost:1910Sell:1146
Item Stats+400 HP+25 Physical Defense+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s
Unique Passive
Scorch: Skill Damage will burn the targets for 3s, dealing 1% of the target's Max HP as Magic Damage per second (damaging the same target multiple times within a short duration can increase this damage to 2% at most), 10 damage minimum
Guardian Helmet
DefenseTier 3
Cost:2200Sell:1320
Item Stats+1550 HP+20 HP Regen
Unique Passive
Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
Dominance Ice
DefenseTier 3
Cost:2010Sell:1206
Item Stats+70 Physical Defense+500 Mana+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Athena's Shield
DefenseTier 3
Cost:2150Sell:1290
Item Stats+900 HP+2 HP Regen+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Winter Truncheon
MagicTier 2
Cost:1910Sell:1146
Item Stats+400 HP+25 Physical Defense+60 Magic Power
Unique Passive
Frozen: Freeze upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s
This hero can be countered by these items.
Athena's Shield, Radiant Armor, Oracle
Athena's Shield
DefenseTier 3
Cost:2150Sell:1290
Item Stats+900 HP+2 HP Regen+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Radiant Armor
DefenseTier 3
Cost:1980Sell:1188
Item Stats+950 HP+12 HP Regen+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Oracle
DefenseTier 3
Cost:2060Sell:1236
Item Stats+850 HP+42 Magic Defense+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Spells
Depending on your play-style, you can use one of these spells.
1: Retribution 2: Flameshot
Retribution
Jungle Special
Spell Cooldown: 35 seconds
Deals 520 (+80 × Hero Level) True Damage to a creeps and minions.
Passive: Creep rewards are increased by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes.
Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases Physical Attack and Magic Power by 15.
Flame: Dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3 seconds (scales with level).
Ice: Dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3 seconds (scales with level).
Bloody: Dealing 100 True Damage and absorbing HP equal to 12% of the caster's Max HP from the target over 3 seconds (scales with level).
Flameshot
Attack & Deffend
Spell Cooldown: 50 seconds
Fires a Flaming Shot in a designated direction, dealing 160 (+60% Total Magic Power)–640 +180% Total Magic Power) Magic Damage (scales on distance) and slowing the target by 30% for 0.5 second.
Casting the skill knocks back nearby enemies.
Recommended Emblems
RuptureGain 5 adaptive penetration.
Weapons MasterBonus Extra AttackPhysical attack and magic power gained from equipment, emblem, talents, and skills are increased by 5%.
Impure RageExtra Skill Damage & Restore Mana on HitDealing damage with skills deal an extra adaptive damage (scales with level) and restores 2% mana on hit. If the hero does not use mana, restores 1% HP instead.CD: 5seconds
RuptureGain 5 adaptive penetration.
Weapons MasterBonus Extra AttackPhysical attack and magic power gained from equipment, emblem, talents, and skills are increased by 5%.
Impure RageExtra Skill Damage & Restore Mana on HitDealing damage with skills deal an extra adaptive damage (scales with level) and restores 2% mana on hit. If the hero does not use mana, restores 1% HP instead.CD: 5seconds
InspireGain 5% extra cooldown reduction.
Weapons MasterBonus Extra AttackPhysical attack and magic power gained from equipment, emblem, talents, and skills are increased by 5%.
Impure RageExtra Skill Damage & Restore Mana on HitDealing damage with skills deal an extra adaptive damage (scales with level) and restores 2% mana on hit. If the hero does not use mana, restores 1% HP instead.CD: 5seconds