Estes and Rafaela, two heroes who specialize in healing, would have a rough time beating Floryn. She has a lot to offer in terms of support numbers for the allies, but she also has the ability to score kills. Her Ultimate is simply amazing, and MLBB players would undoubtedly be thrilled by it.
When it comes to choosing items builds in Mobile Legends: Bang Bang, there are several factors
to consider, including play-style, team composition, and the enemy team's strengths and
weaknesses. A well-constructed build can greatly enhance a hero's abilities and increase their
overall effectiveness in the game. In addition to items, emblems also play a crucial role in
boosting a hero's stats and providing additional bonuses.
So whether you're a beginner or a seasoned veteran, this page is the perfect resource for
improving your skills and understanding of this hero.
Date Updated: Sep 16, 2023 8:19 AM
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Recommended Best Builds
Build 1: Team Buff
Demon Shoes, Fleeting Time, Necklace of Durance, Oracle, Athena's Shield, Immortality
Fleeting Time
MagicTier 3
Cost:2050Sell:1230
Item Stats+70 Magic Power+350 Mana+15% CD Reduction
Unique Passive
Timestream: Hero kills or assists reduce Ultimate's current cooldown by 30%.
Necklace of Durance
MagicTier 2
Cost:2010Sell:612
Item Stats+60 Magic Power+10% Magic Lifesteal+5% CD Reduction
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Oracle
DefenseTier 3
Cost:2060Sell:1236
Item Stats+850 HP+42 Magic Defense+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Athena's Shield
DefenseTier 3
Cost:2150Sell:1290
Item Stats+900 HP+2 HP Regen+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Immortality
DefenseTier 3
Cost:2120Sell:1272
Item Stats+800 HP+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Item Stats+40 Movement Speed+10% Cooldown Reduction
Unique Passive
In the first 8 min, forfeit the EXP and Gold rewards gained from minions and creeps in order to negate reductions for nearby allies.
Gains an extra 25% EXP and Gold from assists. Gives the ally with the lowest Gold/EXP 8 Gold/20 EXP every 5s. Gains 25% more if you have the lowest Gold/EXP.
Once the total amount of Gold gained from Thriving reaches 600, a skill is awarded. Gold can continue to be gained from Thriving to enhance this skill.
Enchanted Talisman
MagicTier 2
Cost:1870Sell:1122
Item Stats+250 HP+50 Magic Power+20% CD Reduction
Unique Passive
Mana Spring: Regenerates 15% of Max Mana every 10s in total.
Magic Mastery: Max CD Reduction increased by 5%.
Dominance Ice
DefenseTier 3
Cost:2010Sell:1206
Item Stats+70 Physical Defense+500 Mana+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Oracle
DefenseTier 3
Cost:2060Sell:1236
Item Stats+850 HP+42 Magic Defense+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Immortality
DefenseTier 3
Cost:2120Sell:1272
Item Stats+800 HP+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Build 3: Solid Sustain
Demon Shoes, Oracle, Dominance Ice, Fleeting Time, Immortality, Radiant Armor
Demon Shoes
MovementTier 2
Cost:720Sell:438
Item Stats+6 Mana Regen+40 Movement SPD
Unique Passive
Mysticism: Eliminations of enemy heroes and assists regenerates hero’s mana by 10%, while eliminating minions regenerates 4% of the hero’s mana.
Oracle
DefenseTier 3
Cost:2060Sell:1236
Item Stats+850 HP+42 Magic Defense+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Dominance Ice
DefenseTier 3
Cost:2010Sell:1206
Item Stats+70 Physical Defense+500 Mana+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Fleeting Time
MagicTier 3
Cost:2050Sell:1230
Item Stats+70 Magic Power+350 Mana+15% CD Reduction
Unique Passive
Timestream: Hero kills or assists reduce Ultimate's current cooldown by 30%.
Immortality
DefenseTier 3
Cost:2120Sell:1272
Item Stats+800 HP+30 Physical Defense
Unique Passive
Immortal: Resurrect 2.5s upon death and gets 16% Max HP and 220-1200 shield that lasts for 3s. (Scales with level) This effect has a CD of 210s.
Radiant Armor
DefenseTier 3
Cost:1980Sell:1188
Item Stats+950 HP+12 HP Regen+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
This hero can be countered by these items.
Necklace of Durance, Dominance Ice, Sea Halberd
Necklace of Durance
MagicTier 2
Cost:2010Sell:612
Item Stats+60 Magic Power+10% Magic Lifesteal+5% CD Reduction
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Dominance Ice
DefenseTier 3
Cost:2010Sell:1206
Item Stats+70 Physical Defense+500 Mana+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Sea Halberd
AttackTier 3
Cost:2050Sell:1230
Item Stats+70 Physical ATK+25% Attack Speed
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Spells
Depending on your play-style, you can use one of these spells.
1: Flameshot 2: Flicker
Flameshot
Attack & Deffend
Spell Cooldown: 50 seconds
Fires a Flaming Shot in a designated direction, dealing 160 (+60% Total Magic Power)–640 +180% Total Magic Power) Magic Damage (scales on distance) and slowing the target by 30% for 0.5 second.
Casting the skill knocks back nearby enemies.
Flicker
Mobility
Spell Cooldown: 120 seconds
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Recommended Emblems
VitalityGain 225 extra max HP.
Pull Yourself TogetherReduce Battle Spell & Active Equipment CDCooldown of battle spells and equipments active skills are reduced by 15%.
Concussive BlastHP-Based AOE DamageAfter the next basic attack, deal magic damage to nearby enemies.CD: 15seconds
InspireGain 5% extra cooldown reduction.
Weapons MasterBonus Extra AttackPhysical attack and magic power gained from equipment, emblem, talents, and skills are increased by 5%.
Focusing MarkEnhance Ally DamageDealing damage to an enemy hero increases allied heroes damage to them by 6% for three seconds.CD: 4seconds
InspireGain 5% extra cooldown reduction.
Weapons MasterBonus Extra AttackPhysical attack and magic power gained from equipment, emblem, talents, and skills are increased by 5%.
Focusing MarkEnhance Ally DamageDealing damage to an enemy hero increases allied heroes damage to them by 6% for three seconds.CD: 4seconds